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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef VEHICLE_WHEELQUERYRESULTS_H
+#define VEHICLE_WHEELQUERYRESULTS_H
+
+#include "vehicle/PxVehicleSDK.h"
+#include "vehicle/PxVehicleUpdate.h"
+
+using namespace physx;
+
+//Data structure to store reports for each wheel.
+class VehicleWheelQueryResults
+{
+public:
+
+ //Allocate a buffer of wheel query results for up to maxNumWheels.
+ static VehicleWheelQueryResults* allocate(const PxU32 maxNumWheels);
+
+ //Free allocated buffer.
+ void free();
+
+ PxWheelQueryResult* addVehicle(const PxU32 numWheels);
+
+private:
+
+ //One result for each wheel.
+ PxWheelQueryResult* mWheelQueryResults;
+
+ //Maximum number of wheels.
+ PxU32 mMaxNumWheels;
+
+ //Number of wheels
+ PxU32 mNumWheels;
+
+
+ VehicleWheelQueryResults()
+ : mWheelQueryResults(NULL), mMaxNumWheels(0), mNumWheels(0)
+ {
+ init();
+ }
+
+ ~VehicleWheelQueryResults()
+ {
+ }
+
+ void init()
+ {
+ mWheelQueryResults = NULL;
+ mMaxNumWheels = 0;
+ mNumWheels = 0;
+ }
+};
+
+
+#endif //VEHICLE_WHEELQUERYRESULTS_H