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+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBVH33MidphaseDesc.h Source File</title>
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+<h1>PxBVH33MidphaseDesc.h</h1><a href="PxBVH33MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_BVH_33_MIDPHASE_DESC_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_BVH_33_MIDPHASE_DESC_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00046"></a><a class="code" href="structPxMeshCookingHint.html">00046</a> <span class="keyword">struct </span><a class="code" href="structPxMeshCookingHint.html" title="Enumeration for mesh cooking hints.">PxMeshCookingHint</a>
+<a name="l00047"></a>00047 {
+<a name="l00048"></a><a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">00048</a> <span class="keyword">enum</span> <a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">Enum</a>
+<a name="l00049"></a>00049 {
+<a name="l00050"></a><a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3">00050</a> eSIM_PERFORMANCE = 0,
+<a name="l00051"></a><a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796a1546c1259116296f6465411cc4b3f4f">00051</a> eCOOKING_PERFORMANCE = 1
+<a name="l00052"></a>00052 };
+<a name="l00053"></a>00053 };
+<a name="l00054"></a>00054
+<a name="l00061"></a><a class="code" href="structPxBVH33MidphaseDesc.html">00061</a> <span class="keyword">struct </span><a class="code" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a>
+<a name="l00062"></a>00062 {
+<a name="l00074"></a><a class="code" href="structPxBVH33MidphaseDesc.html#c3206cc379c130e13eccd9ad7457417e">00074</a> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> meshSizePerformanceTradeOff;
+<a name="l00075"></a>00075
+<a name="l00081"></a><a class="code" href="structPxBVH33MidphaseDesc.html#bd911aa382eacb2ee24514c8077f47d4">00081</a> <a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint::Enum</a> meshCookingHint;
+<a name="l00082"></a>00082
+<a name="l00086"></a><a class="code" href="structPxBVH33MidphaseDesc.html#032c13ce0350dea8512f56b66f5a2744">00086</a> <span class="keywordtype">void</span> setToDefault()
+<a name="l00087"></a>00087 {
+<a name="l00088"></a>00088 meshSizePerformanceTradeOff = 0.55f;
+<a name="l00089"></a>00089 meshCookingHint = <a class="code" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3" title="Default value. Favors higher quality hierarchy with higher runtime performance over...">PxMeshCookingHint::eSIM_PERFORMANCE</a>;
+<a name="l00090"></a>00090 }
+<a name="l00091"></a>00091
+<a name="l00096"></a><a class="code" href="structPxBVH33MidphaseDesc.html#a01f45fc94c3dd3f6431e8237cd7ab7f">00096</a> <span class="keywordtype">bool</span> isValid()<span class="keyword"> const</span>
+<a name="l00097"></a>00097 <span class="keyword"> </span>{
+<a name="l00098"></a>00098 <span class="keywordflow">if</span>(meshSizePerformanceTradeOff &lt; 0.0f || meshSizePerformanceTradeOff &gt; 1.0f)
+<a name="l00099"></a>00099 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00100"></a>00100 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00101"></a>00101 }
+<a name="l00102"></a>00102 };
+<a name="l00103"></a>00103
+<a name="l00104"></a>00104 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00105"></a>00105 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00106"></a>00106 <span class="preprocessor">#endif</span>
+<a name="l00107"></a>00107 <span class="preprocessor"></span>
+<a name="l00108"></a>00108
+<a name="l00110"></a>00110 <span class="preprocessor">#endif // PX_BVH_33_MIDPHASE_DESC_H</span>
+</pre></div></div>
+
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