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Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/VehicleControlInputs.h')
| -rw-r--r-- | KaplaDemo/samples/sampleViewer3/VehicleControlInputs.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/VehicleControlInputs.h b/KaplaDemo/samples/sampleViewer3/VehicleControlInputs.h new file mode 100644 index 00000000..c7cc2fb2 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/VehicleControlInputs.h @@ -0,0 +1,145 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef VEHICLE_CONTROL_INPUTS_H +#define VEHICLE_CONTROL_INPUTS_H + +#include "common/PxPhysXCommonConfig.h" + +using namespace physx; + +class VehicleControlInputs +{ +public: + + VehicleControlInputs(); + ~VehicleControlInputs(); + + //Camera inputs + void setRotateY(const PxF32 f) { mCameraRotateInputY = f; } + void setRotateZ(const PxF32 f) { mCameraRotateInputZ = f; } + PxF32 getRotateY() const { return mCameraRotateInputY; } + PxF32 getRotateZ() const { return mCameraRotateInputZ; } + + //Keyboard driving inputs - (car + tank) + void setAccelKeyPressed(const bool b) { mAccelKeyPressed = b; } + void setGearUpKeyPressed(const bool b) { mGearUpKeyPressed = b; } + void setGearDownKeyPressed(const bool b) { mGearDownKeyPressed = b; } + bool getAccelKeyPressed() const { return mAccelKeyPressed; } + bool getGearUpKeyPressed() const { return mGearUpKeyPressed; } + bool getGearDownKeyPressed() const { return mGearDownKeyPressed; } + + //Keyboard driving inputs - (car only) + void setBrakeKeyPressed(const bool b) { mBrakeKeyPressed = b; } + void setHandbrakeKeyPressed(const bool b) { mHandbrakeKeyPressed = b; } + void setSteerLeftKeyPressed(const bool b) { mSteerLeftKeyPressed = b; } + void setSteerRightKeyPressed(const bool b) { mSteerRightKeyPressed = b; } + bool getBrakeKeyPressed() const { return mBrakeKeyPressed; } + bool getHandbrakeKeyPressed() const { return mHandbrakeKeyPressed; } + bool getSteerLeftKeyPressed() const { return mSteerLeftKeyPressed; } + bool getSteerRightKeyPressed() const { return mSteerRightKeyPressed; } + + //Keyboard driving inputs - (tank only) + void setBrakeLeftKeyPressed(const bool b) { mBrakeLeftKeyPressed = b; } + void setBrakeRightKeyPressed(const bool b) { mBrakeRightKeyPressed = b; } + void setThrustLeftKeyPressed(const bool b) { mThrustLeftKeyPressed = b; } + void setThrustRightKeyPressed(const bool b) { mThrustRightKeyPressed = b; } + bool getBrakeLeftKeyPressed() const { return mBrakeLeftKeyPressed; } + bool getBrakeRightKeyPressed() const { return mBrakeRightKeyPressed; } + bool getThrustLeftKeyPressed() const { return mThrustLeftKeyPressed; } + bool getThrustRightKeyPressed() const { return mThrustRightKeyPressed; } + + //Gamepad driving inputs (car + tank) + void setAccel(const PxF32 f) { mAccel = f; } + void setGearUp(const bool b) { mGearup = b; } + void setGearDown(const bool b) { mGeardown = b; } + PxF32 getAccel() const { return mAccel; } + bool getGearUp() const { return mGearup; } + bool getGearDown() const { return mGeardown; } + + //Gamepad driving inputs (car only) + void setBrake(const PxF32 f) { mBrake = f; } + void setSteer(const PxF32 f) { mSteer = f; } + void setHandbrake(const bool b) { mHandbrake = b; } + PxF32 getBrake() const { return mBrake; } + PxF32 getSteer() const { return mSteer; } + bool getHandbrake() const { return mHandbrake; } + + //Gamepad driving inputs (tank only) + void setThrustLeft(const PxF32 f) { mThrustLeft = f; } + void setThrustRight(const PxF32 f) { mThrustRight = f; } + PxF32 getThrustLeft() const { return mThrustLeft; } + PxF32 getThrustRight() const { return mThrustRight; } + void setBrakeLeft(const PxF32 f) { mBrakeLeft = f; } + void setBrakeRight(const PxF32 f) { mBrakeRight = f; } + PxF32 getBrakeLeft() const { return mBrakeLeft; } + PxF32 getBrakeRight() const { return mBrakeRight; } + +private: + + //Camera inputs. + PxF32 mCameraRotateInputY; + PxF32 mCameraRotateInputZ; + + //keyboard inputs (car and tank) + bool mAccelKeyPressed; + bool mGearUpKeyPressed; + bool mGearDownKeyPressed; + + //keyboard inputs (car only) + bool mBrakeKeyPressed; + bool mHandbrakeKeyPressed; + bool mSteerLeftKeyPressed; + bool mSteerRightKeyPressed; + + //keyboard inputs (tank only) + bool mBrakeLeftKeyPressed; + bool mBrakeRightKeyPressed; + bool mThrustLeftKeyPressed; + bool mThrustRightKeyPressed; + + //gamepad inputs (car and tank) + PxF32 mAccel; + bool mGearup; + bool mGeardown; + + //gamepad inputs (car only) + PxF32 mBrake; + PxF32 mSteer; + bool mHandbrake; + + //gamepad inputs (tank only) + PxF32 mThrustLeft; + PxF32 mThrustRight; + PxF32 mBrakeLeft; + PxF32 mBrakeRight; +}; + +#endif //VEHICLE_CONTROL_INPUTS_H
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