aboutsummaryrefslogtreecommitdiff
path: root/Externals/mojoshader/1067/mojoshader_compiler.c
diff options
context:
space:
mode:
Diffstat (limited to 'Externals/mojoshader/1067/mojoshader_compiler.c')
-rw-r--r--Externals/mojoshader/1067/mojoshader_compiler.c6288
1 files changed, 6288 insertions, 0 deletions
diff --git a/Externals/mojoshader/1067/mojoshader_compiler.c b/Externals/mojoshader/1067/mojoshader_compiler.c
new file mode 100644
index 00000000..6f6e11c2
--- /dev/null
+++ b/Externals/mojoshader/1067/mojoshader_compiler.c
@@ -0,0 +1,6288 @@
+/**
+ * MojoShader; generate shader programs from bytecode of compiled
+ * Direct3D shaders.
+ *
+ * Please see the file LICENSE.txt in the source's root directory.
+ *
+ * This file written by Ryan C. Gordon.
+ */
+
+// !!! FIXME: this needs to be split into separate source files:
+// !!! FIXME: parse, AST, IR, etc. The problem is we need to deal with the
+// !!! FIXME: "Context" struct being passed around everywhere.
+
+#define __MOJOSHADER_INTERNAL__ 1
+#include "mojoshader_internal.h"
+
+#if DEBUG_COMPILER_PARSER
+#define LEMON_SUPPORT_TRACING 1
+#endif
+
+// !!! FIXME: I'd like to lose this. It's really inefficient. Just keep a
+// !!! FIXME: (tail) on these list structures instead?
+#define REVERSE_LINKED_LIST(typ, head) { \
+ if ((head) && (head->next)) { \
+ typ *tmp = NULL; \
+ typ *tmp1 = NULL; \
+ while (head != NULL) { \
+ tmp = head; \
+ head = head->next; \
+ tmp->next = tmp1; \
+ tmp1 = tmp; \
+ } \
+ head = tmp; \
+ } \
+}
+
+static inline int operator_is_unary(const MOJOSHADER_astNodeType op)
+{
+ return ( (op > MOJOSHADER_AST_OP_START_RANGE_UNARY) &&
+ (op < MOJOSHADER_AST_OP_END_RANGE_UNARY) );
+} // operator_is_unary
+
+static inline int operator_is_binary(const MOJOSHADER_astNodeType op)
+{
+ return ( (op > MOJOSHADER_AST_OP_START_RANGE_BINARY) &&
+ (op < MOJOSHADER_AST_OP_END_RANGE_BINARY) );
+} // operator_is_binary
+
+static inline int operator_is_ternary(const MOJOSHADER_astNodeType op)
+{
+ return ( (op > MOJOSHADER_AST_OP_START_RANGE_TERNARY) &&
+ (op < MOJOSHADER_AST_OP_END_RANGE_TERNARY) );
+} // operator_is_ternary
+
+
+typedef union TokenData
+{
+ int64 i64;
+ double dbl;
+ const char *string;
+ const MOJOSHADER_astDataType *datatype;
+} TokenData;
+
+
+// This tracks data types and variables, and notes when they enter/leave scope.
+
+typedef struct SymbolScope
+{
+ const char *symbol;
+ const MOJOSHADER_astDataType *datatype;
+ int index; // unique positive value within a function, negative if global.
+ int referenced; // non-zero if something looked for this symbol (so we know it's used).
+ struct SymbolScope *next;
+} SymbolScope;
+
+typedef struct SymbolMap
+{
+ HashTable *hash;
+ SymbolScope *scope;
+} SymbolMap;
+
+typedef struct LoopLabels
+{
+ int start; // loop's start label during IR build.
+ int end; // loop's end label during IR build.
+ struct LoopLabels *prev;
+} LoopLabels;
+
+// Compile state, passed around all over the place.
+
+typedef struct Context
+{
+ int isfail;
+ int out_of_memory;
+ MOJOSHADER_malloc malloc;
+ MOJOSHADER_free free;
+ void *malloc_data;
+ ErrorList *errors;
+ ErrorList *warnings;
+ StringCache *strcache;
+ const char *sourcefile; // current source file that we're parsing.
+ unsigned int sourceline; // current line in sourcefile that we're parsing.
+ SymbolMap usertypes;
+ SymbolMap variables;
+ MOJOSHADER_astNode *ast; // Abstract Syntax Tree
+ const char *source_profile;
+ int is_func_scope; // non-zero if semantic analysis is in function scope.
+ int loop_count;
+ int switch_count;
+ int var_index; // next variable index for current function.
+ int global_var_index; // next variable index for global scope.
+ int user_func_index; // next function index for user-defined functions.
+ int intrinsic_func_index; // next function index for intrinsic functions.
+
+ MOJOSHADER_irStatement **ir; // intermediate representation.
+ int ir_label_count; // next unused IR label index.
+ int ir_temp_count; // next unused IR temporary value index.
+ int ir_end; // current function's end label during IR build.
+ int ir_ret; // temp that holds current function's retval during IR build.
+ LoopLabels *ir_loop; // nested loop boundary labels during IR build.
+
+ // Cache intrinsic types for fast lookup and consistent pointer values.
+ MOJOSHADER_astDataType dt_none;
+ MOJOSHADER_astDataType dt_bool;
+ MOJOSHADER_astDataType dt_int;
+ MOJOSHADER_astDataType dt_uint;
+ MOJOSHADER_astDataType dt_float;
+ MOJOSHADER_astDataType dt_float_snorm;
+ MOJOSHADER_astDataType dt_float_unorm;
+ MOJOSHADER_astDataType dt_half;
+ MOJOSHADER_astDataType dt_double;
+ MOJOSHADER_astDataType dt_string;
+ MOJOSHADER_astDataType dt_sampler1d;
+ MOJOSHADER_astDataType dt_sampler2d;
+ MOJOSHADER_astDataType dt_sampler3d;
+ MOJOSHADER_astDataType dt_samplercube;
+ MOJOSHADER_astDataType dt_samplerstate;
+ MOJOSHADER_astDataType dt_samplercompstate;
+ MOJOSHADER_astDataType dt_buf_bool;
+ MOJOSHADER_astDataType dt_buf_int;
+ MOJOSHADER_astDataType dt_buf_uint;
+ MOJOSHADER_astDataType dt_buf_half;
+ MOJOSHADER_astDataType dt_buf_float;
+ MOJOSHADER_astDataType dt_buf_double;
+ MOJOSHADER_astDataType dt_buf_float_snorm;
+ MOJOSHADER_astDataType dt_buf_float_unorm;
+
+ Buffer *garbage; // this is sort of hacky.
+} Context;
+
+
+// !!! FIXME: cut and paste between every damned source file follows...
+// !!! FIXME: We need to make some sort of ContextBase that applies to all
+// !!! FIXME: files and move this stuff to mojoshader_common.c ...
+
+// Convenience functions for allocators...
+
+static inline void out_of_memory(Context *ctx)
+{
+ ctx->isfail = ctx->out_of_memory = 1;
+} // out_of_memory
+
+static inline void *Malloc(Context *ctx, const size_t len)
+{
+ void *retval = ctx->malloc((int) len, ctx->malloc_data);
+ if (retval == NULL)
+ out_of_memory(ctx);
+ return retval;
+} // Malloc
+
+static inline char *StrDup(Context *ctx, const char *str)
+{
+ char *retval = (char *) Malloc(ctx, strlen(str) + 1);
+ if (retval != NULL)
+ strcpy(retval, str);
+ return retval;
+} // StrDup
+
+static inline void Free(Context *ctx, void *ptr)
+{
+ ctx->free(ptr, ctx->malloc_data);
+} // Free
+
+static void *MallocBridge(int bytes, void *data)
+{
+ return Malloc((Context *) data, (size_t) bytes);
+} // MallocBridge
+
+static void FreeBridge(void *ptr, void *data)
+{
+ Free((Context *) data, ptr);
+} // FreeBridge
+
+static void failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
+static void failf(Context *ctx, const char *fmt, ...)
+{
+ ctx->isfail = 1;
+ if (ctx->out_of_memory)
+ return;
+
+ va_list ap;
+ va_start(ap, fmt);
+ errorlist_add_va(ctx->errors, ctx->sourcefile, ctx->sourceline, fmt, ap);
+ va_end(ap);
+} // failf
+
+static inline void fail(Context *ctx, const char *reason)
+{
+ failf(ctx, "%s", reason);
+} // fail
+
+static void warnf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
+static void warnf(Context *ctx, const char *fmt, ...)
+{
+ if (ctx->out_of_memory)
+ return;
+
+ va_list ap;
+ va_start(ap, fmt);
+ errorlist_add_va(ctx->warnings, ctx->sourcefile, ctx->sourceline, fmt, ap);
+ va_end(ap);
+} // warnf
+
+static inline void warn(Context *ctx, const char *reason)
+{
+ warnf(ctx, "%s", reason);
+} // warn
+
+static inline int isfail(const Context *ctx)
+{
+ return ctx->isfail;
+} // isfail
+
+
+static void symbolmap_nuke(const void *k, const void *v, void *d) {/*no-op*/}
+
+static int create_symbolmap(Context *ctx, SymbolMap *map)
+{
+ // !!! FIXME: should compare string pointer, with string in cache.
+ map->scope = NULL;
+ map->hash = hash_create(ctx, hash_hash_string, hash_keymatch_string,
+ symbolmap_nuke, 1, MallocBridge, FreeBridge, ctx);
+ return (map->hash != NULL);
+} // create_symbolmap
+
+static int datatypes_match(const MOJOSHADER_astDataType *a,
+ const MOJOSHADER_astDataType *b)
+{
+ int i;
+
+ if (a == b)
+ return 1;
+ else if (a->type != b->type)
+ return 0;
+
+ switch (a->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_STRUCT:
+ if (a->structure.member_count != b->structure.member_count)
+ return 0;
+ for (i = 0; i < a->structure.member_count; i++)
+ {
+ if (!datatypes_match(a->structure.members[i].datatype,
+ b->structure.members[i].datatype))
+ return 0;
+ // stringcache'd, pointer compare is safe.
+ else if (a->structure.members[i].identifier !=
+ b->structure.members[i].identifier)
+ return 0;
+ } // for
+ return 1;
+
+ case MOJOSHADER_AST_DATATYPE_ARRAY:
+ if (a->array.elements != b->array.elements)
+ return 0;
+ else if (!datatypes_match(a->array.base, b->array.base))
+ return 0;
+ return 1;
+
+ case MOJOSHADER_AST_DATATYPE_VECTOR:
+ if (a->vector.elements != b->vector.elements)
+ return 0;
+ else if (!datatypes_match(a->vector.base, b->vector.base))
+ return 0;
+ return 1;
+
+ case MOJOSHADER_AST_DATATYPE_MATRIX:
+ if (a->matrix.rows != b->matrix.rows)
+ return 0;
+ else if (a->matrix.columns != b->matrix.columns)
+ return 0;
+ else if (!datatypes_match(a->matrix.base, b->matrix.base))
+ return 0;
+ return 1;
+
+ case MOJOSHADER_AST_DATATYPE_BUFFER:
+ return datatypes_match(a->buffer.base, b->buffer.base);
+
+ case MOJOSHADER_AST_DATATYPE_FUNCTION:
+ if (a->function.num_params != b->function.num_params)
+ return 0;
+ else if (a->function.intrinsic != b->function.intrinsic)
+ return 0;
+ else if (!datatypes_match(a->function.retval, b->function.retval))
+ return 0;
+ for (i = 0; i < a->function.num_params; i++)
+ {
+ if (!datatypes_match(a->function.params[i], b->function.params[i]))
+ return 0;
+ } // for
+ return 1;
+
+ case MOJOSHADER_AST_DATATYPE_USER:
+ return 0; // pointers must match, this clearly didn't.
+
+ default:
+ assert(0 && "unexpected case");
+ return 0;
+ } // switch
+
+ return 0;
+} // datatypes_match
+
+static void push_symbol(Context *ctx, SymbolMap *map, const char *sym,
+ const MOJOSHADER_astDataType *dt, const int index,
+ const int check_dupes)
+{
+ if (ctx->out_of_memory)
+ return;
+
+ // Decide if this symbol is defined, and if it's in the current scope.
+ SymbolScope *item = NULL;
+ const void *value = NULL;
+ if ((check_dupes) && (sym != NULL) && (hash_find(map->hash, sym, &value)))
+ {
+ // check the current scope for a dupe.
+ // !!! FIXME: note current scope's starting index, see if found
+ // !!! FIXME: item is < index (and thus, a previous scope).
+ item = map->scope;
+ while ((item) && (item->symbol))
+ {
+ if ( ((const void *) item) == value )
+ {
+ failf(ctx, "Symbol '%s' already defined", sym);
+ return;
+ } // if
+ item = item->next;
+ } // while
+ } // if
+
+ // Add the symbol to our map and scope stack.
+ item = (SymbolScope *) Malloc(ctx, sizeof (SymbolScope));
+ if (item == NULL)
+ return;
+
+ if (sym != NULL) // sym can be NULL if we're pushing a new scope.
+ {
+ if (hash_insert(map->hash, sym, item) == -1)
+ {
+ Free(ctx, item);
+ return;
+ } // if
+ } // if
+
+ item->symbol = sym; // cached strings, don't copy.
+ item->index = index;
+ item->datatype = dt;
+ item->referenced = 0;
+ item->next = map->scope;
+ map->scope = item;
+} // push_symbol
+
+static void push_usertype(Context *ctx, const char *sym, const MOJOSHADER_astDataType *dt)
+{
+ if (sym != NULL)
+ {
+ MOJOSHADER_astDataType *userdt;
+ userdt = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*userdt));
+ if (userdt != NULL)
+ {
+ // !!! FIXME: this is hacky.
+ if (!buffer_append(ctx->garbage, &userdt, sizeof (userdt)))
+ {
+ Free(ctx, userdt);
+ return;
+ } // if
+
+ userdt->type = MOJOSHADER_AST_DATATYPE_USER;
+ userdt->user.details = dt;
+ userdt->user.name = sym;
+
+ dt = userdt;
+ } // if
+ } // if
+
+ push_symbol(ctx, &ctx->usertypes, sym, dt, 0, 1);
+} // push_usertype
+
+static inline void push_variable(Context *ctx, const char *sym, const MOJOSHADER_astDataType *dt)
+{
+ int idx = 0;
+ if (sym != NULL)
+ {
+ // leave space for individual member indexes. The IR will need this.
+ int additional = 0;
+ if (dt->type == MOJOSHADER_AST_DATATYPE_STRUCT)
+ additional = dt->structure.member_count;
+ if (ctx->is_func_scope)
+ {
+ idx = ++ctx->var_index; // these are positive.
+ ctx->var_index += additional;
+ } // if
+ else
+ {
+ idx = --ctx->global_var_index; // these are negative.
+ ctx->global_var_index -= additional;
+ } // else
+ } // if
+
+ push_symbol(ctx, &ctx->variables, sym, dt, idx, 1);
+} // push_variable
+
+static int push_function(Context *ctx, const char *sym,
+ const MOJOSHADER_astDataType *dt,
+ const int just_declare)
+{
+ // we don't have any reason to support nested functions at the moment,
+ // so this would be a bug.
+ assert(!ctx->is_func_scope);
+ assert(dt->type == MOJOSHADER_AST_DATATYPE_FUNCTION);
+
+ // Functions are always global, so no need to search scopes.
+ // Functions overload, though, so we have to continue iterating to
+ // see if it matches anything.
+ const void *value = NULL;
+ void *iter = NULL;
+ while (hash_iter(ctx->variables.hash, sym, &value, &iter))
+ {
+ // !!! FIXME: this breaks if you predeclare a function.
+ // !!! FIXME: (a declare AFTER defining works, though.)
+ // there's already something called this.
+ SymbolScope *item = (SymbolScope *) value;
+ if (datatypes_match(dt, item->datatype))
+ {
+ if (!just_declare)
+ failf(ctx, "Function '%s' already defined.", sym);
+ return item->index;
+ } // if
+ } // while
+
+ int idx = 0;
+ if ((sym != NULL) && (dt != NULL))
+ {
+ if (!dt->function.intrinsic)
+ idx = ++ctx->user_func_index; // these are positive.
+ else
+ idx = --ctx->intrinsic_func_index; // these are negative.
+ } // if
+
+ // push_symbol() doesn't check dupes, because we just did.
+ push_symbol(ctx, &ctx->variables, sym, dt, idx, 0);
+
+ return idx;
+} // push_function
+
+static inline void push_scope(Context *ctx)
+{
+ push_usertype(ctx, NULL, NULL);
+ push_variable(ctx, NULL, NULL);
+} // push_scope
+
+static void pop_symbol(Context *ctx, SymbolMap *map)
+{
+ SymbolScope *item = map->scope;
+ if (!item)
+ return;
+ if (item->symbol)
+ hash_remove(map->hash, item->symbol);
+ map->scope = item->next;
+ Free(ctx, item);
+} // pop_symbol
+
+static void pop_symbol_scope(Context *ctx, SymbolMap *map)
+{
+ while ((map->scope) && (map->scope->symbol))
+ pop_symbol(ctx, map);
+
+ assert(map->scope != NULL);
+ assert(map->scope->symbol == NULL);
+ pop_symbol(ctx, map);
+} // pop_symbol_scope
+
+static inline void pop_scope(Context *ctx)
+{
+ pop_symbol_scope(ctx, &ctx->usertypes);
+ pop_symbol_scope(ctx, &ctx->variables);
+} // push_scope
+
+static const MOJOSHADER_astDataType *find_symbol(Context *ctx, SymbolMap *map, const char *sym, int *_index)
+{
+ const void *_item = NULL;
+ hash_find(map->hash, sym, &_item);
+ SymbolScope *item = (SymbolScope *) _item;
+ if (item != NULL)
+ {
+ item->referenced++;
+ if (_index != NULL)
+ *_index = item->index;
+ } // if
+ return item ? item->datatype : NULL;
+} // find_symbol
+
+static inline const MOJOSHADER_astDataType *find_usertype(Context *ctx, const char *sym)
+{
+ return find_symbol(ctx, &ctx->usertypes, sym, NULL);
+} // find_usertype
+
+static inline const MOJOSHADER_astDataType *find_variable(Context *ctx, const char *sym, int *_index)
+{
+ return find_symbol(ctx, &ctx->variables, sym, _index);
+} // find_variable
+
+static void destroy_symbolmap(Context *ctx, SymbolMap *map)
+{
+ while (map->scope)
+ pop_symbol(ctx, map);
+ hash_destroy(map->hash);
+} // destroy_symbolmap
+
+
+static const MOJOSHADER_astDataType *new_datatype_vector(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ const int columns)
+{
+ MOJOSHADER_astDataType *retval;
+ retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
+ if (retval == NULL)
+ return NULL;
+
+ // !!! FIXME: this is hacky.
+ // !!! FIXME: I'd like to cache these anyhow and reuse types.
+ if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
+ {
+ Free(ctx, retval);
+ return NULL;
+ } // if
+
+ if ((columns < 1) || (columns > 4))
+ fail(ctx, "Vector must have between 1 and 4 elements");
+
+ retval->type = MOJOSHADER_AST_DATATYPE_VECTOR;
+ retval->vector.base = dt;
+ retval->vector.elements = columns;
+ return retval;
+} // new_datatype_vector
+
+static const MOJOSHADER_astDataType *new_datatype_matrix(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ const int rows, const int columns)
+{
+ MOJOSHADER_astDataType *retval;
+ // !!! FIXME: allocate enough for a matrix, but we need to cleanup things that copy without checking for subsize.
+ retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
+ if (retval == NULL)
+ return NULL;
+
+ // !!! FIXME: this is hacky.
+ // !!! FIXME: I'd like to cache these anyhow and reuse types.
+ if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
+ {
+ Free(ctx, retval);
+ return NULL;
+ } // if
+
+ if ((rows < 1) || (rows > 4))
+ fail(ctx, "Matrix must have between 1 and 4 rows");
+ if ((columns < 1) || (columns > 4))
+ fail(ctx, "Matrix must have between 1 and 4 columns");
+
+ retval->type = MOJOSHADER_AST_DATATYPE_MATRIX;
+ retval->matrix.base = dt;
+ retval->matrix.rows = rows;
+ retval->matrix.columns = columns;
+ return retval;
+} // new_datatype_matrix
+
+
+// !!! FIXME: move this to mojoshader_ast.c
+// !!! FIXME: new_* and delete_* should take an allocator, not a context.
+
+// These functions are mostly for construction and cleanup of nodes in the
+// parse tree. Mostly this is simple allocation and initialization, so we
+// can do as little in the lemon code as possible, and then sort it all out
+// afterwards.
+
+#define NEW_AST_NODE(retval, cls, typ) \
+ cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
+ do { \
+ if (retval == NULL) { return NULL; } \
+ retval->ast.type = typ; \
+ retval->ast.filename = ctx->sourcefile; \
+ retval->ast.line = ctx->sourceline; \
+ } while (0)
+
+#define DELETE_AST_NODE(cls) do { \
+ if (!cls) return; \
+} while (0)
+
+
+static void delete_compilation_unit(Context*, MOJOSHADER_astCompilationUnit*);
+static void delete_statement(Context *ctx, MOJOSHADER_astStatement *stmt);
+
+static MOJOSHADER_astExpression *new_identifier_expr(Context *ctx,
+ const char *string)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionIdentifier,
+ MOJOSHADER_AST_OP_IDENTIFIER);
+ retval->datatype = NULL;
+ retval->identifier = string; // cached; don't copy string.
+ retval->index = 0;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_identifier_expr
+
+static MOJOSHADER_astExpression *new_callfunc_expr(Context *ctx,
+ const char *identifier,
+ MOJOSHADER_astArguments *args)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionCallFunction,
+ MOJOSHADER_AST_OP_CALLFUNC);
+ MOJOSHADER_astExpression *expr = new_identifier_expr(ctx, identifier);
+ retval->datatype = NULL;
+ retval->identifier = (MOJOSHADER_astExpressionIdentifier *) expr;
+ retval->args = args;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_callfunc_expr
+
+static MOJOSHADER_astExpression *new_constructor_expr(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ MOJOSHADER_astArguments *args)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionConstructor,
+ MOJOSHADER_AST_OP_CONSTRUCTOR);
+ retval->datatype = dt;
+ retval->args = args;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_constructor_expr
+
+static MOJOSHADER_astExpression *new_cast_expr(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ MOJOSHADER_astExpression *operand)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionCast, MOJOSHADER_AST_OP_CAST);
+ retval->datatype = dt;
+ retval->operand = operand;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_cast_expr
+
+static MOJOSHADER_astExpression *new_unary_expr(Context *ctx,
+ const MOJOSHADER_astNodeType op,
+ MOJOSHADER_astExpression *operand)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionUnary, op);
+ assert(operator_is_unary(op));
+ retval->datatype = NULL;
+ retval->operand = operand;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_unary_expr
+
+static MOJOSHADER_astExpression *new_binary_expr(Context *ctx,
+ const MOJOSHADER_astNodeType op,
+ MOJOSHADER_astExpression *left,
+ MOJOSHADER_astExpression *right)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionBinary, op);
+ assert(operator_is_binary(op));
+ retval->datatype = NULL;
+ retval->left = left;
+ retval->right = right;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_binary_expr
+
+static MOJOSHADER_astExpression *new_ternary_expr(Context *ctx,
+ const MOJOSHADER_astNodeType op,
+ MOJOSHADER_astExpression *left,
+ MOJOSHADER_astExpression *center,
+ MOJOSHADER_astExpression *right)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionTernary, op);
+ assert(operator_is_ternary(op));
+ assert(op == MOJOSHADER_AST_OP_CONDITIONAL);
+ retval->datatype = &ctx->dt_bool;
+ retval->left = left;
+ retval->center = center;
+ retval->right = right;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_ternary_expr
+
+static MOJOSHADER_astExpression *new_deref_struct_expr(Context *ctx,
+ MOJOSHADER_astExpression *identifier,
+ const char *member)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionDerefStruct,
+ MOJOSHADER_AST_OP_DEREF_STRUCT);
+ retval->datatype = NULL;
+ retval->identifier = identifier;
+ retval->member = member; // cached; don't copy string.
+ retval->isswizzle = 0; // may change during semantic analysis.
+ retval->member_index = 0; // set during semantic analysis.
+ return (MOJOSHADER_astExpression *) retval;
+} // new_deref_struct_expr
+
+static MOJOSHADER_astExpression *new_literal_int_expr(Context *ctx,
+ const int value)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionIntLiteral,
+ MOJOSHADER_AST_OP_INT_LITERAL);
+ retval->datatype = &ctx->dt_int;
+ retval->value = value;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_literal_int_expr
+
+static MOJOSHADER_astExpression *new_literal_float_expr(Context *ctx,
+ const double dbl)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionFloatLiteral,
+ MOJOSHADER_AST_OP_FLOAT_LITERAL);
+ retval->datatype = &ctx->dt_float;
+ retval->value = dbl;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_literal_float_expr
+
+static MOJOSHADER_astExpression *new_literal_string_expr(Context *ctx,
+ const char *string)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionStringLiteral,
+ MOJOSHADER_AST_OP_STRING_LITERAL);
+ retval->datatype = &ctx->dt_string;
+ retval->string = string; // cached; don't copy string.
+ return (MOJOSHADER_astExpression *) retval;
+} // new_literal_string_expr
+
+static MOJOSHADER_astExpression *new_literal_boolean_expr(Context *ctx,
+ const int value)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionBooleanLiteral,
+ MOJOSHADER_AST_OP_BOOLEAN_LITERAL);
+ retval->datatype = &ctx->dt_bool;
+ retval->value = value;
+ return (MOJOSHADER_astExpression *) retval;
+} // new_literal_boolean_expr
+
+static void delete_arguments(Context *ctx, MOJOSHADER_astArguments *args);
+
+static void delete_expr(Context *ctx, MOJOSHADER_astExpression *_expr)
+{
+ MOJOSHADER_astNode *expr = (MOJOSHADER_astNode *) _expr;
+
+ DELETE_AST_NODE(expr);
+
+ if (expr->ast.type == MOJOSHADER_AST_OP_CAST)
+ delete_expr(ctx, expr->cast.operand);
+
+ else if (expr->ast.type == MOJOSHADER_AST_OP_CONSTRUCTOR)
+ delete_arguments(ctx, expr->constructor.args);
+
+ else if (expr->ast.type == MOJOSHADER_AST_OP_DEREF_STRUCT)
+ delete_expr(ctx, expr->derefstruct.identifier);
+
+ else if (operator_is_unary(expr->ast.type))
+ delete_expr(ctx, expr->unary.operand);
+
+ else if (operator_is_binary(expr->ast.type))
+ {
+ delete_expr(ctx, expr->binary.left);
+ delete_expr(ctx, expr->binary.right);
+ } // else if
+
+ else if (operator_is_ternary(expr->ast.type))
+ {
+ delete_expr(ctx, expr->ternary.left);
+ delete_expr(ctx, expr->ternary.center);
+ delete_expr(ctx, expr->ternary.right);
+ } // else if
+
+ else if (expr->ast.type == MOJOSHADER_AST_OP_CALLFUNC)
+ {
+ delete_expr(ctx, (MOJOSHADER_astExpression*)expr->callfunc.identifier);
+ delete_arguments(ctx, expr->callfunc.args);
+ } // else if
+
+ // rest of operators don't have extra data to free.
+
+ Free(ctx, expr);
+} // delete_expr
+
+static MOJOSHADER_astArguments *new_argument(Context *ctx,
+ MOJOSHADER_astExpression *arg)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astArguments, MOJOSHADER_AST_ARGUMENTS);
+ retval->argument = arg;
+ retval->next = NULL;
+ return retval;
+} // new_argument
+
+static void delete_arguments(Context *ctx, MOJOSHADER_astArguments *args)
+{
+ DELETE_AST_NODE(args);
+ delete_arguments(ctx, args->next);
+ delete_expr(ctx, args->argument);
+ Free(ctx, args);
+} // delete_arguments
+
+static MOJOSHADER_astFunctionParameters *new_function_param(Context *ctx,
+ const MOJOSHADER_astInputModifier inputmod,
+ const MOJOSHADER_astDataType *dt,
+ const char *identifier, const char *semantic,
+ const MOJOSHADER_astInterpolationModifier interpmod,
+ MOJOSHADER_astExpression *initializer)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astFunctionParameters,
+ MOJOSHADER_AST_FUNCTION_PARAMS);
+ retval->datatype = dt;
+ retval->input_modifier = inputmod;
+ retval->identifier = identifier;
+ retval->semantic = semantic;
+ retval->interpolation_modifier = interpmod;
+ retval->initializer = initializer;
+ retval->next = NULL;
+ return retval;
+} // new_function_param
+
+static void delete_function_params(Context *ctx,
+ MOJOSHADER_astFunctionParameters *params)
+{
+ DELETE_AST_NODE(params);
+ delete_function_params(ctx, params->next);
+ delete_expr(ctx, params->initializer);
+ Free(ctx, params);
+} // delete_function_params
+
+static MOJOSHADER_astFunctionSignature *new_function_signature(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ const char *identifier,
+ MOJOSHADER_astFunctionParameters *params)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astFunctionSignature,
+ MOJOSHADER_AST_FUNCTION_SIGNATURE);
+ retval->datatype = dt;
+ retval->identifier = identifier;
+ retval->params = params;
+ retval->storage_class = MOJOSHADER_AST_FNSTORECLS_NONE;
+ retval->semantic = NULL;
+ return retval;
+} // new_function_signature
+
+static void delete_function_signature(Context *ctx,
+ MOJOSHADER_astFunctionSignature *sig)
+{
+ DELETE_AST_NODE(sig);
+ delete_function_params(ctx, sig->params);
+ Free(ctx, sig);
+} // delete_function_signature
+
+static MOJOSHADER_astCompilationUnit *new_function(Context *ctx,
+ MOJOSHADER_astFunctionSignature *declaration,
+ MOJOSHADER_astStatement *definition)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitFunction,
+ MOJOSHADER_AST_COMPUNIT_FUNCTION);
+ retval->next = NULL;
+ retval->declaration = declaration;
+ retval->definition = definition;
+ retval->index = 0;
+ return (MOJOSHADER_astCompilationUnit *) retval;
+} // new_function
+
+static void delete_function(Context *ctx,
+ MOJOSHADER_astCompilationUnitFunction *unitfn)
+{
+ DELETE_AST_NODE(unitfn);
+ delete_compilation_unit(ctx, unitfn->next);
+ delete_function_signature(ctx, unitfn->declaration);
+ delete_statement(ctx, unitfn->definition);
+ Free(ctx, unitfn);
+} // delete_function
+
+static MOJOSHADER_astScalarOrArray *new_scalar_or_array(Context *ctx,
+ const char *ident, const int isvec,
+ MOJOSHADER_astExpression *dim)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astScalarOrArray,
+ MOJOSHADER_AST_SCALAR_OR_ARRAY);
+ retval->identifier = ident;
+ retval->isarray = isvec;
+ retval->dimension = dim;
+ return retval;
+} // new_scalar_or_array
+
+static void delete_scalar_or_array(Context *ctx,MOJOSHADER_astScalarOrArray *s)
+{
+ DELETE_AST_NODE(s);
+ delete_expr(ctx, s->dimension);
+ Free(ctx, s);
+} // delete_scalar_or_array
+
+static MOJOSHADER_astTypedef *new_typedef(Context *ctx, const int isconst,
+ const MOJOSHADER_astDataType *dt,
+ MOJOSHADER_astScalarOrArray *soa)
+{
+ // we correct this datatype to the final version during semantic analysis.
+ NEW_AST_NODE(retval, MOJOSHADER_astTypedef, MOJOSHADER_AST_TYPEDEF);
+ retval->datatype = dt;
+ retval->isconst = isconst;
+ retval->details = soa;
+ return retval;
+} // new_typedef
+
+static void delete_typedef(Context *ctx, MOJOSHADER_astTypedef *td)
+{
+ DELETE_AST_NODE(td);
+ delete_scalar_or_array(ctx, td->details);
+ Free(ctx, td);
+} // delete_typedef
+
+static MOJOSHADER_astPackOffset *new_pack_offset(Context *ctx,
+ const char *a, const char *b)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astPackOffset, MOJOSHADER_AST_PACK_OFFSET);
+ retval->ident1 = a;
+ retval->ident2 = b;
+ return retval;
+} // new_pack_offset
+
+static void delete_pack_offset(Context *ctx, MOJOSHADER_astPackOffset *o)
+{
+ DELETE_AST_NODE(o);
+ Free(ctx, o);
+} // delete_pack_offset
+
+static MOJOSHADER_astVariableLowLevel *new_variable_lowlevel(Context *ctx,
+ MOJOSHADER_astPackOffset *po,
+ const char *reg)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astVariableLowLevel,
+ MOJOSHADER_AST_VARIABLE_LOWLEVEL);
+ retval->packoffset = po;
+ retval->register_name = reg;
+ return retval;
+} // new_variable_lowlevel
+
+static void delete_variable_lowlevel(Context *ctx,
+ MOJOSHADER_astVariableLowLevel *vll)
+{
+ DELETE_AST_NODE(vll);
+ delete_pack_offset(ctx, vll->packoffset);
+ Free(ctx, vll);
+} // delete_variable_lowlevel
+
+static MOJOSHADER_astAnnotations *new_annotation(Context *ctx,
+ const MOJOSHADER_astDataType *dt,
+ MOJOSHADER_astExpression *initializer)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astAnnotations, MOJOSHADER_AST_ANNOTATION);
+ retval->datatype = dt;
+ retval->initializer = initializer;
+ retval->next = NULL;
+ return retval;
+} // new_annotation
+
+static void delete_annotation(Context *ctx, MOJOSHADER_astAnnotations *annos)
+{
+ DELETE_AST_NODE(annos);
+ delete_annotation(ctx, annos->next);
+ delete_expr(ctx, annos->initializer);
+ Free(ctx, annos);
+} // delete_annotation
+
+static MOJOSHADER_astVariableDeclaration *new_variable_declaration(
+ Context *ctx, MOJOSHADER_astScalarOrArray *soa,
+ const char *semantic,
+ MOJOSHADER_astAnnotations *annotations,
+ MOJOSHADER_astExpression *init,
+ MOJOSHADER_astVariableLowLevel *vll)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astVariableDeclaration,
+ MOJOSHADER_AST_VARIABLE_DECLARATION);
+ retval->datatype = NULL;
+ retval->attributes = 0;
+ retval->anonymous_datatype = NULL;
+ retval->details = soa;
+ retval->semantic = semantic;
+ retval->annotations = annotations;
+ retval->initializer = init;
+ retval->lowlevel = vll;
+ retval->next = NULL;
+ return retval;
+} // new_variable_declaration
+
+static void delete_variable_declaration(Context *ctx,
+ MOJOSHADER_astVariableDeclaration *dcl)
+{
+ DELETE_AST_NODE(dcl);
+ delete_variable_declaration(ctx, dcl->next);
+ delete_scalar_or_array(ctx, dcl->details);
+ delete_annotation(ctx, dcl->annotations);
+ delete_expr(ctx, dcl->initializer);
+ delete_variable_lowlevel(ctx, dcl->lowlevel);
+ Free(ctx, dcl);
+} // delete_variable_declaration
+
+static MOJOSHADER_astCompilationUnit *new_global_variable(Context *ctx,
+ MOJOSHADER_astVariableDeclaration *decl)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitVariable,
+ MOJOSHADER_AST_COMPUNIT_VARIABLE);
+ retval->next = NULL;
+ retval->declaration = decl;
+ return (MOJOSHADER_astCompilationUnit *) retval;
+} // new_global_variable
+
+static void delete_global_variable(Context *ctx,
+ MOJOSHADER_astCompilationUnitVariable *var)
+{
+ DELETE_AST_NODE(var);
+ delete_compilation_unit(ctx, var->next);
+ delete_variable_declaration(ctx, var->declaration);
+ Free(ctx, var);
+} // delete_global_variable
+
+static MOJOSHADER_astCompilationUnit *new_global_typedef(Context *ctx,
+ MOJOSHADER_astTypedef *td)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitTypedef,
+ MOJOSHADER_AST_COMPUNIT_TYPEDEF);
+ retval->next = NULL;
+ retval->type_info = td;
+ return (MOJOSHADER_astCompilationUnit *) retval;
+} // new_global_typedef
+
+static void delete_global_typedef(Context *ctx,
+ MOJOSHADER_astCompilationUnitTypedef *unit)
+{
+ DELETE_AST_NODE(unit);
+ delete_compilation_unit(ctx, unit->next);
+ delete_typedef(ctx, unit->type_info);
+ Free(ctx, unit);
+} // delete_global_typedef
+
+static MOJOSHADER_astStructMembers *new_struct_member(Context *ctx,
+ MOJOSHADER_astScalarOrArray *soa,
+ const char *semantic)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astStructMembers,
+ MOJOSHADER_AST_STRUCT_MEMBER);
+ retval->datatype = NULL;
+ retval->semantic = semantic;
+ retval->details = soa;
+ retval->interpolation_mod = MOJOSHADER_AST_INTERPMOD_NONE;
+ retval->next = NULL;
+ return retval;
+} // new_struct_member
+
+static void delete_struct_member(Context *ctx,
+ MOJOSHADER_astStructMembers *member)
+{
+ DELETE_AST_NODE(member);
+ delete_struct_member(ctx, member->next);
+ delete_scalar_or_array(ctx, member->details);
+ Free(ctx, member);
+} // delete_struct_member
+
+static MOJOSHADER_astStructDeclaration *new_struct_declaration(Context *ctx,
+ const char *name,
+ MOJOSHADER_astStructMembers *members)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astStructDeclaration,
+ MOJOSHADER_AST_STRUCT_DECLARATION);
+ retval->datatype = NULL;
+ retval->name = name;
+ retval->members = members;
+ return retval;
+} // new_struct_declaration
+
+static void delete_struct_declaration(Context *ctx,
+ MOJOSHADER_astStructDeclaration *decl)
+{
+ DELETE_AST_NODE(decl);
+ delete_struct_member(ctx, decl->members);
+ Free(ctx, decl);
+} // delete_struct_declaration
+
+static MOJOSHADER_astCompilationUnit *new_global_struct(Context *ctx,
+ MOJOSHADER_astStructDeclaration *sd)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitStruct,
+ MOJOSHADER_AST_COMPUNIT_STRUCT);
+ retval->next = NULL;
+ retval->struct_info = sd;
+ return (MOJOSHADER_astCompilationUnit *) retval;
+} // new_global_struct
+
+static void delete_global_struct(Context *ctx,
+ MOJOSHADER_astCompilationUnitStruct *unit)
+{
+ DELETE_AST_NODE(unit);
+ delete_compilation_unit(ctx, unit->next);
+ delete_struct_declaration(ctx, unit->struct_info);
+ Free(ctx, unit);
+} // delete_global_struct
+
+static void delete_compilation_unit(Context *ctx,
+ MOJOSHADER_astCompilationUnit *unit)
+{
+ if (!unit) return;
+
+ // it's important to not recurse too deeply here, since you may have
+ // thousands of items in this linked list (each line of a massive
+ // function, for example). To avoid this, we iterate the list here,
+ // deleting all children and making them think they have no reason
+ // to recurse in their own delete methods.
+ // Please note that everyone should _try_ to delete their "next" member,
+ // just in case, but hopefully this cleaned it out.
+
+ MOJOSHADER_astCompilationUnit *i = unit->next;
+ unit->next = NULL;
+ while (i)
+ {
+ MOJOSHADER_astCompilationUnit *next = i->next;
+ i->next = NULL;
+ delete_compilation_unit(ctx, i);
+ i = next;
+ } // while
+
+ switch (unit->ast.type)
+ {
+ #define DELETE_UNIT(typ, cls, fn) \
+ case MOJOSHADER_AST_COMPUNIT_##typ: delete_##fn(ctx, (cls *) unit); break;
+ DELETE_UNIT(FUNCTION, MOJOSHADER_astCompilationUnitFunction, function);
+ DELETE_UNIT(TYPEDEF, MOJOSHADER_astCompilationUnitTypedef, global_typedef);
+ DELETE_UNIT(VARIABLE, MOJOSHADER_astCompilationUnitVariable, global_variable);
+ DELETE_UNIT(STRUCT, MOJOSHADER_astCompilationUnitStruct, global_struct);
+ #undef DELETE_UNIT
+ default: assert(0 && "missing cleanup code"); break;
+ } // switch
+
+ // don't free (unit) here, the class-specific functions do it.
+} // delete_compilation_unit
+
+static MOJOSHADER_astStatement *new_typedef_statement(Context *ctx,
+ MOJOSHADER_astTypedef *td)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astTypedefStatement,
+ MOJOSHADER_AST_STATEMENT_TYPEDEF);
+ retval->next = NULL;
+ retval->type_info = td;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_typedef_statement
+
+static void delete_typedef_statement(Context *ctx,
+ MOJOSHADER_astTypedefStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_typedef(ctx, stmt->type_info);
+ Free(ctx, stmt);
+} // delete_typedef_statement
+
+static MOJOSHADER_astStatement *new_return_statement(Context *ctx,
+ MOJOSHADER_astExpression *expr)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astReturnStatement,
+ MOJOSHADER_AST_STATEMENT_RETURN);
+ retval->next = NULL;
+ retval->expr = expr;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_return_statement
+
+static void delete_return_statement(Context *ctx,
+ MOJOSHADER_astReturnStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_expr(ctx, stmt->expr);
+ Free(ctx, stmt);
+} // delete_return_statement
+
+static MOJOSHADER_astStatement *new_block_statement(Context *ctx,
+ MOJOSHADER_astStatement *stmts)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astBlockStatement,
+ MOJOSHADER_AST_STATEMENT_BLOCK);
+ retval->next = NULL;
+ retval->statements = stmts;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_block_statement
+
+static void delete_block_statement(Context *ctx,
+ MOJOSHADER_astBlockStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->statements);
+ delete_statement(ctx, stmt->next);
+ Free(ctx, stmt);
+} // delete_statement_block
+
+static MOJOSHADER_astStatement *new_for_statement(Context *ctx,
+ MOJOSHADER_astVariableDeclaration *decl,
+ MOJOSHADER_astExpression *initializer,
+ MOJOSHADER_astExpression *looptest,
+ MOJOSHADER_astExpression *counter,
+ MOJOSHADER_astStatement *statement)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astForStatement,
+ MOJOSHADER_AST_STATEMENT_FOR);
+ retval->next = NULL;
+ retval->unroll = -1;
+ retval->var_decl = decl;
+ retval->initializer = initializer;
+ retval->looptest = looptest;
+ retval->counter = counter;
+ retval->statement = statement;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_for_statement
+
+static void delete_for_statement(Context *ctx,MOJOSHADER_astForStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_variable_declaration(ctx, stmt->var_decl);
+ delete_expr(ctx, stmt->initializer);
+ delete_expr(ctx, stmt->looptest);
+ delete_expr(ctx, stmt->counter);
+ delete_statement(ctx, stmt->statement);
+ Free(ctx, stmt);
+} // delete_for_statement
+
+static MOJOSHADER_astStatement *new_do_statement(Context *ctx,
+ const int unroll,
+ MOJOSHADER_astStatement *stmt,
+ MOJOSHADER_astExpression *expr)
+{
+ NEW_AST_NODE(retval,MOJOSHADER_astDoStatement,MOJOSHADER_AST_STATEMENT_DO);
+ retval->next = NULL;
+ retval->unroll = unroll;
+ retval->expr = expr;
+ retval->statement = stmt;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_do_statement
+
+static void delete_do_statement(Context *ctx, MOJOSHADER_astDoStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_statement(ctx, stmt->statement);
+ delete_expr(ctx, stmt->expr);
+ Free(ctx, stmt);
+} // delete_do_statement
+
+static MOJOSHADER_astStatement *new_while_statement(Context *ctx,
+ const int unroll,
+ MOJOSHADER_astExpression *expr,
+ MOJOSHADER_astStatement *stmt)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astWhileStatement,
+ MOJOSHADER_AST_STATEMENT_WHILE);
+ retval->next = NULL;
+ retval->unroll = unroll;
+ retval->expr = expr;
+ retval->statement = stmt;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_while_statement
+
+static void delete_while_statement(Context *ctx,
+ MOJOSHADER_astWhileStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_statement(ctx, stmt->statement);
+ delete_expr(ctx, stmt->expr);
+ Free(ctx, stmt);
+} // delete_while_statement
+
+static MOJOSHADER_astStatement *new_if_statement(Context *ctx,
+ const int attr,
+ MOJOSHADER_astExpression *expr,
+ MOJOSHADER_astStatement *stmt,
+ MOJOSHADER_astStatement *elsestmt)
+{
+ NEW_AST_NODE(retval,MOJOSHADER_astIfStatement,MOJOSHADER_AST_STATEMENT_IF);
+ retval->next = NULL;
+ retval->attributes = attr;
+ retval->expr = expr;
+ retval->statement = stmt;
+ retval->else_statement = elsestmt;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_if_statement
+
+static void delete_if_statement(Context *ctx, MOJOSHADER_astIfStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_expr(ctx, stmt->expr);
+ delete_statement(ctx, stmt->statement);
+ delete_statement(ctx, stmt->else_statement);
+ Free(ctx, stmt);
+} // delete_if_statement
+
+static MOJOSHADER_astSwitchCases *new_switch_case(Context *ctx,
+ MOJOSHADER_astExpression *expr,
+ MOJOSHADER_astStatement *stmt)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astSwitchCases, MOJOSHADER_AST_SWITCH_CASE);
+ retval->expr = expr;
+ retval->statement = stmt;
+ retval->next = NULL;
+ return retval;
+} // new_switch_case
+
+static void delete_switch_case(Context *ctx, MOJOSHADER_astSwitchCases *sc)
+{
+ DELETE_AST_NODE(sc);
+ delete_switch_case(ctx, sc->next);
+ delete_expr(ctx, sc->expr);
+ delete_statement(ctx, sc->statement);
+ Free(ctx, sc);
+} // delete_switch_case
+
+static MOJOSHADER_astStatement *new_empty_statement(Context *ctx)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astEmptyStatement,
+ MOJOSHADER_AST_STATEMENT_EMPTY);
+ retval->next = NULL;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_empty_statement
+
+static void delete_empty_statement(Context *ctx,
+ MOJOSHADER_astEmptyStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ Free(ctx, stmt);
+} // delete_empty_statement
+
+static MOJOSHADER_astStatement *new_break_statement(Context *ctx)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astBreakStatement,
+ MOJOSHADER_AST_STATEMENT_BREAK);
+ retval->next = NULL;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_break_statement
+
+static void delete_break_statement(Context *ctx,
+ MOJOSHADER_astBreakStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ Free(ctx, stmt);
+} // delete_break_statement
+
+static MOJOSHADER_astStatement *new_continue_statement(Context *ctx)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astContinueStatement,
+ MOJOSHADER_AST_STATEMENT_CONTINUE);
+ retval->next = NULL;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_continue_statement
+
+static void delete_continue_statement(Context *ctx,
+ MOJOSHADER_astContinueStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ Free(ctx, stmt);
+} // delete_continue_statement
+
+static MOJOSHADER_astStatement *new_discard_statement(Context *ctx)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astDiscardStatement,
+ MOJOSHADER_AST_STATEMENT_DISCARD);
+ retval->next = NULL;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_discard_statement
+
+static void delete_discard_statement(Context *ctx,
+ MOJOSHADER_astDiscardStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ Free(ctx, stmt);
+} // delete_discard_statement
+
+static MOJOSHADER_astStatement *new_expr_statement(Context *ctx,
+ MOJOSHADER_astExpression *expr)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astExpressionStatement,
+ MOJOSHADER_AST_STATEMENT_EXPRESSION);
+ retval->next = NULL;
+ retval->expr = expr;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_expr_statement
+
+static void delete_expr_statement(Context *ctx,
+ MOJOSHADER_astExpressionStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_expr(ctx, stmt->expr);
+ Free(ctx, stmt);
+} // delete_expr_statement
+
+static MOJOSHADER_astStatement *new_switch_statement(Context *ctx,
+ const int attr,
+ MOJOSHADER_astExpression *expr,
+ MOJOSHADER_astSwitchCases *cases)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astSwitchStatement,
+ MOJOSHADER_AST_STATEMENT_SWITCH);
+ retval->next = NULL;
+ retval->attributes = attr;
+ retval->expr = expr;
+ retval->cases = cases;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_switch_statement
+
+static void delete_switch_statement(Context *ctx,
+ MOJOSHADER_astSwitchStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_expr(ctx, stmt->expr);
+ delete_switch_case(ctx, stmt->cases);
+ Free(ctx, stmt);
+} // delete_switch_statement
+
+static MOJOSHADER_astStatement *new_struct_statement(Context *ctx,
+ MOJOSHADER_astStructDeclaration *sd)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astStructStatement,
+ MOJOSHADER_AST_STATEMENT_STRUCT);
+ retval->next = NULL;
+ retval->struct_info = sd;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_struct_statement
+
+static void delete_struct_statement(Context *ctx,
+ MOJOSHADER_astStructStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_struct_declaration(ctx, stmt->struct_info);
+ Free(ctx, stmt);
+} // delete_struct_statement
+
+static MOJOSHADER_astStatement *new_vardecl_statement(Context *ctx,
+ MOJOSHADER_astVariableDeclaration *vd)
+{
+ NEW_AST_NODE(retval, MOJOSHADER_astVarDeclStatement,
+ MOJOSHADER_AST_STATEMENT_VARDECL);
+ retval->next = NULL;
+ retval->declaration = vd;
+ return (MOJOSHADER_astStatement *) retval;
+} // new_vardecl_statement
+
+static void delete_vardecl_statement(Context *ctx,
+ MOJOSHADER_astVarDeclStatement *stmt)
+{
+ DELETE_AST_NODE(stmt);
+ delete_statement(ctx, stmt->next);
+ delete_variable_declaration(ctx, stmt->declaration);
+ Free(ctx, stmt);
+} // delete_vardecl_statement
+
+static void delete_statement(Context *ctx, MOJOSHADER_astStatement *stmt)
+{
+ if (!stmt) return;
+
+ // it's important to not recurse too deeply here, since you may have
+ // thousands of items in this linked list (each line of a massive
+ // function, for example). To avoid this, we iterate the list here,
+ // deleting all children and making them think they have no reason
+ // to recurse in their own delete methods.
+ // Please note that everyone should _try_ to delete their "next" member,
+ // just in case, but hopefully this cleaned it out.
+
+ MOJOSHADER_astStatement *i = stmt->next;
+ stmt->next = NULL;
+ while (i)
+ {
+ MOJOSHADER_astStatement *next = i->next;
+ i->next = NULL;
+ delete_statement(ctx, i);
+ i = next;
+ } // while
+
+ switch (stmt->ast.type)
+ {
+ #define DELETE_STATEMENT(typ, cls, fn) \
+ case MOJOSHADER_AST_STATEMENT_##typ: \
+ delete_##fn##_statement(ctx, (cls *) stmt); break;
+ DELETE_STATEMENT(BLOCK, MOJOSHADER_astBlockStatement, block);
+ DELETE_STATEMENT(EMPTY, MOJOSHADER_astEmptyStatement, empty);
+ DELETE_STATEMENT(IF, MOJOSHADER_astIfStatement, if);
+ DELETE_STATEMENT(SWITCH, MOJOSHADER_astSwitchStatement, switch);
+ DELETE_STATEMENT(EXPRESSION, MOJOSHADER_astExpressionStatement, expr);
+ DELETE_STATEMENT(FOR, MOJOSHADER_astForStatement, for);
+ DELETE_STATEMENT(DO, MOJOSHADER_astDoStatement, do);
+ DELETE_STATEMENT(WHILE, MOJOSHADER_astWhileStatement, while);
+ DELETE_STATEMENT(RETURN, MOJOSHADER_astReturnStatement, return);
+ DELETE_STATEMENT(BREAK, MOJOSHADER_astBreakStatement, break);
+ DELETE_STATEMENT(CONTINUE, MOJOSHADER_astContinueStatement, continue);
+ DELETE_STATEMENT(DISCARD, MOJOSHADER_astDiscardStatement, discard);
+ DELETE_STATEMENT(TYPEDEF, MOJOSHADER_astTypedefStatement, typedef);
+ DELETE_STATEMENT(STRUCT, MOJOSHADER_astStructStatement, struct);
+ DELETE_STATEMENT(VARDECL, MOJOSHADER_astVarDeclStatement, vardecl);
+ #undef DELETE_STATEMENT
+ default: assert(0 && "missing cleanup code"); break;
+ } // switch
+ // don't free (stmt) here, the class-specific functions do it.
+} // delete_statement
+
+
+static const MOJOSHADER_astDataType *get_usertype(const Context *ctx,
+ const char *token)
+{
+ const void *value; // search all scopes.
+ if (!hash_find(ctx->usertypes.hash, token, &value))
+ return NULL;
+ return value ? ((SymbolScope *) value)->datatype : NULL;
+} // get_usertype
+
+
+// This is where the actual parsing happens. It's Lemon-generated!
+#define __MOJOSHADER_HLSL_COMPILER__ 1
+#include "mojoshader_parser_hlsl.h"
+
+
+#if 0
+static int expr_is_constant(MOJOSHADER_astExpression *expr)
+{
+ const MOJOSHADER_astNodeType op = expr->ast.type;
+ if (operator_is_unary(op))
+ return expr_is_constant(expr->unary.operand);
+ else if (operator_is_binary(op))
+ {
+ return ( expr_is_constant(expr->binary.left) &&
+ expr_is_constant(expr->binary.right) );
+ } // else if
+ else if (operator_is_ternary(op))
+ {
+ return ( expr_is_constant(expr->ternary.left) &&
+ expr_is_constant(expr->ternary.center) &&
+ expr_is_constant(expr->ternary.right) );
+ } // else if
+
+ return ( (op == MOJOSHADER_AST_OP_INT_LITERAL) ||
+ (op == MOJOSHADER_AST_OP_FLOAT_LITERAL) ||
+ (op == MOJOSHADER_AST_OP_STRING_LITERAL) ||
+ (op == MOJOSHADER_AST_OP_BOOLEAN_LITERAL) );
+} // expr_is_constant
+#endif
+
+typedef struct AstCalcData
+{
+ int isflt;
+ union
+ {
+ double f;
+ int64 i;
+ } value;
+} AstCalcData;
+
+// returns 0 if this expression is non-constant, 1 if it is.
+// calculation results land in (data).
+static int calc_ast_const_expr(Context *ctx, void *_expr, AstCalcData *data)
+{
+ const MOJOSHADER_astNode *expr = (MOJOSHADER_astNode *) _expr;
+ const MOJOSHADER_astNodeType op = expr->ast.type;
+
+ ctx->sourcefile = expr->ast.filename;
+ ctx->sourceline = expr->ast.line;
+
+ if (operator_is_unary(op))
+ {
+ if (!calc_ast_const_expr(ctx, expr->unary.operand, data))
+ return 0;
+
+ if (data->isflt)
+ {
+ switch (op)
+ {
+ case MOJOSHADER_AST_OP_NEGATE:
+ data->value.f = -data->value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_NOT:
+ data->value.f = !data->value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_COMPLEMENT:
+ fail(ctx, "integer operation on floating point value");
+ return 0;
+ case MOJOSHADER_AST_OP_CAST:
+ // !!! FIXME: this should work, but it's complicated.
+ assert(0 && "write me");
+ return 0;
+ default: break;
+ } // switch
+ } // if
+
+ else // integer version
+ {
+ switch (op)
+ {
+ case MOJOSHADER_AST_OP_NEGATE:
+ data->value.i = -data->value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_NOT:
+ data->value.i = !data->value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_COMPLEMENT:
+ data->value.i = ~data->value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_CAST:
+ // !!! FIXME: this should work, but it's complicated.
+ assert(0 && "write me");
+ return 0;
+ default: break;
+ } // switch
+ } // else
+ assert(0 && "unhandled operation?");
+ return 0;
+ } // if
+
+ else if (operator_is_binary(op))
+ {
+ AstCalcData subdata2;
+ if ( (!calc_ast_const_expr(ctx, expr->binary.left, data)) ||
+ (!calc_ast_const_expr(ctx, expr->binary.right, &subdata2)) )
+ return 0;
+
+ // upgrade to float if either operand is float.
+ if ((data->isflt) || (subdata2.isflt))
+ {
+ if (!data->isflt) data->value.f = (double) data->value.i;
+ if (!subdata2.isflt) subdata2.value.f = (double) subdata2.value.i;
+ data->isflt = subdata2.isflt = 1;
+ } // if
+
+ switch (op)
+ {
+ // gcc doesn't handle commas here, either (fails to parse!).
+ case MOJOSHADER_AST_OP_COMMA:
+ case MOJOSHADER_AST_OP_ASSIGN:
+ case MOJOSHADER_AST_OP_MULASSIGN:
+ case MOJOSHADER_AST_OP_DIVASSIGN:
+ case MOJOSHADER_AST_OP_MODASSIGN:
+ case MOJOSHADER_AST_OP_ADDASSIGN:
+ case MOJOSHADER_AST_OP_SUBASSIGN:
+ case MOJOSHADER_AST_OP_LSHIFTASSIGN:
+ case MOJOSHADER_AST_OP_RSHIFTASSIGN:
+ case MOJOSHADER_AST_OP_ANDASSIGN:
+ case MOJOSHADER_AST_OP_XORASSIGN:
+ case MOJOSHADER_AST_OP_ORASSIGN:
+ return 0; // assignment is non-constant.
+ default: break;
+ } // switch
+
+ if (data->isflt)
+ {
+ switch (op)
+ {
+ case MOJOSHADER_AST_OP_MULTIPLY:
+ data->value.f *= subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_DIVIDE:
+ data->value.f /= subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_ADD:
+ data->value.f += subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_SUBTRACT:
+ data->value.f -= subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_LESSTHAN:
+ data->isflt = 0;
+ data->value.i = data->value.f < subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_GREATERTHAN:
+ data->isflt = 0;
+ data->value.i = data->value.f > subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
+ data->isflt = 0;
+ data->value.i = data->value.f <= subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
+ data->isflt = 0;
+ data->value.i = data->value.f >= subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_EQUAL:
+ data->isflt = 0;
+ data->value.i = data->value.f == subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_NOTEQUAL:
+ data->isflt = 0;
+ data->value.i = data->value.f != subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_LOGICALAND:
+ data->isflt = 0;
+ data->value.i = data->value.f && subdata2.value.f;
+ return 1;
+ case MOJOSHADER_AST_OP_LOGICALOR:
+ data->isflt = 0;
+ data->value.i = data->value.f || subdata2.value.f;
+ return 1;
+
+ case MOJOSHADER_AST_OP_LSHIFT:
+ case MOJOSHADER_AST_OP_RSHIFT:
+ case MOJOSHADER_AST_OP_MODULO:
+ case MOJOSHADER_AST_OP_BINARYAND:
+ case MOJOSHADER_AST_OP_BINARYXOR:
+ case MOJOSHADER_AST_OP_BINARYOR:
+ fail(ctx, "integer operation on floating point value");
+ return 0;
+ default: break;
+ } // switch
+ } // if
+
+ else // integer version.
+ {
+ switch (op)
+ {
+ case MOJOSHADER_AST_OP_MULTIPLY:
+ data->value.i *= subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_DIVIDE:
+ data->value.i /= subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_ADD:
+ data->value.i += subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_SUBTRACT:
+ data->value.i -= subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_LESSTHAN:
+ data->value.i = data->value.i < subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_GREATERTHAN:
+ data->value.i = data->value.i > subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
+ data->value.i = data->value.i <= subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
+ data->value.i = data->value.i >= subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_EQUAL:
+ data->value.i = data->value.i == subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_NOTEQUAL:
+ data->value.i = data->value.i != subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_LOGICALAND:
+ data->value.i = data->value.i && subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_LOGICALOR:
+ data->value.i = data->value.i || subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_LSHIFT:
+ data->value.i = data->value.i << subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_RSHIFT:
+ data->value.i = data->value.i >> subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_MODULO:
+ data->value.i = data->value.i % subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_BINARYAND:
+ data->value.i = data->value.i & subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_BINARYXOR:
+ data->value.i = data->value.i ^ subdata2.value.i;
+ return 1;
+ case MOJOSHADER_AST_OP_BINARYOR:
+ data->value.i = data->value.i | subdata2.value.i;
+ return 1;
+ default: break;
+ } // switch
+ } // else
+
+ assert(0 && "unhandled operation?");
+ return 0;
+ } // else if
+
+ else if (operator_is_ternary(op))
+ {
+ AstCalcData subdata2;
+ AstCalcData subdata3;
+
+ assert(op == MOJOSHADER_AST_OP_CONDITIONAL); // only one we have.
+
+ if ( (!calc_ast_const_expr(ctx, expr->ternary.left, data)) ||
+ (!calc_ast_const_expr(ctx, expr->ternary.center, &subdata2)) ||
+ (!calc_ast_const_expr(ctx, expr->ternary.right, &subdata3)) )
+ return 0;
+
+ // first operand should be bool (for the one ternary operator we have).
+ if (data->isflt)
+ {
+ data->isflt = 0;
+ data->value.i = (int64) subdata3.value.f;
+ } // if
+
+ // upgrade to float if either operand is float.
+ if ((subdata2.isflt) || (subdata3.isflt))
+ {
+ if (!subdata2.isflt) subdata2.value.f = (double) subdata2.value.i;
+ if (!subdata3.isflt) subdata3.value.f = (double) subdata3.value.i;
+ subdata2.isflt = subdata3.isflt = 1;
+ } // if
+
+ data->isflt = subdata2.isflt;
+ if (data->isflt)
+ data->value.f = data->value.i ? subdata2.value.f : subdata3.value.f;
+ else
+ data->value.i = data->value.i ? subdata2.value.i : subdata3.value.i;
+ return 1;
+ } // else if
+
+ else // not an operator? See if this is a literal value.
+ {
+ switch (op)
+ {
+ case MOJOSHADER_AST_OP_INT_LITERAL:
+ data->isflt = 0;
+ data->value.i = expr->intliteral.value;
+ return 1;
+
+ case MOJOSHADER_AST_OP_FLOAT_LITERAL:
+ data->isflt = 1;
+ data->value.f = expr->floatliteral.value;
+ return 1;
+
+ case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
+ data->isflt = 0;
+ data->value.i = expr->boolliteral.value ? 1 : 0;
+ return 1;
+
+ default: break;
+ } // switch
+ } // switch
+
+ return 0; // not constant, or unhandled.
+} // calc_ast_const_expr
+
+
+static const MOJOSHADER_astDataType *reduce_datatype(Context *ctx, const MOJOSHADER_astDataType *dt)
+{
+ const MOJOSHADER_astDataType *retval = dt;
+ while (retval && retval->type == MOJOSHADER_AST_DATATYPE_USER)
+ {
+ // !!! FIXME: Ugh, const removal.
+ MOJOSHADER_astDataTypeUser *user = (MOJOSHADER_astDataTypeUser *) &retval->user;
+ if (user->details->type == MOJOSHADER_AST_DATATYPE_NONE)
+ {
+ // Take this opportunity to fix up some usertype stubs that were
+ // left over from the parse phase. You HAVE to catch these in the
+ // right scope, so be aggressive about calling reduce_datatype()
+ // as soon as things come into view!
+ user->details = get_usertype(ctx, user->name);
+ assert(user->details != NULL);
+ } // if
+
+ retval = user->details;
+ } // while
+
+ return retval;
+} // reduce_datatype
+
+
+static inline const MOJOSHADER_astDataType *sanitize_datatype(Context *ctx, const MOJOSHADER_astDataType *dt)
+{
+ reduce_datatype(ctx, dt);
+ return dt;
+} // sanitize_datatype
+
+
+static const MOJOSHADER_astDataType *build_function_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *rettype,
+ const int paramcount,
+ const MOJOSHADER_astDataType **params,
+ const int intrinsic)
+{
+ if ( ((paramcount > 0) && (params == NULL)) ||
+ ((paramcount == 0) && (params != NULL)) )
+ return NULL;
+
+ // !!! FIXME: this is hacky.
+ const MOJOSHADER_astDataType **dtparams;
+ void *ptr = Malloc(ctx, sizeof (*params) * paramcount);
+ if (ptr == NULL)
+ return NULL;
+ if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
+ {
+ Free(ctx, ptr);
+ return NULL;
+ } // if
+ dtparams = (const MOJOSHADER_astDataType **) ptr;
+ memcpy(dtparams, params, sizeof (*params) * paramcount);
+
+ ptr = Malloc(ctx, sizeof (MOJOSHADER_astDataType));
+ if (ptr == NULL)
+ return NULL;
+ if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
+ {
+ Free(ctx, ptr);
+ return NULL;
+ } // if
+
+ MOJOSHADER_astDataType *dt = (MOJOSHADER_astDataType *) ptr;
+ dt->type = MOJOSHADER_AST_DATATYPE_FUNCTION;
+ dt->function.retval = rettype;
+ dt->function.params = dtparams;
+ dt->function.num_params = paramcount;
+ dt->function.intrinsic = intrinsic;
+ return dt;
+} // build_function_datatype
+
+
+static const MOJOSHADER_astDataType *build_datatype(Context *ctx,
+ const int isconst,
+ const MOJOSHADER_astDataType *dt,
+ MOJOSHADER_astScalarOrArray *soa)
+{
+ MOJOSHADER_astDataType *retval = NULL;
+
+ assert( (soa->isarray && soa->dimension) ||
+ (!soa->isarray && !soa->dimension) );
+
+ sanitize_datatype(ctx, dt);
+
+ // see if we can just reuse the exist datatype.
+ if (!soa->isarray)
+ {
+ const int c1 = (dt->type & MOJOSHADER_AST_DATATYPE_CONST) != 0;
+ const int c2 = (isconst != 0);
+ if (c1 == c2)
+ return dt; // reuse existing datatype!
+ } // if
+
+ retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
+ if (retval == NULL)
+ return NULL;
+
+ // !!! FIXME: this is hacky.
+ if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
+ {
+ Free(ctx, retval);
+ return NULL;
+ } // if
+
+ if (!soa->isarray)
+ {
+ assert(soa->dimension == NULL);
+ memcpy(retval, dt, sizeof (MOJOSHADER_astDataType));
+ if (isconst)
+ retval->type |= MOJOSHADER_AST_DATATYPE_CONST;
+ else
+ retval->type &= ~MOJOSHADER_AST_DATATYPE_CONST;
+ return retval;
+ } // if
+
+ retval->type = MOJOSHADER_AST_DATATYPE_ARRAY;
+ retval->array.base = dt;
+ if (soa->dimension == NULL)
+ {
+ retval->array.elements = -1;
+ return retval;
+ } // if
+
+ // Run the expression to verify it's constant and produces a positive int.
+ AstCalcData data;
+ data.isflt = 0;
+ data.value.i = 0;
+ retval->array.elements = 16; // sane default for failure.
+ const int ok = calc_ast_const_expr(ctx, soa->dimension, &data);
+
+ // reset error position.
+ ctx->sourcefile = soa->ast.filename;
+ ctx->sourceline = soa->ast.line;
+
+ if (!ok)
+ fail(ctx, "array dimensions not constant");
+ else if (data.isflt)
+ fail(ctx, "array dimensions not integer");
+ else if (data.value.i < 0)
+ fail(ctx, "array dimensions negative");
+ else
+ retval->array.elements = data.value.i;
+
+ return retval;
+} // build_datatype
+
+
+static void require_numeric_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ if (datatype->type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ datatype = reduce_datatype(ctx, datatype->vector.base);
+ else if (datatype->type == MOJOSHADER_AST_DATATYPE_MATRIX)
+ datatype = reduce_datatype(ctx, datatype->matrix.base);
+
+ switch (datatype->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ case MOJOSHADER_AST_DATATYPE_HALF:
+ case MOJOSHADER_AST_DATATYPE_FLOAT:
+ case MOJOSHADER_AST_DATATYPE_DOUBLE:
+ return;
+ default: break;
+ } // switch
+
+ fail(ctx, "Expected numeric type"); // !!! FIXME: fmt.
+ // !!! FIXME: replace AST node with an AST_OP_INT_LITERAL zero, keep going.
+} // require_numeric_datatype
+
+static void require_integer_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ switch (datatype->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ return;
+ default: break;
+ } // switch
+
+ fail(ctx, "Expected integer type"); // !!! FIXME: fmt.
+ // !!! FIXME: replace AST node with an AST_OP_INT_LITERAL zero, keep going.
+} // require_integer_datatype
+
+static void require_boolean_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ switch (datatype->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ return;
+ default: break;
+ } // switch
+
+ fail(ctx, "Expected boolean type"); // !!! FIXME: fmt.
+ // !!! FIXME: replace AST node with an AST_OP_BOOLEAN_LITERAL false, keep going.
+} // require_numeric_datatype
+
+
+static void require_array_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ if (datatype->type == MOJOSHADER_AST_DATATYPE_ARRAY)
+ return;
+
+ fail(ctx, "expected array");
+ // !!! FIXME: delete array dereference for further processing.
+} // require_array_datatype
+
+
+static void require_struct_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ if (datatype->type == MOJOSHADER_AST_DATATYPE_STRUCT)
+ return;
+
+ fail(ctx, "expected struct");
+ // !!! FIXME: delete struct dereference for further processing.
+} // require_struct_datatype
+
+
+static int require_function_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ if ((!datatype) || (datatype->type != MOJOSHADER_AST_DATATYPE_FUNCTION))
+ {
+ fail(ctx, "expected function");
+ return 0;
+ } // if
+
+ return 1;
+} // require_function_datatype
+
+
+// Extract the individual element type from an array datatype.
+static const MOJOSHADER_astDataType *array_element_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *datatype)
+{
+ datatype = reduce_datatype(ctx, datatype);
+ assert(datatype->type == MOJOSHADER_AST_DATATYPE_ARRAY);
+ return datatype->array.base;
+} // array_element_datatype
+
+
+// This tests two datatypes to see if they are compatible, and adds cast
+// operator nodes to the AST if the program was relying on implicit
+// casts between then. Will fail() if the datatypes can't be coerced
+// with a cast at all. (left) can be NULL to say that its datatype is
+// set in stone (an lvalue, for example). No other NULLs are allowed.
+// Returns final datatype used once implicit casting is complete.
+// The datatypes must be pointers from the string cache.
+static const MOJOSHADER_astDataType *add_type_coercion(Context *ctx,
+ MOJOSHADER_astExpression **left,
+ const MOJOSHADER_astDataType *_ldatatype,
+ MOJOSHADER_astExpression **right,
+ const MOJOSHADER_astDataType *_rdatatype)
+{
+ // !!! FIXME: this whole function is probably naive at best.
+ const MOJOSHADER_astDataType *ldatatype = reduce_datatype(ctx, _ldatatype);
+ const MOJOSHADER_astDataType *rdatatype = reduce_datatype(ctx, _rdatatype);
+
+ if (ldatatype == rdatatype)
+ return ldatatype; // they already match, so we're done.
+
+ struct {
+ const MOJOSHADER_astDataTypeType type;
+ const int bits;
+ const int is_unsigned;
+ const int floating;
+ } typeinf[] = {
+ { MOJOSHADER_AST_DATATYPE_BOOL, 1, 1, 0 },
+ { MOJOSHADER_AST_DATATYPE_HALF, 16, 0, 1 },
+ { MOJOSHADER_AST_DATATYPE_INT, 32, 0, 0 },
+ { MOJOSHADER_AST_DATATYPE_UINT, 32, 1, 0 },
+ { MOJOSHADER_AST_DATATYPE_FLOAT, 32, 0, 1 },
+ { MOJOSHADER_AST_DATATYPE_DOUBLE, 64, 0, 1 },
+ };
+
+ int lvector = 0;
+ int lmatrix = 0;
+ int l = STATICARRAYLEN(typeinf);
+ if (ldatatype != NULL)
+ {
+ MOJOSHADER_astDataTypeType type = ldatatype->type;
+ if (type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ {
+ lvector = 1;
+ type = ldatatype->vector.base->type;
+ } // if
+ else if (type == MOJOSHADER_AST_DATATYPE_MATRIX)
+ {
+ lmatrix = 1;
+ type = ldatatype->matrix.base->type;
+ } // if
+
+ for (l = 0; l < STATICARRAYLEN(typeinf); l++)
+ {
+ if (typeinf[l].type == type)
+ break;
+ } // for
+ } // if
+
+ int rvector = 0;
+ int rmatrix = 0;
+ int r = STATICARRAYLEN(typeinf);
+ if (rdatatype != NULL)
+ {
+ MOJOSHADER_astDataTypeType type = rdatatype->type;
+ if (type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ {
+ rvector = 1;
+ type = rdatatype->vector.base->type;
+ } // if
+ else if (type == MOJOSHADER_AST_DATATYPE_MATRIX)
+ {
+ rmatrix = 1;
+ type = rdatatype->matrix.base->type;
+ } // if
+
+ for (r = 0; r < STATICARRAYLEN(typeinf); r++)
+ {
+ if (typeinf[r].type == type)
+ break;
+ } // for
+ } // if
+
+ enum { CHOOSE_NEITHER, CHOOSE_LEFT, CHOOSE_RIGHT } choice = CHOOSE_NEITHER;
+ if ((l < STATICARRAYLEN(typeinf)) && (r < STATICARRAYLEN(typeinf)))
+ {
+ if (left == NULL)
+ choice = CHOOSE_LEFT; // we need to force to the lvalue.
+ else if (lmatrix && !rmatrix)
+ choice = CHOOSE_LEFT;
+ else if (!lmatrix && rmatrix)
+ choice = CHOOSE_RIGHT;
+ else if (lvector && !rvector)
+ choice = CHOOSE_LEFT;
+ else if (!lvector && rvector)
+ choice = CHOOSE_RIGHT;
+ else if (typeinf[l].bits > typeinf[r].bits)
+ choice = CHOOSE_LEFT;
+ else if (typeinf[l].bits < typeinf[r].bits)
+ choice = CHOOSE_RIGHT;
+ else if (typeinf[l].floating && !typeinf[r].floating)
+ choice = CHOOSE_LEFT;
+ else if (!typeinf[l].floating && typeinf[r].floating)
+ choice = CHOOSE_RIGHT;
+ else if (typeinf[l].is_unsigned && !typeinf[r].is_unsigned)
+ choice = CHOOSE_LEFT;
+ else if (!typeinf[l].is_unsigned && typeinf[r].is_unsigned)
+ choice = CHOOSE_RIGHT;
+ } // if
+
+ if (choice == CHOOSE_LEFT)
+ {
+ *right = new_cast_expr(ctx, _ldatatype, *right);
+ return _ldatatype;
+ } // if
+ else if (choice == CHOOSE_RIGHT)
+ {
+ *left = new_cast_expr(ctx, _rdatatype, *left);
+ return _rdatatype;
+ } // else if
+
+ assert(choice == CHOOSE_NEITHER);
+ fail(ctx, "incompatible data types");
+ // Ditch original (*right), force a literal value that matches
+ // ldatatype, so further processing is normalized.
+ // !!! FIXME: force (right) to match (left).
+ delete_expr(ctx, *right);
+ *right = new_cast_expr(ctx, _ldatatype, new_literal_int_expr(ctx, 0));
+ return ldatatype;
+} // add_type_coercion
+
+static int is_swizzle_str(const char *str, const int veclen)
+{
+ int i;
+ int is_xyzw = 0;
+ int is_rgba = 0;
+
+ assert(*str != '\0'); // can this actually happen?
+
+ for (i = 0; i < veclen; i++, str++)
+ {
+ const char ch = *str;
+ if (ch == '\0')
+ break;
+ else if ((ch == 'x') || (ch == 'y') || (ch == 'z') || (ch == 'w'))
+ is_xyzw = 1;
+ else if ((ch == 'r') || (ch == 'g') || (ch == 'b') || (ch == 'a'))
+ is_rgba = 1;
+ } // for
+
+ if (*str != '\0') // must be end of string here.
+ return 0; // not a swizzle.
+ return ((is_rgba + is_xyzw) == 1); // can only be one or the other.
+} // is_swizzle_str
+
+static int datatype_size(const MOJOSHADER_astDataType *dt)
+{
+ switch (dt->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL: return 1;
+ case MOJOSHADER_AST_DATATYPE_INT: return 4;
+ case MOJOSHADER_AST_DATATYPE_UINT: return 4;
+ case MOJOSHADER_AST_DATATYPE_FLOAT: return 4;
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM: return 4;
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM: return 4;
+ case MOJOSHADER_AST_DATATYPE_HALF: return 2;
+ case MOJOSHADER_AST_DATATYPE_DOUBLE: return 8;
+ return 1;
+ default:
+ assert(0 && "Maybe should have used reduce_datatype()?");
+ return 0;
+ } // switch
+} // datatype_size
+
+static inline int is_scalar_datatype(const MOJOSHADER_astDataType *dt)
+{
+ switch (dt->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
+ case MOJOSHADER_AST_DATATYPE_HALF:
+ case MOJOSHADER_AST_DATATYPE_DOUBLE:
+ return 1;
+ default:
+ return 0;
+ } // switch
+} // is_scalar_datatype
+
+static inline int is_float_datatype(const MOJOSHADER_astDataType *dt)
+{
+ switch (dt->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_FLOAT: return 1;
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM: return 1;
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM: return 1;
+ default: return 0;
+ } // switch
+} // is_float_datatype
+
+static int datatype_elems(Context *ctx, const MOJOSHADER_astDataType *dt)
+{
+ dt = reduce_datatype(ctx, dt);
+ switch (dt->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_VECTOR:
+ return dt->vector.elements;
+ case MOJOSHADER_AST_DATATYPE_MATRIX:
+ return dt->matrix.rows * dt->matrix.columns;
+ default:
+ return 1;
+ } // switch
+} // datatype_elems
+
+static const MOJOSHADER_astDataType *datatype_base(Context *ctx, const MOJOSHADER_astDataType *dt)
+{
+ dt = reduce_datatype(ctx, dt);
+ switch (dt->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_VECTOR:
+ dt = dt->vector.base;
+ break;
+ case MOJOSHADER_AST_DATATYPE_MATRIX:
+ dt = dt->matrix.base;
+ break;
+ case MOJOSHADER_AST_DATATYPE_BUFFER:
+ dt = dt->buffer.base;
+ break;
+ case MOJOSHADER_AST_DATATYPE_ARRAY:
+ dt = dt->array.base;
+ break;
+ default: break;
+ } // switch
+
+ return dt;
+} // datatype_base
+
+typedef enum
+{
+ DT_MATCH_INCOMPATIBLE, // flatly incompatible
+ DT_MATCH_COMPATIBLE_DOWNCAST, // would have to lose precision
+ DT_MATCH_COMPATIBLE_UPCAST, // would have to gain precision
+ DT_MATCH_COMPATIBLE, // can cast to without serious change.
+ DT_MATCH_PERFECT // identical datatype.
+} DatatypeMatch;
+
+static DatatypeMatch compatible_arg_datatype(Context *ctx,
+ const MOJOSHADER_astDataType *arg,
+ const MOJOSHADER_astDataType *param)
+{
+ // The matching rules for HLSL function overloading, as far as I can
+ // tell from experimenting with Microsoft's compiler, seem to be this:
+ //
+ // - All parameters of a function must match what the caller specified
+ // after possible type promotion via the following rules.
+ // - If the number of arguments and the number of parameters don't match,
+ // that overload is immediately rejected.
+ // - Each overloaded function is given a score that is the sum of the
+ // "worth" of each parameter vs the caller's arguments
+ // (see DatatypeMatch). The higher the score, the more favorable this
+ // function overload would be.
+ // - If there is a tie for highest score between two or more function
+ // overloads, we declare that function call to be ambiguous and fail().
+ // - Scalars can be promoted to vectors to make a parameter match.
+ // - Scalars can promote to other scalars (short to int, etc).
+ // - Datatypes can downcast, but should generate a warning.
+ // (calling void fn(float x); as fn((double)1.0) should warn).
+ // - Vectors may NOT be extend (a float2 can't implicity extend to a
+ // float4).
+ // - Vectors with the same elements can promote (a half2 can become
+ // a float2). Downcasting between vectors with the same number of
+ // elements is allowed.
+ // - A perfect match of all params will be favored over any functions
+ // that only match if type promotion is applied (given a perfect match
+ // of all parameters, we'll stop looking for other matches).
+
+ if (datatypes_match(arg, param))
+ return DT_MATCH_PERFECT; // that was easy.
+
+ arg = reduce_datatype(ctx, arg);
+ param = reduce_datatype(ctx, param);
+
+ int do_base_test = 0;
+
+ if (is_scalar_datatype(arg))
+ do_base_test = 1; // we let these all go through for now.
+
+ else if (arg->type == param->type)
+ {
+ if (arg->type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ do_base_test = (arg->vector.elements == param->vector.elements);
+ else if (arg->type == MOJOSHADER_AST_DATATYPE_MATRIX)
+ {
+ do_base_test =
+ ((arg->matrix.rows == param->matrix.rows) &&
+ (arg->matrix.columns == param->matrix.columns));
+ } // if
+ } // if
+
+ if (do_base_test)
+ {
+ arg = datatype_base(ctx, arg);
+ param = datatype_base(ctx, param);
+
+ const int argsize = datatype_size(arg);
+ const int paramsize = datatype_size(param);
+ const int argfloat = is_float_datatype(arg);
+ const int paramfloat = is_float_datatype(param);
+
+ if (argfloat && !paramfloat)
+ return DT_MATCH_COMPATIBLE_DOWNCAST; // always loss of precision.
+ else if (argfloat && !paramfloat)
+ {
+ if (argsize < paramsize)
+ return DT_MATCH_COMPATIBLE_UPCAST;
+ else
+ return DT_MATCH_COMPATIBLE_DOWNCAST; // loss of precision.
+ } // else if
+ else if (argsize == paramsize)
+ return DT_MATCH_COMPATIBLE;
+ else if (argsize < paramsize)
+ return DT_MATCH_COMPATIBLE_UPCAST;
+ else /* if (argsize > paramsize) */
+ return DT_MATCH_COMPATIBLE_DOWNCAST;
+ } // if
+
+ return DT_MATCH_INCOMPATIBLE;
+} // compatible_arg_datatype
+
+
+static const MOJOSHADER_astDataType *type_check_ast(Context *ctx, void *_ast);
+
+// !!! FIXME: this function sucks.
+static const MOJOSHADER_astDataType *match_func_to_call(Context *ctx,
+ MOJOSHADER_astExpressionCallFunction *ast)
+{
+ SymbolScope *best = NULL; // best choice we find.
+ int best_score = 0;
+ MOJOSHADER_astExpressionIdentifier *ident = ast->identifier;
+ const char *sym = ident->identifier;
+ const void *value = NULL;
+ void *iter = NULL;
+
+ int argcount = 0;
+ MOJOSHADER_astArguments *args = ast->args;
+ while (args != NULL)
+ {
+ argcount++;
+ type_check_ast(ctx, args->argument);
+ args = args->next;
+ } // while;
+
+ // we do some tapdancing to handle function overloading here.
+ int match = 0;
+ while (hash_iter(ctx->variables.hash, sym, &value, &iter))
+ {
+ SymbolScope *item = (SymbolScope *) value;
+ const MOJOSHADER_astDataType *dt = item->datatype;
+ dt = reduce_datatype(ctx, dt);
+ // there's a locally-scoped symbol with this name? It takes precedence.
+ if (dt->type != MOJOSHADER_AST_DATATYPE_FUNCTION)
+ return dt;
+
+ const MOJOSHADER_astDataTypeFunction *dtfn = (MOJOSHADER_astDataTypeFunction *) dt;
+ const int perfect = argcount * ((int) DT_MATCH_PERFECT);
+ int score = 0;
+
+ if (argcount == dtfn->num_params) // !!! FIXME: default args.
+ {
+ args = ast->args;
+ int i;
+ for (i = 0; i < argcount; i++)
+ {
+ assert(args != NULL);
+ dt = args->argument->datatype;
+ args = args->next;
+ const DatatypeMatch compatible = compatible_arg_datatype(ctx, dt, dtfn->params[i]);
+ if (compatible == DT_MATCH_INCOMPATIBLE)
+ {
+ args = NULL;
+ score = 0;
+ break;
+ } // if
+
+ score += (int) compatible;
+ } // for
+
+ if (args != NULL)
+ score = 0; // too many arguments supplied. No match.
+ } // else
+
+ if (score == 0) // incompatible.
+ continue;
+
+ else if (score == perfect) // perfection! stop looking!
+ {
+ match = 1; // ignore all other compatible matches.
+ best = item;
+ break;
+ } // if
+
+ else if (score >= best_score) // compatible, but not perfect, match.
+ {
+ if (score == best_score)
+ {
+ match++;
+ // !!! FIXME: list each possible function in a fail(),
+ // !!! FIXME: but you can't actually fail() here, since
+ // !!! FIXME: this may cease to be ambiguous if we get
+ // !!! FIXME: a better match on a later overload.
+ } // if
+
+ else if (score > best_score)
+ {
+ match = 1; // reset the ambiguousness count.
+ best = item;
+ best_score = score;
+ } // if
+ } // else if
+ } // while
+
+ if (match > 1)
+ {
+ assert(best != NULL);
+ failf(ctx, "Ambiguous function call to '%s'", sym);
+ } // if
+
+ if (best == NULL)
+ {
+ assert(match == 0);
+ assert(best_score == 0);
+ // !!! FIXME: ident->datatype = ?
+ failf(ctx, "No matching function named '%s'", sym);
+ } // if
+ else
+ {
+ ident->datatype = reduce_datatype(ctx, best->datatype);
+ ident->index = best->index;
+ } // else
+
+ return ident->datatype;
+} // match_func_to_call
+
+
+static const MOJOSHADER_astDataType *vectype_from_base(Context *ctx,
+ const MOJOSHADER_astDataType *base,
+ const int len)
+{
+ assert(len > 0);
+ assert(len <= 4);
+
+ if (len == 1) // return "float" and not "float1"
+ return base;
+
+ const char *typestr = NULL;
+ switch (base->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL: typestr = "bool"; break;
+ case MOJOSHADER_AST_DATATYPE_INT: typestr = "int"; break;
+ case MOJOSHADER_AST_DATATYPE_UINT: typestr = "uint"; break;
+ case MOJOSHADER_AST_DATATYPE_HALF: typestr = "half"; break;
+ case MOJOSHADER_AST_DATATYPE_FLOAT: typestr = "float"; break;
+ case MOJOSHADER_AST_DATATYPE_DOUBLE: typestr = "double"; break;
+ default: assert(0 && "This shouldn't happen"); break;
+ } // switch
+
+ char buf[32];
+ snprintf(buf, sizeof (buf), "%s%d", typestr, len);
+ const MOJOSHADER_astDataType *datatype = get_usertype(ctx, buf);
+ assert(datatype != NULL);
+ return datatype;
+} // vectype_from_base
+
+
+// Go through the AST and make sure all datatypes check out okay. For datatypes
+// that are compatible but are relying on an implicit cast, we add explicit
+// casts to the AST here, so further processing doesn't have to worry about
+// type coercion.
+// For things that are incompatible, we generate errors and
+// then replace them with reasonable defaults so further processing can
+// continue (but code generation will be skipped due to errors).
+// This means further processing can assume the AST is sane and not have to
+// spend effort verifying it again.
+// This stage will also set every AST node's datatype field, if it is
+// meaningful to do so. This will allow conversion to IR to know what
+// type/size a given node is.
+static const MOJOSHADER_astDataType *type_check_ast(Context *ctx, void *_ast)
+{
+ MOJOSHADER_astNode *ast = (MOJOSHADER_astNode *) _ast;
+ const MOJOSHADER_astDataType *datatype = NULL;
+ const MOJOSHADER_astDataType *datatype2 = NULL;
+ const MOJOSHADER_astDataType *datatype3 = NULL;
+
+ if ((!ast) || (ctx->out_of_memory))
+ return NULL;
+
+ // upkeep so we report correct error locations...
+ ctx->sourcefile = ast->ast.filename;
+ ctx->sourceline = ast->ast.line;
+
+ switch (ast->ast.type)
+ {
+ case MOJOSHADER_AST_OP_POSTINCREMENT:
+ case MOJOSHADER_AST_OP_POSTDECREMENT:
+ case MOJOSHADER_AST_OP_PREINCREMENT:
+ case MOJOSHADER_AST_OP_PREDECREMENT:
+ case MOJOSHADER_AST_OP_COMPLEMENT:
+ case MOJOSHADER_AST_OP_NEGATE:
+ // !!! FIXME: must be lvalue.
+ // !!! FIXME: bools must type-promote to ...int?
+ // !!! FIXME: complement must not be float (...right?)
+ datatype = type_check_ast(ctx, ast->unary.operand);
+ require_numeric_datatype(ctx, datatype);
+ ast->unary.datatype = datatype;
+ return datatype;
+
+ case MOJOSHADER_AST_OP_NOT:
+ datatype = type_check_ast(ctx, ast->unary.operand);
+ require_boolean_datatype(ctx, datatype);
+ // !!! FIXME: coerce to bool here.
+ ast->unary.datatype = &ctx->dt_bool;
+ return datatype;
+
+ case MOJOSHADER_AST_OP_DEREF_ARRAY:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ require_integer_datatype(ctx, datatype2);
+ add_type_coercion(ctx, NULL, &ctx->dt_int, &ast->binary.right, datatype2);
+
+ datatype = reduce_datatype(ctx, datatype);
+ if (datatype->type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ {
+ // !!! FIXME: if constant int, fail if not 0 >= value <= vecsize.
+ ast->binary.datatype = datatype->vector.base;
+ } // if
+ else if (datatype->type == MOJOSHADER_AST_DATATYPE_MATRIX)
+ {
+ // !!! FIXME: if constant int, fail if not 0 >= value <= rowsize (colsize?).
+ ast->binary.datatype = vectype_from_base(ctx, datatype->matrix.base, datatype->matrix.columns); // !!! FIXME: rows?
+ }
+ else
+ {
+ require_array_datatype(ctx, datatype);
+ ast->binary.datatype = array_element_datatype(ctx, datatype);
+ } // else
+
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_DEREF_STRUCT:
+ {
+ const char *member = ast->derefstruct.member;
+ datatype = type_check_ast(ctx, ast->derefstruct.identifier);
+ const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, datatype);
+
+ // Is this a swizzle and not a struct deref?
+ if (reduced->type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ {
+ const int veclen = reduced->vector.elements;
+ ast->derefstruct.isswizzle = 1;
+ if (!is_swizzle_str(member, veclen))
+ {
+ fail(ctx, "invalid swizzle on vector");
+ // force this to be sane for further processing.
+ const char *sane_swiz = stringcache(ctx->strcache, "xyzw");
+ member = ast->derefstruct.member = sane_swiz;
+ } // if
+
+ const int swizlen = (int) strlen(member);
+ if (swizlen != veclen)
+ datatype = vectype_from_base(ctx, reduced->vector.base, swizlen);
+
+ ast->derefstruct.datatype = datatype;
+ return ast->derefstruct.datatype;
+ } // if
+
+ // maybe this is an actual struct?
+ // !!! FIXME: replace with an int or something if not.
+ require_struct_datatype(ctx, reduced);
+
+ // map member to datatype
+ assert(ast->derefstruct.datatype == NULL);
+ const MOJOSHADER_astDataTypeStructMember *mbrs = reduced->structure.members;
+ int i;
+ for (i = 0; i < reduced->structure.member_count; i++)
+ {
+ if (strcmp(mbrs[i].identifier, member) == 0)
+ {
+ ast->derefstruct.datatype = mbrs[i].datatype;
+ ast->derefstruct.member_index = i;
+ break;
+ } // if
+ } // for
+
+ if (ast->derefstruct.datatype == NULL)
+ {
+ // !!! FIXME: replace with an int or something.
+ failf(ctx, "Struct has no member named '%s'", member);
+ } // if
+
+ return ast->derefstruct.datatype;
+ } // case
+
+ case MOJOSHADER_AST_OP_COMMA:
+ // evaluate and throw away left, return right.
+ type_check_ast(ctx, ast->binary.left);
+ ast->binary.datatype = type_check_ast(ctx, ast->binary.right);
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_MULTIPLY:
+ case MOJOSHADER_AST_OP_DIVIDE:
+ case MOJOSHADER_AST_OP_ADD:
+ case MOJOSHADER_AST_OP_SUBTRACT:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ require_numeric_datatype(ctx, datatype);
+ require_numeric_datatype(ctx, datatype2);
+ ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
+ datatype, &ast->binary.right, datatype2);
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_LSHIFT:
+ case MOJOSHADER_AST_OP_RSHIFT:
+ case MOJOSHADER_AST_OP_MODULO:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ require_integer_datatype(ctx, datatype);
+ require_integer_datatype(ctx, datatype2);
+ ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
+ datatype, &ast->binary.right, datatype2);
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_LESSTHAN:
+ case MOJOSHADER_AST_OP_GREATERTHAN:
+ case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
+ case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
+ case MOJOSHADER_AST_OP_NOTEQUAL:
+ case MOJOSHADER_AST_OP_EQUAL:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ add_type_coercion(ctx, &ast->binary.left, datatype,
+ &ast->binary.right, datatype2);
+ ast->binary.datatype = &ctx->dt_bool;
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_BINARYAND:
+ case MOJOSHADER_AST_OP_BINARYXOR:
+ case MOJOSHADER_AST_OP_BINARYOR:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ require_integer_datatype(ctx, datatype);
+ require_integer_datatype(ctx, datatype2);
+ ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
+ datatype, &ast->binary.right, datatype2);
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_LOGICALAND:
+ case MOJOSHADER_AST_OP_LOGICALOR:
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ require_boolean_datatype(ctx, datatype);
+ require_boolean_datatype(ctx, datatype2);
+ // !!! FIXME: coerce each to bool here, separately.
+ add_type_coercion(ctx, &ast->binary.left, datatype,
+ &ast->binary.right, datatype2);
+ ast->binary.datatype = &ctx->dt_bool;
+
+ case MOJOSHADER_AST_OP_ASSIGN:
+ case MOJOSHADER_AST_OP_MULASSIGN:
+ case MOJOSHADER_AST_OP_DIVASSIGN:
+ case MOJOSHADER_AST_OP_MODASSIGN:
+ case MOJOSHADER_AST_OP_ADDASSIGN:
+ case MOJOSHADER_AST_OP_SUBASSIGN:
+ case MOJOSHADER_AST_OP_LSHIFTASSIGN:
+ case MOJOSHADER_AST_OP_RSHIFTASSIGN:
+ case MOJOSHADER_AST_OP_ANDASSIGN:
+ case MOJOSHADER_AST_OP_XORASSIGN:
+ case MOJOSHADER_AST_OP_ORASSIGN:
+ // !!! FIXME: verify binary.left is an lvalue, or fail()!
+ datatype = type_check_ast(ctx, ast->binary.left);
+ datatype2 = type_check_ast(ctx, ast->binary.right);
+ ast->binary.datatype = add_type_coercion(ctx, NULL, datatype,
+ &ast->binary.right, datatype2);
+ return ast->binary.datatype;
+
+ case MOJOSHADER_AST_OP_CONDITIONAL:
+ datatype = type_check_ast(ctx, ast->ternary.left);
+ datatype2 = type_check_ast(ctx, ast->ternary.center);
+ datatype3 = type_check_ast(ctx, ast->ternary.right);
+ require_numeric_datatype(ctx, datatype);
+ ast->ternary.datatype = add_type_coercion(ctx, &ast->ternary.center,
+ datatype2, &ast->ternary.right, datatype3);
+ return ast->ternary.datatype;
+
+ case MOJOSHADER_AST_OP_IDENTIFIER:
+ datatype = find_variable(ctx, ast->identifier.identifier, &ast->identifier.index);
+ if (datatype == NULL)
+ {
+ fail(ctx, "Unknown identifier");
+ // !!! FIXME: replace with a sane default, move on.
+ datatype = &ctx->dt_int;
+ } // if
+ ast->identifier.datatype = datatype;
+ return ast->identifier.datatype;
+
+ case MOJOSHADER_AST_OP_INT_LITERAL:
+ case MOJOSHADER_AST_OP_FLOAT_LITERAL:
+ case MOJOSHADER_AST_OP_STRING_LITERAL:
+ case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
+ assert(ast->expression.datatype != NULL);
+ return ast->expression.datatype; // already set up during parsing.
+
+ case MOJOSHADER_AST_ARGUMENTS:
+ assert(0 && "Should be done by MOJOSHADER_AST_OP_CALLFUNC/CONSTRUCTOR");
+ return NULL;
+
+ case MOJOSHADER_AST_OP_CALLFUNC:
+ {
+ datatype = match_func_to_call(ctx, &ast->callfunc);
+ const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, datatype);
+ // !!! FIXME: replace AST node with an int if this isn't a func.
+ if (!require_function_datatype(ctx, reduced))
+ {
+ ast->callfunc.datatype = &ctx->dt_int;
+ return ast->callfunc.datatype;
+ } // if
+
+ MOJOSHADER_astArguments *arg = ast->callfunc.args;
+ int i;
+ for (i = 0; i < reduced->function.num_params; i++)
+ {
+ if (arg == NULL) // !!! FIXME: check for default parameters, fill them in.
+ {
+ fail(ctx, "Too few arguments");
+ // !!! FIXME: replace AST here.
+ break;
+ } // if
+ datatype2 = arg->argument->datatype; // already type-checked.
+ add_type_coercion(ctx, NULL, reduced->function.params[i],
+ &arg->argument, datatype2);
+ arg = arg->next;
+ } // for
+
+ assert(arg == NULL); // shouldn't have chosen func if too many args.
+
+ ast->callfunc.datatype = reduced->function.retval;
+ return ast->callfunc.datatype;
+ } // case
+
+ case MOJOSHADER_AST_OP_CONSTRUCTOR:
+ {
+ const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, ast->constructor.datatype);
+ const MOJOSHADER_astDataType *base_dt = reduced;
+ int num_params = 1;
+
+ assert(reduced != NULL);
+ switch (reduced->type)
+ {
+ case MOJOSHADER_AST_DATATYPE_VECTOR:
+ num_params = reduced->vector.elements;
+ base_dt = reduced->vector.base;
+ break;
+ case MOJOSHADER_AST_DATATYPE_MATRIX:
+ num_params = reduced->matrix.rows * reduced->matrix.columns;
+ base_dt = reduced->matrix.base;
+ break;
+
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
+ case MOJOSHADER_AST_DATATYPE_HALF:
+ case MOJOSHADER_AST_DATATYPE_DOUBLE:
+ case MOJOSHADER_AST_DATATYPE_STRING:
+ num_params = 1;
+ break;
+
+ // !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_STRUCT?
+ // !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_ARRAY?
+ // !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_BUFFER?
+
+ default:
+ fail(ctx, "Invalid type for constructor");
+ delete_arguments(ctx, ast->constructor.args);
+ ast->constructor.args = new_argument(ctx, new_literal_int_expr(ctx, 0));
+ ast->constructor.datatype = &ctx->dt_int;
+ return ast->constructor.datatype;
+ } // switch
+
+ assert(num_params > 0);
+
+ MOJOSHADER_astArguments *arg = ast->constructor.args;
+ MOJOSHADER_astArguments *prev = NULL;
+ int i;
+ for (i = 0; i < num_params; i++)
+ {
+ if (arg == NULL) // !!! FIXME: check for default parameters.
+ {
+ fail(ctx, "Too few arguments");
+ // !!! FIXME: replace AST here.
+ break;
+ } // if
+ datatype2 = type_check_ast(ctx, arg->argument);
+
+ // "float4(float3(1,2,3),4)" is legal, so we need to see if
+ // we're a vector, and jump that number of parameters instead
+ // of doing type coercion.
+ reduced = reduce_datatype(ctx, datatype2);
+ if (reduced->type == MOJOSHADER_AST_DATATYPE_VECTOR)
+ {
+ // make sure things like float4(half3(1,2,3),1) convert that half3 to float3.
+ const int count = reduced->vector.elements;
+ datatype3 = vectype_from_base(ctx, base_dt, count);
+ add_type_coercion(ctx, NULL, datatype3, &arg->argument, datatype2);
+ i += count - 1;
+ } // else
+ else
+ {
+ add_type_coercion(ctx, NULL, base_dt, &arg->argument, datatype2);
+ } // else
+ prev = arg;
+ arg = arg->next;
+ } // for
+
+ if (arg != NULL)
+ {
+ fail(ctx, "Too many arguments");
+ // Process extra arguments then chop them out.
+ MOJOSHADER_astArguments *argi;
+ for (argi = arg; argi != NULL; argi = argi->next)
+ type_check_ast(ctx, argi->argument);
+ if (prev != NULL)
+ prev->next = NULL;
+ delete_arguments(ctx, arg);
+ } // if
+
+ return ast->constructor.datatype;
+ } // case
+
+ case MOJOSHADER_AST_OP_CAST:
+ datatype = sanitize_datatype(ctx, ast->cast.datatype);
+ datatype2 = type_check_ast(ctx, ast->cast.operand);
+ // you still need type coercion, since you could do a wrong cast,
+ // like "int x = (short) mychar;"
+ add_type_coercion(ctx, NULL, datatype, &ast->cast.operand, datatype2);
+ return datatype;
+
+ case MOJOSHADER_AST_STATEMENT_BREAK:
+ if ((ctx->loop_count == 0) && (ctx->switch_count == 0))
+ fail(ctx, "Break outside loop or switch");
+ // !!! FIXME: warn if unreachable statements follow?
+ type_check_ast(ctx, ast->stmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_CONTINUE:
+ if (ctx->loop_count == 0)
+ fail(ctx, "Continue outside loop");
+ // !!! FIXME: warn if unreachable statements follow?
+ type_check_ast(ctx, ast->stmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_DISCARD:
+ // !!! FIXME: warn if unreachable statements follow?
+ type_check_ast(ctx, ast->stmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_EMPTY:
+ type_check_ast(ctx, ast->stmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_EXPRESSION:
+ // !!! FIXME: warn about expressions without a side-effect here?
+ type_check_ast(ctx, ast->exprstmt.expr); // !!! FIXME: This is named badly...
+ type_check_ast(ctx, ast->exprstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_IF:
+ push_scope(ctx); // new scope for "if ((int x = blah()) != 0)"
+ type_check_ast(ctx, ast->ifstmt.expr);
+ type_check_ast(ctx, ast->ifstmt.statement);
+ pop_scope(ctx);
+ type_check_ast(ctx, ast->ifstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_TYPEDEF:
+ type_check_ast(ctx, ast->typedefstmt.type_info);
+ type_check_ast(ctx, ast->typedefstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_SWITCH:
+ {
+ ctx->switch_count++;
+ MOJOSHADER_astSwitchCases *cases = ast->switchstmt.cases;
+ // !!! FIXME: expr must be POD (no structs, arrays, etc!).
+ datatype = type_check_ast(ctx, ast->switchstmt.expr);
+ while (cases)
+ {
+ // !!! FIXME: case must be POD (no structs, arrays, etc!).
+ datatype2 = type_check_ast(ctx, cases->expr);
+ add_type_coercion(ctx, NULL, datatype,
+ &cases->expr, datatype2);
+ type_check_ast(ctx, cases->statement);
+ cases = cases->next;
+ } // while
+ ctx->switch_count--;
+ type_check_ast(ctx, ast->switchstmt.next);
+ return NULL;
+ } // case
+
+ case MOJOSHADER_AST_SWITCH_CASE:
+ assert(0 && "Should be done by MOJOSHADER_AST_STATEMENT_SWITCH.");
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_STRUCT:
+ type_check_ast(ctx, ast->structstmt.struct_info);
+ type_check_ast(ctx, ast->structstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_VARDECL:
+ type_check_ast(ctx, ast->vardeclstmt.declaration);
+ type_check_ast(ctx, ast->vardeclstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_BLOCK:
+ push_scope(ctx); // new vars declared here live until '}'.
+ type_check_ast(ctx, ast->blockstmt.statements);
+ pop_scope(ctx);
+ type_check_ast(ctx, ast->blockstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_FOR:
+ ctx->loop_count++;
+ push_scope(ctx); // new scope for "for (int x = 0; ...)"
+ type_check_ast(ctx, ast->forstmt.var_decl);
+ type_check_ast(ctx, ast->forstmt.initializer);
+ type_check_ast(ctx, ast->forstmt.looptest);
+ type_check_ast(ctx, ast->forstmt.counter);
+ type_check_ast(ctx, ast->forstmt.statement);
+ pop_scope(ctx);
+ ctx->loop_count--;
+ type_check_ast(ctx, ast->forstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_DO:
+ ctx->loop_count++;
+ // !!! FIXME: should there be a push_scope() here?
+ type_check_ast(ctx, ast->dostmt.statement);
+ push_scope(ctx); // new scope for "while ((int x = blah()) != 0)"
+ type_check_ast(ctx, ast->dostmt.expr);
+ pop_scope(ctx);
+ ctx->loop_count--;
+ type_check_ast(ctx, ast->dostmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_WHILE:
+ ctx->loop_count++;
+ push_scope(ctx); // new scope for "while ((int x = blah()) != 0)"
+ type_check_ast(ctx, ast->whilestmt.expr);
+ type_check_ast(ctx, ast->whilestmt.statement);
+ pop_scope(ctx);
+ ctx->loop_count--;
+ type_check_ast(ctx, ast->whilestmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_STATEMENT_RETURN:
+ // !!! FIXME: type coercion to outer function's return type.
+ // !!! FIXME: warn if unreachable statements follow?
+ type_check_ast(ctx, ast->returnstmt.expr);
+ type_check_ast(ctx, ast->returnstmt.next);
+ return NULL;
+
+ case MOJOSHADER_AST_COMPUNIT_FUNCTION:
+ assert(!ctx->is_func_scope);
+
+ // We have to tapdance here to make sure the function is in
+ // the global scope, but it's parameters are pushed as variables
+ // in the function's scope.
+ datatype = type_check_ast(ctx, ast->funcunit.declaration);
+ ast->funcunit.index = push_function(ctx,
+ ast->funcunit.declaration->identifier,
+ datatype, ast->funcunit.definition == NULL);
+
+ // not just a declaration, but a full function definition?
+ if (ast->funcunit.definition != NULL)
+ {
+ assert(ctx->loop_count == 0);
+ assert(ctx->switch_count == 0);
+ ctx->is_func_scope = 1;
+ ctx->var_index = 0; // reset this every function.
+ push_scope(ctx); // so function params are in function scope.
+ // repush the parameters before checking the actual function.
+ MOJOSHADER_astFunctionParameters *param;
+ for (param = ast->funcunit.declaration->params; param; param = param->next)
+ push_variable(ctx, param->identifier, param->datatype);
+ type_check_ast(ctx, ast->funcunit.definition);
+ pop_scope(ctx);
+ ctx->is_func_scope = 0;
+ assert(ctx->loop_count == 0);
+ assert(ctx->switch_count == 0);
+ } // else
+
+ type_check_ast(ctx, ast->funcunit.next);
+ return NULL;
+
+ case MOJOSHADER_AST_COMPUNIT_TYPEDEF:
+ type_check_ast(ctx, ast->typedefunit.type_info);
+ type_check_ast(ctx, ast->typedefunit.next);
+ return NULL;
+
+ case MOJOSHADER_AST_COMPUNIT_STRUCT:
+ type_check_ast(ctx, ast->structunit.struct_info);
+ type_check_ast(ctx, ast->structunit.next);
+ return NULL;
+
+ case MOJOSHADER_AST_COMPUNIT_VARIABLE:
+ type_check_ast(ctx, ast->varunit.declaration);
+ type_check_ast(ctx, ast->varunit.next);
+ return NULL;
+
+ case MOJOSHADER_AST_SCALAR_OR_ARRAY:
+ assert(0 && "Should be done by other AST nodes.");
+ return NULL;
+
+ case MOJOSHADER_AST_TYPEDEF:
+ {
+ MOJOSHADER_astScalarOrArray *soa = ast->typdef.details;
+ datatype = get_usertype(ctx, soa->identifier);
+ if (datatype != NULL)
+ {
+ fail(ctx, "typedef already defined");
+ ast->typdef.datatype = datatype;
+ return datatype;
+ } // if
+
+ datatype = build_datatype(ctx, ast->typdef.isconst,
+ ast->typdef.datatype, soa);
+ if (datatype == NULL)
+ return NULL; // out of memory?
+
+ push_usertype(ctx, soa->identifier, datatype);
+ ast->typdef.datatype = datatype;
+ return ast->typdef.datatype;
+ } // case
+
+ case MOJOSHADER_AST_FUNCTION_PARAMS:
+ assert(0 && "Should be done by MOJOSHADER_AST_FUNCTION_SIGNATURE");
+
+ case MOJOSHADER_AST_FUNCTION_SIGNATURE:
+ {
+ MOJOSHADER_astFunctionParameters *param;
+ const MOJOSHADER_astDataType *dtparams[64];
+
+ int i = 0;
+ for (param = ast->funcsig.params; param; param = param->next)
+ {
+ assert(i <= STATICARRAYLEN(dtparams)); // laziness.
+ sanitize_datatype(ctx, param->datatype);
+ if (param->initializer != NULL)
+ {
+ datatype2 = type_check_ast(ctx, param->initializer);
+ add_type_coercion(ctx, NULL, param->datatype,
+ &param->initializer, datatype2);
+ } // if
+ dtparams[i] = param->datatype;
+ i++;
+ } // for
+
+ ast->funcsig.datatype = build_function_datatype(ctx,
+ ast->funcsig.datatype,
+ i, dtparams, 0);
+ return ast->funcsig.datatype;
+ } // case
+
+ case MOJOSHADER_AST_STRUCT_DECLARATION:
+ {
+ // !!! FIXME: We don't handle struct predeclaration at all right now
+ // !!! FIXME: (neither does the grammar)...not only does that mean
+ // !!! FIXME: you need to know the struct definition up front, but
+ // !!! FIXME: you can't do "struct XXX *next;" for a self-referencing
+ // !!! FIXME: linked list struct thing. This probably isn't a big
+ // !!! FIXME: deal, as there aren't (CURRENTLY!) pointers in HLSL,
+ // !!! FIXME: but you never know.
+
+ const MOJOSHADER_astStructMembers *mbrs;
+
+ // !!! FIXME: count this during parsing?
+ int count = 0;
+ mbrs = ast->structdecl.members;
+ while (mbrs != NULL)
+ {
+ count++;
+ mbrs = mbrs->next;
+ } // while
+
+ // !!! FIXME: this is hacky.
+ MOJOSHADER_astDataTypeStructMember *dtmbrs;
+ void *ptr = Malloc(ctx, sizeof (*dtmbrs) * count);
+ if (ptr == NULL)
+ return NULL;
+ if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
+ {
+ Free(ctx, ptr);
+ return NULL;
+ } // if
+ dtmbrs = (MOJOSHADER_astDataTypeStructMember *) ptr;
+
+ ptr = Malloc(ctx, sizeof (MOJOSHADER_astDataType));
+ if (ptr == NULL)
+ return NULL;
+ if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
+ {
+ Free(ctx, ptr);
+ return NULL;
+ } // if
+ MOJOSHADER_astDataType *dt = (MOJOSHADER_astDataType *) ptr;
+
+ mbrs = ast->structdecl.members;
+ int i;
+ for (i = 0; i < count; i++)
+ {
+ // !!! FIXME: current grammar forbids const keyword on struct members!
+ dtmbrs[i].datatype = build_datatype(ctx, 0, mbrs->datatype, mbrs->details);
+ dtmbrs[i].identifier = mbrs->details->identifier; // cached!
+ mbrs = mbrs->next;
+ } // for
+
+ dt->structure.type = MOJOSHADER_AST_DATATYPE_STRUCT;
+ dt->structure.members = dtmbrs;
+ dt->structure.member_count = count;
+ ast->structdecl.datatype = dt;
+
+ // !!! FIXME: this shouldn't push for anonymous structs: "struct { int x; } myvar;"
+ // !!! FIXME: but right now, the grammar is wrong and requires a name for the struct.
+ push_usertype(ctx, ast->structdecl.name, ast->structdecl.datatype);
+ return ast->structdecl.datatype;
+ } // case
+
+ case MOJOSHADER_AST_STRUCT_MEMBER:
+ assert(0 && "Should be done by MOJOSHADER_AST_STRUCT_DECLARATION.");
+ return NULL;
+
+ case MOJOSHADER_AST_VARIABLE_DECLARATION:
+ {
+ MOJOSHADER_astVariableDeclaration *decl = &ast->vardecl;
+
+ // this is true now, but we'll fill in ->datatype no matter what.
+ assert((decl->datatype && !decl->anonymous_datatype) ||
+ (!decl->datatype && decl->anonymous_datatype));
+
+ // An anonymous struct? That AST node does the heavy lifting.
+ if (decl->anonymous_datatype != NULL)
+ datatype = type_check_ast(ctx, decl->anonymous_datatype);
+ else
+ {
+ datatype = build_datatype(ctx, (decl->attributes & MOJOSHADER_AST_VARATTR_CONST) != 0,
+ decl->datatype, decl->details);
+ } // else
+
+ while (decl != NULL)
+ {
+ decl->datatype = datatype;
+ push_variable(ctx, decl->details->identifier, datatype);
+ if (decl->initializer != NULL)
+ {
+ datatype2 = type_check_ast(ctx, decl->initializer);
+ add_type_coercion(ctx, NULL, datatype, &decl->initializer, datatype2);
+ } // if
+
+ type_check_ast(ctx, decl->annotations);
+ type_check_ast(ctx, decl->lowlevel);
+ decl = decl->next;
+ } // while
+
+ return datatype;
+ } // case
+
+ case MOJOSHADER_AST_ANNOTATION:
+ {
+ MOJOSHADER_astAnnotations *anno = &ast->annotations;
+ while (anno)
+ {
+ type_check_ast(ctx, anno->initializer);
+ anno = anno->next;
+ } // while
+ return NULL;
+ } // case
+
+ case MOJOSHADER_AST_PACK_OFFSET:
+ case MOJOSHADER_AST_VARIABLE_LOWLEVEL:
+ return NULL; // no-op (for now, at least).
+
+ default:
+ assert(0 && "unexpected type");
+ } // switch
+
+ return NULL;
+} // type_check_ast
+
+
+static inline void semantic_analysis(Context *ctx)
+{
+ type_check_ast(ctx, ctx->ast);
+} // semantic_analysis
+
+// !!! FIXME: isn't this a cut-and-paste of somewhere else?
+static inline int64 strtoi64(const char *str, unsigned int len)
+{
+ int64 retval = 0;
+ int64 mult = 1;
+ int i = 0;
+
+ while ((len) && (*str == ' '))
+ {
+ str++;
+ len--;
+ } // while
+
+ if ((len) && (*str == '-'))
+ {
+ mult = -1;
+ str++;
+ len--;
+ } // if
+
+ while (i < len)
+ {
+ const char ch = str[i];
+ if ((ch < '0') || (ch > '9'))
+ break;
+ i++;
+ } // while
+
+ while (--i >= 0)
+ {
+ const char ch = str[i];
+ retval += ((int64) (ch - '0')) * mult;
+ mult *= 10;
+ } // while
+
+ return retval;
+} // strtoi64
+
+// !!! FIXME: isn't this a cut-and-paste of somewhere else?
+static inline double strtodouble(const char *_str, unsigned int len)
+{
+ // !!! FIXME: laziness prevails.
+ char *str = (char *) alloca(len+1);
+ memcpy(str, _str, len);
+ str[len] = '\0';
+ return strtod(str, NULL);
+} // strtodouble
+
+#if 0
+// This does not check correctness (POSITIONT993842 passes, etc).
+static int is_semantic(const Context *ctx, const char *token,
+ const unsigned int tokenlen)
+{
+ static const char *names[] = {
+ "BINORMAL", "BLENDINDICES", "BLENDWEIGHT",
+ "COLOR", "NORMAL", "POSITION", "POSITIONT", "PSIZE", "TANGENT",
+ "TEXCOORD", "FOG", "TESSFACTOR", "TEXCOORD", "VFACE", "VPOS",
+ "DEPTH", NULL
+ };
+
+ // !!! FIXME: DX10 has SV_* ("System Value Semantics").
+ const char **i;
+ for (i = names; *i; i++)
+ {
+ const char *name = *i;
+ const size_t namelen = strlen(name);
+ if (tokenlen < namelen)
+ continue;
+ else if (memcmp(token, name, namelen) != 0)
+ continue;
+
+ for (name += namelen; *name; name++)
+ {
+ if ((*name < '0') || (*name > '9'))
+ break;
+ } // for
+
+ if (*name == '\0')
+ return 1;
+ } // for
+
+ return 0;
+} // is_semantic
+#endif
+
+static int convert_to_lemon_token(Context *ctx, const char *token,
+ unsigned int tokenlen, const Token tokenval)
+{
+ switch (tokenval)
+ {
+ case ((Token) ','): return TOKEN_HLSL_COMMA;
+ case ((Token) '='): return TOKEN_HLSL_ASSIGN;
+ case ((Token) TOKEN_ADDASSIGN): return TOKEN_HLSL_ADDASSIGN;
+ case ((Token) TOKEN_SUBASSIGN): return TOKEN_HLSL_SUBASSIGN;
+ case ((Token) TOKEN_MULTASSIGN): return TOKEN_HLSL_MULASSIGN;
+ case ((Token) TOKEN_DIVASSIGN): return TOKEN_HLSL_DIVASSIGN;
+ case ((Token) TOKEN_MODASSIGN): return TOKEN_HLSL_MODASSIGN;
+ case ((Token) TOKEN_LSHIFTASSIGN): return TOKEN_HLSL_LSHIFTASSIGN;
+ case ((Token) TOKEN_RSHIFTASSIGN): return TOKEN_HLSL_RSHIFTASSIGN;
+ case ((Token) TOKEN_ANDASSIGN): return TOKEN_HLSL_ANDASSIGN;
+ case ((Token) TOKEN_ORASSIGN): return TOKEN_HLSL_ORASSIGN;
+ case ((Token) TOKEN_XORASSIGN): return TOKEN_HLSL_XORASSIGN;
+ case ((Token) '?'): return TOKEN_HLSL_QUESTION;
+ case ((Token) TOKEN_OROR): return TOKEN_HLSL_OROR;
+ case ((Token) TOKEN_ANDAND): return TOKEN_HLSL_ANDAND;
+ case ((Token) '|'): return TOKEN_HLSL_OR;
+ case ((Token) '^'): return TOKEN_HLSL_XOR;
+ case ((Token) '&'): return TOKEN_HLSL_AND;
+ case ((Token) TOKEN_EQL): return TOKEN_HLSL_EQL;
+ case ((Token) TOKEN_NEQ): return TOKEN_HLSL_NEQ;
+ case ((Token) '<'): return TOKEN_HLSL_LT;
+ case ((Token) TOKEN_LEQ): return TOKEN_HLSL_LEQ;
+ case ((Token) '>'): return TOKEN_HLSL_GT;
+ case ((Token) TOKEN_GEQ): return TOKEN_HLSL_GEQ;
+ case ((Token) TOKEN_LSHIFT): return TOKEN_HLSL_LSHIFT;
+ case ((Token) TOKEN_RSHIFT): return TOKEN_HLSL_RSHIFT;
+ case ((Token) '+'): return TOKEN_HLSL_PLUS;
+ case ((Token) '-'): return TOKEN_HLSL_MINUS;
+ case ((Token) '*'): return TOKEN_HLSL_STAR;
+ case ((Token) '/'): return TOKEN_HLSL_SLASH;
+ case ((Token) '%'): return TOKEN_HLSL_PERCENT;
+ case ((Token) '!'): return TOKEN_HLSL_EXCLAMATION;
+ case ((Token) '~'): return TOKEN_HLSL_COMPLEMENT;
+ case ((Token) TOKEN_DECREMENT): return TOKEN_HLSL_MINUSMINUS;
+ case ((Token) TOKEN_INCREMENT): return TOKEN_HLSL_PLUSPLUS;
+ case ((Token) '.'): return TOKEN_HLSL_DOT;
+ case ((Token) '['): return TOKEN_HLSL_LBRACKET;
+ case ((Token) ']'): return TOKEN_HLSL_RBRACKET;
+ case ((Token) '('): return TOKEN_HLSL_LPAREN;
+ case ((Token) ')'): return TOKEN_HLSL_RPAREN;
+ case ((Token) TOKEN_INT_LITERAL): return TOKEN_HLSL_INT_CONSTANT;
+ case ((Token) TOKEN_FLOAT_LITERAL): return TOKEN_HLSL_FLOAT_CONSTANT;
+ case ((Token) TOKEN_STRING_LITERAL): return TOKEN_HLSL_STRING_LITERAL;
+ case ((Token) ':'): return TOKEN_HLSL_COLON;
+ case ((Token) ';'): return TOKEN_HLSL_SEMICOLON;
+ case ((Token) '{'): return TOKEN_HLSL_LBRACE;
+ case ((Token) '}'): return TOKEN_HLSL_RBRACE;
+ //case ((Token) TOKEN_PP_PRAGMA): return TOKEN_HLSL_PRAGMA;
+ //case ((Token) '\n'): return TOKEN_HLSL_NEWLINE;
+
+ case ((Token) TOKEN_IDENTIFIER):
+ #define tokencmp(t) ((tokenlen == strlen(t)) && (memcmp(token, t, tokenlen) == 0))
+ //case ((Token) ''): return TOKEN_HLSL_TYPECAST
+ //if (tokencmp("")) return TOKEN_HLSL_TYPE_NAME
+ //if (tokencmp("...")) return TOKEN_HLSL_ELIPSIS
+ if (tokencmp("else")) return TOKEN_HLSL_ELSE;
+ if (tokencmp("inline")) return TOKEN_HLSL_INLINE;
+ if (tokencmp("void")) return TOKEN_HLSL_VOID;
+ if (tokencmp("in")) return TOKEN_HLSL_IN;
+ if (tokencmp("inout")) return TOKEN_HLSL_INOUT;
+ if (tokencmp("out")) return TOKEN_HLSL_OUT;
+ if (tokencmp("uniform")) return TOKEN_HLSL_UNIFORM;
+ if (tokencmp("linear")) return TOKEN_HLSL_LINEAR;
+ if (tokencmp("centroid")) return TOKEN_HLSL_CENTROID;
+ if (tokencmp("nointerpolation")) return TOKEN_HLSL_NOINTERPOLATION;
+ if (tokencmp("noperspective")) return TOKEN_HLSL_NOPERSPECTIVE;
+ if (tokencmp("sample")) return TOKEN_HLSL_SAMPLE;
+ if (tokencmp("struct")) return TOKEN_HLSL_STRUCT;
+ if (tokencmp("typedef")) return TOKEN_HLSL_TYPEDEF;
+ if (tokencmp("const")) return TOKEN_HLSL_CONST;
+ if (tokencmp("packoffset")) return TOKEN_HLSL_PACKOFFSET;
+ if (tokencmp("register")) return TOKEN_HLSL_REGISTER;
+ if (tokencmp("extern")) return TOKEN_HLSL_EXTERN;
+ if (tokencmp("shared")) return TOKEN_HLSL_SHARED;
+ if (tokencmp("static")) return TOKEN_HLSL_STATIC;
+ if (tokencmp("volatile")) return TOKEN_HLSL_VOLATILE;
+ if (tokencmp("row_major")) return TOKEN_HLSL_ROWMAJOR;
+ if (tokencmp("column_major")) return TOKEN_HLSL_COLUMNMAJOR;
+ if (tokencmp("bool")) return TOKEN_HLSL_BOOL;
+ if (tokencmp("int")) return TOKEN_HLSL_INT;
+ if (tokencmp("uint")) return TOKEN_HLSL_UINT;
+ if (tokencmp("half")) return TOKEN_HLSL_HALF;
+ if (tokencmp("float")) return TOKEN_HLSL_FLOAT;
+ if (tokencmp("double")) return TOKEN_HLSL_DOUBLE;
+ if (tokencmp("string")) return TOKEN_HLSL_STRING;
+ if (tokencmp("snorm")) return TOKEN_HLSL_SNORM;
+ if (tokencmp("unorm")) return TOKEN_HLSL_UNORM;
+ if (tokencmp("buffer")) return TOKEN_HLSL_BUFFER;
+ if (tokencmp("vector")) return TOKEN_HLSL_VECTOR;
+ if (tokencmp("matrix")) return TOKEN_HLSL_MATRIX;
+ if (tokencmp("break")) return TOKEN_HLSL_BREAK;
+ if (tokencmp("continue")) return TOKEN_HLSL_CONTINUE;
+ if (tokencmp("discard")) return TOKEN_HLSL_DISCARD;
+ if (tokencmp("return")) return TOKEN_HLSL_RETURN;
+ if (tokencmp("while")) return TOKEN_HLSL_WHILE;
+ if (tokencmp("for")) return TOKEN_HLSL_FOR;
+ if (tokencmp("unroll")) return TOKEN_HLSL_UNROLL;
+ if (tokencmp("loop")) return TOKEN_HLSL_LOOP;
+ if (tokencmp("do")) return TOKEN_HLSL_DO;
+ if (tokencmp("if")) return TOKEN_HLSL_IF;
+ if (tokencmp("branch")) return TOKEN_HLSL_BRANCH;
+ if (tokencmp("flatten")) return TOKEN_HLSL_FLATTEN;
+ if (tokencmp("switch")) return TOKEN_HLSL_SWITCH;
+ if (tokencmp("forcecase")) return TOKEN_HLSL_FORCECASE;
+ if (tokencmp("call")) return TOKEN_HLSL_CALL;
+ if (tokencmp("case")) return TOKEN_HLSL_CASE;
+ if (tokencmp("default")) return TOKEN_HLSL_DEFAULT;
+ if (tokencmp("sampler")) return TOKEN_HLSL_SAMPLER;
+ if (tokencmp("sampler1D")) return TOKEN_HLSL_SAMPLER1D;
+ if (tokencmp("sampler2D")) return TOKEN_HLSL_SAMPLER2D;
+ if (tokencmp("sampler3D")) return TOKEN_HLSL_SAMPLER3D;
+ if (tokencmp("samplerCUBE")) return TOKEN_HLSL_SAMPLERCUBE;
+ if (tokencmp("sampler_state")) return TOKEN_HLSL_SAMPLER_STATE;
+ if (tokencmp("SamplerState")) return TOKEN_HLSL_SAMPLERSTATE;
+ if (tokencmp("true")) return TOKEN_HLSL_TRUE;
+ if (tokencmp("false")) return TOKEN_HLSL_FALSE;
+ if (tokencmp("SamplerComparisonState")) return TOKEN_HLSL_SAMPLERCOMPARISONSTATE;
+ if (tokencmp("isolate")) return TOKEN_HLSL_ISOLATE;
+ if (tokencmp("maxInstructionCount")) return TOKEN_HLSL_MAXINSTRUCTIONCOUNT;
+ if (tokencmp("noExpressionOptimizations")) return TOKEN_HLSL_NOEXPRESSIONOPTIMIZATIONS;
+ if (tokencmp("unused")) return TOKEN_HLSL_UNUSED;
+ if (tokencmp("xps")) return TOKEN_HLSL_XPS;
+ #undef tokencmp
+
+ // get a canonical copy of the string now, as we'll need it.
+ token = stringcache_len(ctx->strcache, token, tokenlen);
+ if (get_usertype(ctx, token) != NULL)
+ return TOKEN_HLSL_USERTYPE;
+ return TOKEN_HLSL_IDENTIFIER;
+
+ case TOKEN_EOI: return 0;
+ default: assert(0 && "unexpected token from lexer\n"); return 0;
+ } // switch
+
+ return 0;
+} // convert_to_lemon_token
+
+
+static void delete_ir(Context *ctx, void *_ir); // !!! FIXME: move this code around.
+
+static void destroy_context(Context *ctx)
+{
+ if (ctx != NULL)
+ {
+ MOJOSHADER_free f = ((ctx->free != NULL) ? ctx->free : MOJOSHADER_internal_free);
+ void *d = ctx->malloc_data;
+ size_t i = 0;
+
+ // !!! FIXME: this is kinda hacky.
+ const size_t count = buffer_size(ctx->garbage) / sizeof (void *);
+ if (count > 0)
+ {
+ void **garbage = (void **) buffer_flatten(ctx->garbage);
+ if (garbage != NULL)
+ {
+ for (i = 0; i < count; i++)
+ f(garbage[i], d);
+ f(garbage, d);
+ } // if
+ } // if
+ buffer_destroy(ctx->garbage);
+
+ delete_compilation_unit(ctx, (MOJOSHADER_astCompilationUnit*)ctx->ast);
+ destroy_symbolmap(ctx, &ctx->usertypes);
+ destroy_symbolmap(ctx, &ctx->variables);
+ stringcache_destroy(ctx->strcache);
+ errorlist_destroy(ctx->errors);
+ errorlist_destroy(ctx->warnings);
+
+ if (ctx->ir != NULL)
+ {
+ for (i = 0; i <= ctx->user_func_index; i++)
+ delete_ir(ctx, ctx->ir[i]);
+ f(ctx->ir, d);
+ } // if
+
+ // !!! FIXME: more to clean up here, now.
+
+ f(ctx, d);
+ } // if
+} // destroy_context
+
+static Context *build_context(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d)
+{
+ if (!m) m = MOJOSHADER_internal_malloc;
+ if (!f) f = MOJOSHADER_internal_free;
+
+ Context *ctx = (Context *) m(sizeof (Context), d);
+ if (ctx == NULL)
+ return NULL;
+
+ memset(ctx, '\0', sizeof (Context));
+ ctx->malloc = m;
+ ctx->free = f;
+ ctx->malloc_data = d;
+ //ctx->parse_phase = MOJOSHADER_PARSEPHASE_NOTSTARTED;
+ create_symbolmap(ctx, &ctx->usertypes); // !!! FIXME: check for failure.
+ create_symbolmap(ctx, &ctx->variables); // !!! FIXME: check for failure.
+ ctx->strcache = stringcache_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
+ ctx->errors = errorlist_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
+ ctx->warnings = errorlist_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
+
+ // !!! FIXME: this feels hacky.
+ ctx->garbage = buffer_create(256*sizeof(void*),MallocBridge,FreeBridge,ctx); // !!! FIXME: check for failure.
+
+ ctx->dt_none.type = MOJOSHADER_AST_DATATYPE_NONE;
+ ctx->dt_bool.type = MOJOSHADER_AST_DATATYPE_BOOL;
+ ctx->dt_int.type = MOJOSHADER_AST_DATATYPE_INT;
+ ctx->dt_uint.type = MOJOSHADER_AST_DATATYPE_UINT;
+ ctx->dt_float.type = MOJOSHADER_AST_DATATYPE_FLOAT;
+ ctx->dt_float_snorm.type = MOJOSHADER_AST_DATATYPE_FLOAT_SNORM;
+ ctx->dt_float_unorm.type = MOJOSHADER_AST_DATATYPE_FLOAT_UNORM;
+ ctx->dt_half.type = MOJOSHADER_AST_DATATYPE_HALF;
+ ctx->dt_double.type = MOJOSHADER_AST_DATATYPE_DOUBLE;
+ ctx->dt_string.type = MOJOSHADER_AST_DATATYPE_STRING;
+ ctx->dt_sampler1d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_1D;
+ ctx->dt_sampler2d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_2D;
+ ctx->dt_sampler3d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_3D;
+ ctx->dt_samplercube.type = MOJOSHADER_AST_DATATYPE_SAMPLER_CUBE;
+ ctx->dt_samplerstate.type = MOJOSHADER_AST_DATATYPE_SAMPLER_STATE;
+ ctx->dt_samplercompstate.type = MOJOSHADER_AST_DATATYPE_SAMPLER_COMPARISON_STATE;
+
+ #define INIT_DT_BUFFER(t) \
+ ctx->dt_buf_##t.type = MOJOSHADER_AST_DATATYPE_BUFFER; \
+ ctx->dt_buf_##t.buffer.base = &ctx->dt_##t;
+ INIT_DT_BUFFER(bool);
+ INIT_DT_BUFFER(int);
+ INIT_DT_BUFFER(uint);
+ INIT_DT_BUFFER(half);
+ INIT_DT_BUFFER(float);
+ INIT_DT_BUFFER(double);
+ INIT_DT_BUFFER(float_snorm);
+ INIT_DT_BUFFER(float_unorm);
+ #undef INIT_DT_BUFFER
+
+ return ctx;
+} // build_context
+
+
+// This macro salsa is kinda nasty, but it's the smallest, least error-prone
+// way I can find to do this well in C. :/
+
+#define ADD_INTRINSIC(fn, ret, params) do { \
+ push_function(ctx, fn, \
+ build_function_datatype(ctx, ret, STATICARRAYLEN(params), params, 1), \
+ 0); \
+} while (0)
+
+#define ADD_INTRINSIC_VECTOR(typestr, code) do { \
+ const MOJOSHADER_astDataType *dt; \
+ dt = get_usertype(ctx, typestr "1"); code; \
+ dt = get_usertype(ctx, typestr "2"); code; \
+ dt = get_usertype(ctx, typestr "3"); code; \
+ dt = get_usertype(ctx, typestr "4"); code; \
+} while (0)
+
+#define ADD_INTRINSIC_VECTOR_FLOAT(code) { \
+ ADD_INTRINSIC_VECTOR("float", code); \
+ ADD_INTRINSIC_VECTOR("half", code); \
+ ADD_INTRINSIC_VECTOR("double", code); \
+}
+#define ADD_INTRINSIC_VECTOR_INT(code) { \
+ ADD_INTRINSIC_VECTOR("int", code); \
+ ADD_INTRINSIC_VECTOR("uint", code); \
+}
+#define ADD_INTRINSIC_VECTOR_BOOL(code) { \
+ ADD_INTRINSIC_VECTOR("bool", code); \
+}
+
+#define ADD_INTRINSIC_MATRIX(typestr, code) do { \
+ const MOJOSHADER_astDataType *dt; \
+ dt = get_usertype(ctx, typestr "1x1"); code; \
+ dt = get_usertype(ctx, typestr "1x2"); code; \
+ dt = get_usertype(ctx, typestr "1x3"); code; \
+ dt = get_usertype(ctx, typestr "1x4"); code; \
+ dt = get_usertype(ctx, typestr "2x1"); code; \
+ dt = get_usertype(ctx, typestr "2x2"); code; \
+ dt = get_usertype(ctx, typestr "2x3"); code; \
+ dt = get_usertype(ctx, typestr "2x4"); code; \
+ dt = get_usertype(ctx, typestr "3x1"); code; \
+ dt = get_usertype(ctx, typestr "3x2"); code; \
+ dt = get_usertype(ctx, typestr "3x3"); code; \
+ dt = get_usertype(ctx, typestr "3x4"); code; \
+ dt = get_usertype(ctx, typestr "4x1"); code; \
+ dt = get_usertype(ctx, typestr "4x2"); code; \
+ dt = get_usertype(ctx, typestr "4x3"); code; \
+ dt = get_usertype(ctx, typestr "4x4"); code; \
+} while (0)
+
+#define ADD_INTRINSIC_MATRIX_FLOAT(code) { \
+ ADD_INTRINSIC_MATRIX("float", code); \
+ ADD_INTRINSIC_MATRIX("half", code); \
+ ADD_INTRINSIC_MATRIX("double", code); \
+}
+#define ADD_INTRINSIC_MATRIX_INT(code) { \
+ ADD_INTRINSIC_MATRIX("int", code); \
+ ADD_INTRINSIC_MATRIX("uint", code); \
+}
+#define ADD_INTRINSIC_MATRIX_BOOL(code) { \
+ ADD_INTRINSIC_MATRIX("bool", code); \
+}
+
+#define ADD_INTRINSIC_ANY(scalar, typestr, code) do { \
+ { const MOJOSHADER_astDataType *dt = scalar; code; } \
+ ADD_INTRINSIC_VECTOR(typestr, code); \
+ ADD_INTRINSIC_MATRIX(typestr, code); \
+} while (0)
+
+#define ADD_INTRINSIC_ANY_FLOAT(code) do { \
+ ADD_INTRINSIC_ANY(&ctx->dt_double, "double", code); \
+ ADD_INTRINSIC_ANY(&ctx->dt_half, "half", code); \
+ ADD_INTRINSIC_ANY(&ctx->dt_float, "float", code); \
+} while (0)
+#define ADD_INTRINSIC_ANY_INT(code) do { \
+ ADD_INTRINSIC_ANY(&ctx->dt_uint, "uint", code); \
+ ADD_INTRINSIC_ANY(&ctx->dt_int, "int", code); \
+} while (0)
+
+#define ADD_INTRINSIC_ANY_BOOL(code) ADD_INTRINSIC_ANY(&ctx->dt_bool, "bool", code)
+
+static void add_intrinsic1(Context *ctx, const char *fn,
+ const MOJOSHADER_astDataType *ret,
+ const MOJOSHADER_astDataType *dt1)
+{
+ const MOJOSHADER_astDataType *params[] = { dt1 };
+ ADD_INTRINSIC(fn, ret, params);
+} // add_intrinsic1
+
+static void add_intrinsic2(Context *ctx, const char *fn,
+ const MOJOSHADER_astDataType *ret,
+ const MOJOSHADER_astDataType *dt1,
+ const MOJOSHADER_astDataType *dt2)
+{
+ const MOJOSHADER_astDataType *params[] = { dt1, dt2 };
+ ADD_INTRINSIC(fn, ret, params);
+} // add_intrinsic2
+
+static void add_intrinsic3(Context *ctx, const char *fn,
+ const MOJOSHADER_astDataType *ret,
+ const MOJOSHADER_astDataType *dt1,
+ const MOJOSHADER_astDataType *dt2,
+ const MOJOSHADER_astDataType *dt3)
+{
+ const MOJOSHADER_astDataType *params[] = { dt1, dt2, dt3 };
+ ADD_INTRINSIC(fn, ret, params);
+} // add_intrinsic3
+
+static void add_intrinsic4(Context *ctx, const char *fn,
+ const MOJOSHADER_astDataType *ret,
+ const MOJOSHADER_astDataType *dt1,
+ const MOJOSHADER_astDataType *dt2,
+ const MOJOSHADER_astDataType *dt3,
+ const MOJOSHADER_astDataType *dt4)
+{
+ const MOJOSHADER_astDataType *params[] = { dt1, dt2, dt3, dt4 };
+ ADD_INTRINSIC(fn, ret, params);
+} // add_intrinsic4
+
+// PLEASE NOTE that add_intrinsic*() is called AFTER the various
+// ADD_INTRINSIC_* macros, even though these look like functions that
+// should be called first. They might be called multiple times by the macro.
+// The variable "dt" is defined by the macro for use by your code.
+static void add_intrinsic_SAME1_ANYf(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
+} // add_intrinsic_SAME1_ANYf
+
+static void add_intrinsic_SAME1_ANYfi(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_INT(add_intrinsic1(ctx, fn, dt, dt));
+ add_intrinsic_SAME1_ANYf(ctx, fn);
+} // add_intrinsic_SAME1_ANYfi
+
+static void add_intrinsic_BOOL_ANYf(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
+} // add_intrinsic_BOOL_ANYf
+
+static void add_intrinsic_BOOL_ANYfib(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_BOOL(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
+ ADD_INTRINSIC_ANY_INT(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
+ add_intrinsic_BOOL_ANYf(ctx, fn);
+} // add_intrinsic_BOOL_ANYfib
+
+static void add_intrinsic_SAME1_ANYf_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dt));
+} // add_intrinsic_SAME1_ANYf_SAME1
+
+static void add_intrinsic_SAME1_ANYfi_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_INT(add_intrinsic2(ctx, fn, dt, dt, dt));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, fn);
+} // add_intrinsic_SAME1_ANYfi_SAME1
+
+static void add_intrinsic_SAME1_ANYf_SAME1_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
+} // add_intrinsic_SAME1_ANYf_SAME1_SAME1
+
+static void add_intrinsic_SAME1_ANYfi_SAME1_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_INT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
+ add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, fn);
+} // add_intrinsic_SAME1_ANYfi_SAME1_SAME1
+
+static void add_intrinsic_SAME1_Mfib(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_MATRIX_BOOL(add_intrinsic1(ctx, fn, dt, dt));
+ ADD_INTRINSIC_MATRIX_INT(add_intrinsic1(ctx, fn, dt, dt));
+ ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
+} // add_intrinsic_SAME1_Mfib
+
+static void add_intrinsic_SAME1_Vf(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
+} // add_intrinsic_SAME1_Vf
+
+static void add_intrinsic_SAME1_Vf_SAME1_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
+} // add_intrinsic_SAME1_Vf_SAME1_SAME1
+
+static void add_intrinsic_SAME1_Vf_SAME1_f(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt->user.details->vector.base));
+} // add_intrinsic_SAME1_Vf_SAME1_f
+
+static void add_intrinsic_VOID_ANYf(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, NULL, dt));
+} // add_intrinsic_VOID_ANYf
+
+static void add_intrinsic_VOID_ANYf_SAME1_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_ANY_FLOAT(add_intrinsic3(ctx, fn, NULL, dt, dt, dt));
+} // add_intrinsic_VOID_ANYf_SAME1_SAME1
+
+static void add_intrinsic_f_SQUAREMATRIXf(Context *ctx, const char *fn)
+{
+ add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float1x1"));
+ add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float2x2"));
+ add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float3x3"));
+ add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float4x4"));
+} // add_intrinsic_f_SQUAREMATRIXf
+
+static void add_intrinsic_f_Vf(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic1(ctx, fn, dt->user.details->vector.base, dt));
+} // add_intrinsic_f_Vf
+
+static void add_intrinsic_fi_Vfi_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
+} // add_intrinsic_fi_Vfi_SAME1
+
+static void add_intrinsic_f_Vf_SAME1(Context *ctx, const char *fn)
+{
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
+} // add_intrinsic_f_Vf_SAME1
+
+static void add_intrinsic_3f_3f_3f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float3");
+ add_intrinsic2(ctx, fn, dt, dt, dt);
+} // add_intrinsic_3f_3f_3f
+
+static void add_intrinsic_4f_f_f_f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f = &ctx->dt_float;
+ add_intrinsic3(ctx, fn, f4, f, f, f);
+} // add_intrinsic_4f_f_f_f
+
+static void add_intrinsic_4f_s1_4f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
+ add_intrinsic2(ctx, fn, dt, &ctx->dt_sampler1d, dt);
+} // add_intrinsic_4f_s1_4f
+
+static void add_intrinsic_4f_s1_f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
+ add_intrinsic2(ctx, fn, dt, &ctx->dt_sampler1d, &ctx->dt_float);
+} // add_intrinsic_4f_s1_f
+
+static void add_intrinsic_4f_s1_f_f_f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f = &ctx->dt_float;
+ add_intrinsic4(ctx, fn, dt, &ctx->dt_sampler1d, f, f, f);
+} // add_intrinsic_4f_s1_f_f_f
+
+static void add_intrinsic_4f_s2_2f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler2d, f2);
+} // add_intrinsic_4f_s2_2f
+
+static void add_intrinsic_4f_s2_2f_2f_2f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
+ add_intrinsic4(ctx, fn, f4, &ctx->dt_sampler2d, f2, f2, f2);
+} // add_intrinsic_4f_s2_2f_2f_2f
+
+static void add_intrinsic_4f_s2_4f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler2d, f4);
+} // add_intrinsic_4f_s2_4f
+
+static void add_intrinsic_4f_s3_3f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler3d, f3);
+} // add_intrinsic_4f_s3_3f
+
+static void add_intrinsic_4f_s3_3f_3f_3f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
+ add_intrinsic4(ctx, fn, f4, &ctx->dt_sampler3d, f3, f3, f3);
+} // add_intrinsic_4f_s3_3f_3f_3f
+
+static void add_intrinsic_4f_s3_4f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler3d, f4);
+} // add_intrinsic_4f_s3_4f
+
+static void add_intrinsic_4f_sc_3f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_samplercube, f3);
+} // add_intrinsic_4f_sc_3f
+
+static void add_intrinsic_4f_sc_3f_3f_3f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
+ add_intrinsic4(ctx, fn, f4, &ctx->dt_samplercube, f3, f3, f3);
+} // add_intrinsic_4f_sc_3f_3f_3f
+
+static void add_intrinsic_4f_sc_4f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ add_intrinsic2(ctx, fn, f4, &ctx->dt_samplercube, f4);
+} // add_intrinsic_4f_sc_4f
+
+static void add_intrinsic_4i_4f(Context *ctx, const char *fn)
+{
+ const MOJOSHADER_astDataType *i4 = get_usertype(ctx, "int4");
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ add_intrinsic1(ctx, fn, i4, f4);
+} // add_intrinsic_4i_4f
+
+static void add_intrinsic_mul(Context *ctx, const char *fn)
+{
+ // mul() is nasty, since there's a bunch of overloads that aren't just
+ // related to vector size.
+ // !!! FIXME: needs half, double, uint...
+ const MOJOSHADER_astDataType *dtf = &ctx->dt_float;
+ const MOJOSHADER_astDataType *dti = &ctx->dt_int;
+ const MOJOSHADER_astDataType *f1 = get_usertype(ctx, "float1");
+ const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
+ const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
+ const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
+ const MOJOSHADER_astDataType *i1 = get_usertype(ctx, "int1");
+ const MOJOSHADER_astDataType *i2 = get_usertype(ctx, "int2");
+ const MOJOSHADER_astDataType *i3 = get_usertype(ctx, "int3");
+ const MOJOSHADER_astDataType *i4 = get_usertype(ctx, "int4");
+ const MOJOSHADER_astDataType *f1x1 = get_usertype(ctx, "float1x1");
+ const MOJOSHADER_astDataType *f1x2 = get_usertype(ctx, "float1x2");
+ const MOJOSHADER_astDataType *f1x3 = get_usertype(ctx, "float1x3");
+ const MOJOSHADER_astDataType *f1x4 = get_usertype(ctx, "float1x4");
+ const MOJOSHADER_astDataType *f2x1 = get_usertype(ctx, "float2x1");
+ const MOJOSHADER_astDataType *f2x2 = get_usertype(ctx, "float2x2");
+ const MOJOSHADER_astDataType *f2x3 = get_usertype(ctx, "float2x3");
+ const MOJOSHADER_astDataType *f2x4 = get_usertype(ctx, "float2x4");
+ const MOJOSHADER_astDataType *f3x1 = get_usertype(ctx, "float3x1");
+ const MOJOSHADER_astDataType *f3x2 = get_usertype(ctx, "float3x2");
+ const MOJOSHADER_astDataType *f3x3 = get_usertype(ctx, "float3x3");
+ const MOJOSHADER_astDataType *f3x4 = get_usertype(ctx, "float3x4");
+ const MOJOSHADER_astDataType *f4x1 = get_usertype(ctx, "float4x1");
+ const MOJOSHADER_astDataType *f4x2 = get_usertype(ctx, "float4x2");
+ const MOJOSHADER_astDataType *f4x3 = get_usertype(ctx, "float4x3");
+ const MOJOSHADER_astDataType *f4x4 = get_usertype(ctx, "float4x4");
+ const MOJOSHADER_astDataType *i1x1 = get_usertype(ctx, "int1x1");
+ const MOJOSHADER_astDataType *i1x2 = get_usertype(ctx, "int1x2");
+ const MOJOSHADER_astDataType *i1x3 = get_usertype(ctx, "int1x3");
+ const MOJOSHADER_astDataType *i1x4 = get_usertype(ctx, "int1x4");
+ const MOJOSHADER_astDataType *i2x1 = get_usertype(ctx, "int2x1");
+ const MOJOSHADER_astDataType *i2x2 = get_usertype(ctx, "int2x2");
+ const MOJOSHADER_astDataType *i2x3 = get_usertype(ctx, "int2x3");
+ const MOJOSHADER_astDataType *i2x4 = get_usertype(ctx, "int2x4");
+ const MOJOSHADER_astDataType *i3x1 = get_usertype(ctx, "int3x1");
+ const MOJOSHADER_astDataType *i3x2 = get_usertype(ctx, "int3x2");
+ const MOJOSHADER_astDataType *i3x3 = get_usertype(ctx, "int3x3");
+ const MOJOSHADER_astDataType *i3x4 = get_usertype(ctx, "int3x4");
+ const MOJOSHADER_astDataType *i4x1 = get_usertype(ctx, "int4x1");
+ const MOJOSHADER_astDataType *i4x2 = get_usertype(ctx, "int4x2");
+ const MOJOSHADER_astDataType *i4x3 = get_usertype(ctx, "int4x3");
+ const MOJOSHADER_astDataType *i4x4 = get_usertype(ctx, "int4x4");
+
+ // scalar * scalar
+ add_intrinsic2(ctx, fn, dti, dti, dti);
+ add_intrinsic2(ctx, fn, dtf, dtf, dtf);
+
+ // scalar * vector
+ ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt, dti, dt));
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt, dtf, dt));
+
+ // scalar * matrix
+ ADD_INTRINSIC_MATRIX_INT(add_intrinsic2(ctx, fn, dt, dti, dt));
+ ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic2(ctx, fn, dt, dtf, dt));
+
+ // vector * scalar
+ ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt, dt, dti));
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dtf));
+
+ // vector * vector
+ ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dti, dt, dt));
+ ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dtf, dt, dt));
+
+ // vector * matrix
+ add_intrinsic2(ctx, fn, i1, i1, i1x1);
+ add_intrinsic2(ctx, fn, i2, i1, i1x2);
+ add_intrinsic2(ctx, fn, i3, i1, i1x3);
+ add_intrinsic2(ctx, fn, i4, i1, i1x4);
+ add_intrinsic2(ctx, fn, i1, i2, i2x1);
+ add_intrinsic2(ctx, fn, i2, i2, i2x2);
+ add_intrinsic2(ctx, fn, i3, i2, i2x3);
+ add_intrinsic2(ctx, fn, i4, i2, i2x4);
+ add_intrinsic2(ctx, fn, i1, i3, i3x1);
+ add_intrinsic2(ctx, fn, i2, i3, i3x2);
+ add_intrinsic2(ctx, fn, i3, i3, i3x3);
+ add_intrinsic2(ctx, fn, i4, i3, i3x4);
+ add_intrinsic2(ctx, fn, i1, i4, i4x1);
+ add_intrinsic2(ctx, fn, i2, i4, i4x2);
+ add_intrinsic2(ctx, fn, i3, i4, i4x3);
+ add_intrinsic2(ctx, fn, i4, i4, i4x4);
+ add_intrinsic2(ctx, fn, f1, f1, f1x1);
+ add_intrinsic2(ctx, fn, f2, f1, f1x2);
+ add_intrinsic2(ctx, fn, f3, f1, f1x3);
+ add_intrinsic2(ctx, fn, f4, f1, f1x4);
+ add_intrinsic2(ctx, fn, f1, f2, f2x1);
+ add_intrinsic2(ctx, fn, f2, f2, f2x2);
+ add_intrinsic2(ctx, fn, f3, f2, f2x3);
+ add_intrinsic2(ctx, fn, f4, f2, f2x4);
+ add_intrinsic2(ctx, fn, f1, f3, f3x1);
+ add_intrinsic2(ctx, fn, f2, f3, f3x2);
+ add_intrinsic2(ctx, fn, f3, f3, f3x3);
+ add_intrinsic2(ctx, fn, f4, f3, f3x4);
+ add_intrinsic2(ctx, fn, f1, f4, f4x1);
+ add_intrinsic2(ctx, fn, f2, f4, f4x2);
+ add_intrinsic2(ctx, fn, f3, f4, f4x3);
+ add_intrinsic2(ctx, fn, f4, f4, f4x4);
+
+ // matrix * scalar
+ ADD_INTRINSIC_MATRIX_INT(add_intrinsic2(ctx, fn, dt, dt, dti));
+ ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dtf));
+
+ // matrix * vector
+ add_intrinsic2(ctx, fn, i1, i1x1, i1);
+ add_intrinsic2(ctx, fn, i1, i1x2, i2);
+ add_intrinsic2(ctx, fn, i1, i1x3, i3);
+ add_intrinsic2(ctx, fn, i1, i1x4, i4);
+ add_intrinsic2(ctx, fn, i2, i2x1, i1);
+ add_intrinsic2(ctx, fn, i2, i2x2, i2);
+ add_intrinsic2(ctx, fn, i2, i2x3, i3);
+ add_intrinsic2(ctx, fn, i2, i2x4, i4);
+ add_intrinsic2(ctx, fn, i3, i3x1, i1);
+ add_intrinsic2(ctx, fn, i3, i3x2, i2);
+ add_intrinsic2(ctx, fn, i3, i3x3, i3);
+ add_intrinsic2(ctx, fn, i3, i3x4, i4);
+ add_intrinsic2(ctx, fn, i4, i4x1, i1);
+ add_intrinsic2(ctx, fn, i4, i4x2, i2);
+ add_intrinsic2(ctx, fn, i4, i4x3, i3);
+ add_intrinsic2(ctx, fn, i4, i4x4, i4);
+ add_intrinsic2(ctx, fn, f1, f1x1, f1);
+ add_intrinsic2(ctx, fn, f1, f1x2, f2);
+ add_intrinsic2(ctx, fn, f1, f1x3, f3);
+ add_intrinsic2(ctx, fn, f1, f1x4, f4);
+ add_intrinsic2(ctx, fn, f2, f2x1, f1);
+ add_intrinsic2(ctx, fn, f2, f2x2, f2);
+ add_intrinsic2(ctx, fn, f2, f2x3, f3);
+ add_intrinsic2(ctx, fn, f2, f2x4, f4);
+ add_intrinsic2(ctx, fn, f3, f3x1, f1);
+ add_intrinsic2(ctx, fn, f3, f3x2, f2);
+ add_intrinsic2(ctx, fn, f3, f3x3, f3);
+ add_intrinsic2(ctx, fn, f3, f3x4, f4);
+ add_intrinsic2(ctx, fn, f4, f4x1, f1);
+ add_intrinsic2(ctx, fn, f4, f4x2, f2);
+ add_intrinsic2(ctx, fn, f4, f4x3, f3);
+ add_intrinsic2(ctx, fn, f4, f4x4, f4);
+
+ // matrix * matrix
+ add_intrinsic2(ctx, fn, i1x1, i1x1, i1x1);
+ add_intrinsic2(ctx, fn, i1x2, i1x1, i1x2);
+ add_intrinsic2(ctx, fn, i1x3, i1x1, i1x3);
+ add_intrinsic2(ctx, fn, i1x4, i1x1, i1x4);
+ add_intrinsic2(ctx, fn, i1x1, i1x2, i2x1);
+ add_intrinsic2(ctx, fn, i1x2, i1x2, i2x2);
+ add_intrinsic2(ctx, fn, i1x3, i1x2, i2x3);
+ add_intrinsic2(ctx, fn, i1x4, i1x2, i2x4);
+ add_intrinsic2(ctx, fn, i1x1, i1x3, i3x1);
+ add_intrinsic2(ctx, fn, i1x2, i1x3, i3x2);
+ add_intrinsic2(ctx, fn, i1x3, i1x3, i3x3);
+ add_intrinsic2(ctx, fn, i1x4, i1x3, i3x4);
+ add_intrinsic2(ctx, fn, i1x1, i1x4, i4x1);
+ add_intrinsic2(ctx, fn, i1x2, i1x4, i4x2);
+ add_intrinsic2(ctx, fn, i1x3, i1x4, i4x3);
+ add_intrinsic2(ctx, fn, i1x4, i1x4, i4x4);
+ add_intrinsic2(ctx, fn, i2x1, i2x1, i1x1);
+ add_intrinsic2(ctx, fn, i2x2, i2x1, i1x2);
+ add_intrinsic2(ctx, fn, i2x3, i2x1, i1x3);
+ add_intrinsic2(ctx, fn, i2x4, i2x1, i1x4);
+ add_intrinsic2(ctx, fn, i2x1, i2x2, i2x1);
+ add_intrinsic2(ctx, fn, i2x2, i2x2, i2x2);
+ add_intrinsic2(ctx, fn, i2x3, i2x2, i2x3);
+ add_intrinsic2(ctx, fn, i2x4, i2x2, i2x4);
+ add_intrinsic2(ctx, fn, i2x1, i2x3, i3x1);
+ add_intrinsic2(ctx, fn, i2x2, i2x3, i3x2);
+ add_intrinsic2(ctx, fn, i2x3, i2x3, i3x3);
+ add_intrinsic2(ctx, fn, i2x4, i2x3, i3x4);
+ add_intrinsic2(ctx, fn, i2x1, i2x4, i4x1);
+ add_intrinsic2(ctx, fn, i2x2, i2x4, i4x2);
+ add_intrinsic2(ctx, fn, i2x3, i2x4, i4x3);
+ add_intrinsic2(ctx, fn, i2x4, i2x4, i4x4);
+ add_intrinsic2(ctx, fn, i3x1, i3x1, i1x1);
+ add_intrinsic2(ctx, fn, i3x2, i3x1, i1x2);
+ add_intrinsic2(ctx, fn, i3x3, i3x1, i1x3);
+ add_intrinsic2(ctx, fn, i3x4, i3x1, i1x4);
+ add_intrinsic2(ctx, fn, i3x1, i3x2, i2x1);
+ add_intrinsic2(ctx, fn, i3x2, i3x2, i2x2);
+ add_intrinsic2(ctx, fn, i3x3, i3x2, i2x3);
+ add_intrinsic2(ctx, fn, i3x4, i3x2, i2x4);
+ add_intrinsic2(ctx, fn, i3x1, i3x3, i3x1);
+ add_intrinsic2(ctx, fn, i3x2, i3x3, i3x2);
+ add_intrinsic2(ctx, fn, i3x3, i3x3, i3x3);
+ add_intrinsic2(ctx, fn, i3x4, i3x3, i3x4);
+ add_intrinsic2(ctx, fn, i3x1, i3x4, i4x1);
+ add_intrinsic2(ctx, fn, i3x2, i3x4, i4x2);
+ add_intrinsic2(ctx, fn, i3x3, i3x4, i4x3);
+ add_intrinsic2(ctx, fn, i3x4, i3x4, i4x4);
+ add_intrinsic2(ctx, fn, i4x1, i4x1, i1x1);
+ add_intrinsic2(ctx, fn, i4x2, i4x1, i1x2);
+ add_intrinsic2(ctx, fn, i4x3, i4x1, i1x3);
+ add_intrinsic2(ctx, fn, i4x4, i4x1, i1x4);
+ add_intrinsic2(ctx, fn, i4x1, i4x2, i2x1);
+ add_intrinsic2(ctx, fn, i4x2, i4x2, i2x2);
+ add_intrinsic2(ctx, fn, i4x3, i4x2, i2x3);
+ add_intrinsic2(ctx, fn, i4x4, i4x2, i2x4);
+ add_intrinsic2(ctx, fn, i4x1, i4x3, i3x1);
+ add_intrinsic2(ctx, fn, i4x2, i4x3, i3x2);
+ add_intrinsic2(ctx, fn, i4x3, i4x3, i3x3);
+ add_intrinsic2(ctx, fn, i4x4, i4x3, i3x4);
+ add_intrinsic2(ctx, fn, i4x1, i4x4, i4x1);
+ add_intrinsic2(ctx, fn, i4x2, i4x4, i4x2);
+ add_intrinsic2(ctx, fn, i4x3, i4x4, i4x3);
+ add_intrinsic2(ctx, fn, i4x4, i4x4, i4x4);
+ add_intrinsic2(ctx, fn, f1x1, f1x1, f1x1);
+ add_intrinsic2(ctx, fn, f1x2, f1x1, f1x2);
+ add_intrinsic2(ctx, fn, f1x3, f1x1, f1x3);
+ add_intrinsic2(ctx, fn, f1x4, f1x1, f1x4);
+ add_intrinsic2(ctx, fn, f1x1, f1x2, f2x1);
+ add_intrinsic2(ctx, fn, f1x2, f1x2, f2x2);
+ add_intrinsic2(ctx, fn, f1x3, f1x2, f2x3);
+ add_intrinsic2(ctx, fn, f1x4, f1x2, f2x4);
+ add_intrinsic2(ctx, fn, f1x1, f1x3, f3x1);
+ add_intrinsic2(ctx, fn, f1x2, f1x3, f3x2);
+ add_intrinsic2(ctx, fn, f1x3, f1x3, f3x3);
+ add_intrinsic2(ctx, fn, f1x4, f1x3, f3x4);
+ add_intrinsic2(ctx, fn, f1x1, f1x4, f4x1);
+ add_intrinsic2(ctx, fn, f1x2, f1x4, f4x2);
+ add_intrinsic2(ctx, fn, f1x3, f1x4, f4x3);
+ add_intrinsic2(ctx, fn, f1x4, f1x4, f4x4);
+ add_intrinsic2(ctx, fn, f2x1, f2x1, f1x1);
+ add_intrinsic2(ctx, fn, f2x2, f2x1, f1x2);
+ add_intrinsic2(ctx, fn, f2x3, f2x1, f1x3);
+ add_intrinsic2(ctx, fn, f2x4, f2x1, f1x4);
+ add_intrinsic2(ctx, fn, f2x1, f2x2, f2x1);
+ add_intrinsic2(ctx, fn, f2x2, f2x2, f2x2);
+ add_intrinsic2(ctx, fn, f2x3, f2x2, f2x3);
+ add_intrinsic2(ctx, fn, f2x4, f2x2, f2x4);
+ add_intrinsic2(ctx, fn, f2x1, f2x3, f3x1);
+ add_intrinsic2(ctx, fn, f2x2, f2x3, f3x2);
+ add_intrinsic2(ctx, fn, f2x3, f2x3, f3x3);
+ add_intrinsic2(ctx, fn, f2x4, f2x3, f3x4);
+ add_intrinsic2(ctx, fn, f2x1, f2x4, f4x1);
+ add_intrinsic2(ctx, fn, f2x2, f2x4, f4x2);
+ add_intrinsic2(ctx, fn, f2x3, f2x4, f4x3);
+ add_intrinsic2(ctx, fn, f2x4, f2x4, f4x4);
+ add_intrinsic2(ctx, fn, f3x1, f3x1, f1x1);
+ add_intrinsic2(ctx, fn, f3x2, f3x1, f1x2);
+ add_intrinsic2(ctx, fn, f3x3, f3x1, f1x3);
+ add_intrinsic2(ctx, fn, f3x4, f3x1, f1x4);
+ add_intrinsic2(ctx, fn, f3x1, f3x2, f2x1);
+ add_intrinsic2(ctx, fn, f3x2, f3x2, f2x2);
+ add_intrinsic2(ctx, fn, f3x3, f3x2, f2x3);
+ add_intrinsic2(ctx, fn, f3x4, f3x2, f2x4);
+ add_intrinsic2(ctx, fn, f3x1, f3x3, f3x1);
+ add_intrinsic2(ctx, fn, f3x2, f3x3, f3x2);
+ add_intrinsic2(ctx, fn, f3x3, f3x3, f3x3);
+ add_intrinsic2(ctx, fn, f3x4, f3x3, f3x4);
+ add_intrinsic2(ctx, fn, f3x1, f3x4, f4x1);
+ add_intrinsic2(ctx, fn, f3x2, f3x4, f4x2);
+ add_intrinsic2(ctx, fn, f3x3, f3x4, f4x3);
+ add_intrinsic2(ctx, fn, f3x4, f3x4, f4x4);
+ add_intrinsic2(ctx, fn, f4x1, f4x1, f1x1);
+ add_intrinsic2(ctx, fn, f4x2, f4x1, f1x2);
+ add_intrinsic2(ctx, fn, f4x3, f4x1, f1x3);
+ add_intrinsic2(ctx, fn, f4x4, f4x1, f1x4);
+ add_intrinsic2(ctx, fn, f4x1, f4x2, f2x1);
+ add_intrinsic2(ctx, fn, f4x2, f4x2, f2x2);
+ add_intrinsic2(ctx, fn, f4x3, f4x2, f2x3);
+ add_intrinsic2(ctx, fn, f4x4, f4x2, f2x4);
+ add_intrinsic2(ctx, fn, f4x1, f4x3, f3x1);
+ add_intrinsic2(ctx, fn, f4x2, f4x3, f3x2);
+ add_intrinsic2(ctx, fn, f4x3, f4x3, f3x3);
+ add_intrinsic2(ctx, fn, f4x4, f4x3, f3x4);
+ add_intrinsic2(ctx, fn, f4x1, f4x4, f4x1);
+ add_intrinsic2(ctx, fn, f4x2, f4x4, f4x2);
+ add_intrinsic2(ctx, fn, f4x3, f4x4, f4x3);
+ add_intrinsic2(ctx, fn, f4x4, f4x4, f4x4);
+} // add_intrinsic_mul
+
+static void init_builtins(Context *ctx)
+{
+ // add in standard typedefs...
+ const struct
+ {
+ const char *str;
+ const MOJOSHADER_astDataType *datatype;
+ } types[] = {
+ { "bool", &ctx->dt_bool },
+ { "int", &ctx->dt_int },
+ { "uint", &ctx->dt_uint },
+ { "half", &ctx->dt_half },
+ { "float", &ctx->dt_float },
+ { "double", &ctx->dt_double },
+ };
+
+ int i, j, k;
+ for (i = 0; i < STATICARRAYLEN(types); i++)
+ {
+ char buf[32];
+ int len;
+ const MOJOSHADER_astDataType *dt;
+
+ for (j = 1; j <= 4; j++)
+ {
+ // "float2"
+ dt = new_datatype_vector(ctx, types[i].datatype, j);
+ len = snprintf(buf, sizeof (buf), "%s%d", types[i].str, j);
+ push_usertype(ctx, stringcache_len(ctx->strcache, buf, len), dt);
+ for (k = 1; k <= 4; k++)
+ {
+ // "float2x2"
+ dt = new_datatype_matrix(ctx, types[i].datatype, j, k);
+ len = snprintf(buf, sizeof (buf), "%s%dx%d", types[i].str,j,k);
+ push_usertype(ctx, stringcache_len(ctx->strcache,buf,len), dt);
+ } // for
+ } // for
+ } // for
+
+ // !!! FIXME: block these out by pixel/vertex/etc shader.
+ // !!! FIXME: calculate actual shader model (or maybe just let bytecode verifier throw up?).
+ const int shader_model = 3;
+ if (shader_model >= 1)
+ {
+ add_intrinsic_SAME1_ANYfi(ctx, stringcache(ctx->strcache, "abs"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "acos"));
+ add_intrinsic_BOOL_ANYfib(ctx, stringcache(ctx->strcache, "all"));
+ add_intrinsic_BOOL_ANYfib(ctx, stringcache(ctx->strcache, "any"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "asin"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "atan"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "atan2"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ceil"));
+ add_intrinsic_SAME1_ANYfi_SAME1_SAME1(ctx, stringcache(ctx->strcache, "clamp"));
+ add_intrinsic_VOID_ANYf(ctx, stringcache(ctx->strcache, "clip"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "cos"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "cosh"));
+ add_intrinsic_3f_3f_3f(ctx, stringcache(ctx->strcache, "cross"));
+ add_intrinsic_4i_4f(ctx, stringcache(ctx->strcache, "D3DCOLORtoUBYTE4"));
+ add_intrinsic_f_Vf_SAME1(ctx, stringcache(ctx->strcache, "distance"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "degrees"));
+ add_intrinsic_f_SQUAREMATRIXf(ctx, stringcache(ctx->strcache, "determinant"));
+ add_intrinsic_fi_Vfi_SAME1(ctx, stringcache(ctx->strcache, "dot"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "exp"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "exp2"));
+ add_intrinsic_SAME1_Vf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "faceforward"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "floor"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "fmod"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "frac"));
+ add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isfinite"));
+ add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isinf"));
+ add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isnan"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "ldexp"));
+ add_intrinsic_f_Vf(ctx, stringcache(ctx->strcache, "length"));
+ add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "lerp"));
+ add_intrinsic_4f_f_f_f(ctx, stringcache(ctx->strcache, "lit"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log10"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log2"));
+ add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "max"));
+ add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "min"));
+ add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "modf")); // !!! FIXME: out var?
+ add_intrinsic_mul(ctx, stringcache(ctx->strcache, "mul"));
+ add_intrinsic_f_Vf(ctx, stringcache(ctx->strcache, "noise"));
+ add_intrinsic_SAME1_Vf(ctx, stringcache(ctx->strcache, "normalize"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "pow"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "radians"));
+ add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "reflect"));
+ add_intrinsic_SAME1_Vf_SAME1_f(ctx, stringcache(ctx->strcache, "refract"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "round"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "rsqrt"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "saturate"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sign"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sin"));
+ add_intrinsic_VOID_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "sincos")); // !!! FIXME: out var?
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sinh"));
+ add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "smoothstep"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sqrt"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "step"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "tan"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "tanh"));
+ add_intrinsic_4f_s1_f(ctx, stringcache(ctx->strcache, "tex1D"));
+ add_intrinsic_4f_s2_2f(ctx, stringcache(ctx->strcache, "tex2D"));
+ add_intrinsic_4f_s3_3f(ctx, stringcache(ctx->strcache, "tex3D"));
+ add_intrinsic_4f_sc_3f(ctx, stringcache(ctx->strcache, "texCUBE"));
+ add_intrinsic_SAME1_Mfib(ctx, stringcache(ctx->strcache, "transpose"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "trunc"));
+ } // if
+
+ if (shader_model >= 2)
+ {
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ddx"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ddy"));
+ add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "frexp"));
+ add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "fwidth"));
+ add_intrinsic_4f_s1_f_f_f(ctx, stringcache(ctx->strcache, "tex1D"));
+ add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dbias"));
+ add_intrinsic_4f_s1_f_f_f(ctx, stringcache(ctx->strcache, "tex1Dgrad"));
+ add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dproj"));
+ add_intrinsic_4f_s2_2f_2f_2f(ctx, stringcache(ctx->strcache, "tex2D"));
+ add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dbias"));
+ add_intrinsic_4f_s2_2f_2f_2f(ctx, stringcache(ctx->strcache, "tex2Dgrad"));
+ add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dproj"));
+ add_intrinsic_4f_s3_3f_3f_3f(ctx, stringcache(ctx->strcache, "tex3D"));
+ add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dbias"));
+ add_intrinsic_4f_s3_3f_3f_3f(ctx, stringcache(ctx->strcache, "tex3Dgrad"));
+ add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dproj"));
+ add_intrinsic_4f_sc_3f_3f_3f(ctx, stringcache(ctx->strcache, "texCUBE"));
+ add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBEbias"));
+ add_intrinsic_4f_sc_3f_3f_3f(ctx, stringcache(ctx->strcache, "texCUBEgrad"));
+ add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBEproj"));
+ } // if
+
+ if (shader_model >= 3)
+ {
+ add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dlod"));
+ add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dlod"));
+ add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dlod"));
+ add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBElod"));
+ } // if
+} // init_builtins
+
+
+// parse the source code into an AST.
+static void parse_source(Context *ctx, const char *filename,
+ const char *source, unsigned int sourcelen,
+ const MOJOSHADER_preprocessorDefine *defines,
+ unsigned int define_count,
+ MOJOSHADER_includeOpen include_open,
+ MOJOSHADER_includeClose include_close)
+{
+ TokenData data;
+ unsigned int tokenlen;
+ Token tokenval;
+ const char *token;
+ int lemon_token;
+ const char *fname;
+ Preprocessor *pp;
+ void *parser;
+
+ if (!include_open) include_open = MOJOSHADER_internal_include_open;
+ if (!include_close) include_close = MOJOSHADER_internal_include_close;
+
+ pp = preprocessor_start(filename, source, sourcelen, include_open,
+ include_close, defines, define_count, 0,
+ MallocBridge, FreeBridge, ctx);
+ if (pp == NULL)
+ {
+ assert(ctx->out_of_memory); // shouldn't fail for any other reason.
+ return;
+ } // if
+
+ parser = ParseHLSLAlloc(ctx->malloc, ctx->malloc_data);
+ if (parser == NULL)
+ {
+ assert(ctx->out_of_memory); // shouldn't fail for any other reason.
+ preprocessor_end(pp);
+ return;
+ } // if
+
+ // !!! FIXME: check if (parser == NULL)...
+
+ init_builtins(ctx);
+
+ SymbolScope *start_scope = ctx->usertypes.scope;
+
+ #if DEBUG_COMPILER_PARSER
+ ParseHLSLTrace(stdout, "COMPILER: ");
+ #endif
+
+ // Run the preprocessor/lexer/parser...
+ int is_pragma = 0; // !!! FIXME: remove this later when we can parse #pragma.
+ int skipping = 0; // !!! FIXME: remove this later when we can parse #pragma.
+ do {
+ token = preprocessor_nexttoken(pp, &tokenlen, &tokenval);
+
+ if (ctx->out_of_memory)
+ break;
+
+ fname = preprocessor_sourcepos(pp, &ctx->sourceline);
+ ctx->sourcefile = fname ? stringcache(ctx->strcache, fname) : 0;
+
+ if ((tokenval == TOKEN_HASH) || (tokenval == TOKEN_HASHHASH))
+ tokenval = TOKEN_BAD_CHARS;
+
+ if (tokenval == TOKEN_BAD_CHARS)
+ {
+ fail(ctx, "Bad characters in source file");
+ continue;
+ } // else if
+
+ else if (tokenval == TOKEN_PREPROCESSING_ERROR)
+ {
+ fail(ctx, token); // this happens to be null-terminated.
+ continue;
+ } // else if
+
+ else if (tokenval == TOKEN_PP_PRAGMA)
+ {
+ assert(!is_pragma);
+ is_pragma = 1;
+ skipping = 1;
+ continue;
+ }
+
+ else if (tokenval == ((Token) '\n'))
+ {
+ assert(is_pragma);
+ is_pragma = 0;
+ skipping = 0;
+ continue;
+ }
+
+ else if (skipping)
+ {
+ continue;
+ }
+
+ // !!! FIXME: this is a mess, decide who should be doing this stuff, and only do it once.
+ lemon_token = convert_to_lemon_token(ctx, token, tokenlen, tokenval);
+ switch (lemon_token)
+ {
+ case TOKEN_HLSL_INT_CONSTANT:
+ data.i64 = strtoi64(token, tokenlen);
+ break;
+
+ case TOKEN_HLSL_FLOAT_CONSTANT:
+ data.dbl = strtodouble(token, tokenlen);
+ break;
+
+ case TOKEN_HLSL_USERTYPE:
+ data.string = stringcache_len(ctx->strcache, token, tokenlen);
+ data.datatype = get_usertype(ctx, data.string); // !!! FIXME: do we need this? It's kind of useless during parsing.
+ assert(data.datatype != NULL);
+ break;
+
+ case TOKEN_HLSL_STRING_LITERAL:
+ case TOKEN_HLSL_IDENTIFIER:
+ data.string = stringcache_len(ctx->strcache, token, tokenlen);
+ break;
+
+ default:
+ data.i64 = 0;
+ break;
+ } // switch
+
+ ParseHLSL(parser, lemon_token, data, ctx);
+
+ // this probably isn't perfect, but it's good enough for surviving
+ // the parse. We'll sort out correctness once we have a tree.
+ if (lemon_token == TOKEN_HLSL_LBRACE)
+ push_scope(ctx);
+ else if (lemon_token == TOKEN_HLSL_RBRACE)
+ pop_scope(ctx);
+ } while (tokenval != TOKEN_EOI);
+
+ // Clean out extra usertypes; they are dummies until semantic analysis.
+ while (ctx->usertypes.scope != start_scope)
+ pop_symbol(ctx, &ctx->usertypes);
+
+ ParseHLSLFree(parser, ctx->free, ctx->malloc_data);
+ preprocessor_end(pp);
+} // parse_source
+
+
+/* Intermediate representation... */
+
+static inline int generate_ir_label(Context *ctx)
+{
+ return ctx->ir_label_count++;
+} // generate_ir_label
+
+static inline int generate_ir_temp(Context *ctx)
+{
+ return ctx->ir_temp_count++;
+} // generate_ir_temp
+
+static const LoopLabels *push_ir_loop(Context *ctx, const int isswitch)
+{
+ // !!! FIXME: cache these allocations?
+ LoopLabels *retval = Malloc(ctx, sizeof (LoopLabels));
+ if (retval)
+ {
+ retval->start = (isswitch) ? -1 : generate_ir_label(ctx);
+ retval->end = generate_ir_label(ctx);
+ retval->prev = ctx->ir_loop;
+ ctx->ir_loop = retval;
+ } // if
+
+ return retval;
+} // push_ir_loop
+
+static void pop_ir_loop(Context *ctx)
+{
+ assert(ctx->ir_loop != NULL);
+ LoopLabels *labels = ctx->ir_loop;
+ ctx->ir_loop = ctx->ir_loop->prev;
+ Free(ctx, labels);
+} // pop_ir_loop
+
+
+#define NEW_IR_NODE(retval, cls, typ) \
+ cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
+ do { \
+ if (retval == NULL) { return NULL; } \
+ retval->ir.type = typ; \
+ retval->ir.filename = ctx->sourcefile; \
+ retval->ir.line = ctx->sourceline; \
+ } while (0)
+
+#define NEW_IR_EXPR(retval, cls, typ, dt, numelems) \
+ cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
+ do { \
+ if (retval == NULL) { return NULL; } \
+ retval->info.ir.type = typ; \
+ retval->info.ir.filename = ctx->sourcefile; \
+ retval->info.ir.line = ctx->sourceline; \
+ retval->info.type = dt; \
+ retval->info.elements = numelems; \
+ } while (0)
+
+// syntactic sugar.
+static inline MOJOSHADER_irNode *build_ir(Context *ctx, void *_ast);
+static inline MOJOSHADER_irExpression *build_ir_expr(Context *ctx, void *_ast)
+{
+ MOJOSHADER_irNode *retval = build_ir(ctx, _ast);
+ assert(!retval || (retval->ir.type > MOJOSHADER_IR_START_RANGE_EXPR));
+ assert(!retval || (retval->ir.type < MOJOSHADER_IR_END_RANGE_EXPR));
+ return (MOJOSHADER_irExpression *) retval;
+} // build_ir_expr
+
+static inline MOJOSHADER_irStatement *build_ir_stmt(Context *ctx, void *_ast)
+{
+ MOJOSHADER_irNode *retval = build_ir(ctx, _ast);
+ assert(!retval || (retval->ir.type > MOJOSHADER_IR_START_RANGE_STMT));
+ assert(!retval || (retval->ir.type < MOJOSHADER_IR_END_RANGE_STMT));
+ return (MOJOSHADER_irStatement *) retval;
+} // build_ir_stmt
+
+
+static MOJOSHADER_irExpression *new_ir_binop(Context *ctx,
+ const MOJOSHADER_irBinOpType op,
+ MOJOSHADER_irExpression *left,
+ MOJOSHADER_irExpression *right)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irBinOp, MOJOSHADER_IR_BINOP, left->info.type, left->info.elements);
+ assert(left->info.type == right->info.type);
+ assert(left->info.elements == right->info.elements);
+ retval->op = op;
+ retval->left = left;
+ retval->right = right;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_binop
+
+static MOJOSHADER_irExpression *new_ir_eseq(Context *ctx,
+ MOJOSHADER_irStatement *stmt,
+ MOJOSHADER_irExpression *expr)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irESeq, MOJOSHADER_IR_ESEQ, expr->info.type, expr->info.elements);
+ retval->stmt = stmt;
+ retval->expr = expr;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_eseq
+
+static MOJOSHADER_irExpression *new_ir_temp(Context *ctx, const int index,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irTemp, MOJOSHADER_IR_TEMP, type, elements);
+ retval->index = index;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_temp
+
+
+
+#define NEW_IR_BINOP(op,l,r) new_ir_binop(ctx, MOJOSHADER_IR_BINOP_##op, l, r)
+#define EASY_IR_BINOP(op) \
+ NEW_IR_BINOP(op, build_ir_expr(ctx, ast->binary.left), \
+ build_ir_expr(ctx, ast->binary.right))
+
+// You have to fill in ->value yourself!
+static MOJOSHADER_irExpression *new_ir_constant(Context *ctx,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, type, elements);
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_constant
+
+static MOJOSHADER_irExpression *new_ir_constint(Context *ctx, const int val)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_INT, 1);
+ retval->value.ival[0] = val;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_constint
+
+static MOJOSHADER_irExpression *new_ir_constfloat(Context *ctx, const float val)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_FLOAT, 1);
+ retval->value.fval[0] = val;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_constfloat
+
+static MOJOSHADER_irExpression *new_ir_constbool(Context *ctx, const int val)
+{
+ // !!! FIXME: cache true and false in (ctx), ignore in delete_ir().
+ NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_BOOL, 1);
+ retval->value.ival[0] = val;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_constbool
+
+static MOJOSHADER_irExpression *new_ir_convert(Context *ctx, MOJOSHADER_irExpression *expr,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irConvert, MOJOSHADER_IR_CONVERT, type, elements);
+ retval->expr = expr;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_convert
+
+static MOJOSHADER_irExpression *new_ir_construct(Context *ctx, MOJOSHADER_irExprList *args,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irConstruct, MOJOSHADER_IR_CONSTRUCT, type, elements);
+ retval->args = args;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_construct
+
+static MOJOSHADER_irExpression *new_ir_call(Context *ctx, const int index,
+ MOJOSHADER_irExprList *args,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irCall, MOJOSHADER_IR_CALL, type, elements);
+ retval->args = args;
+ retval->index = index;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_call
+
+static MOJOSHADER_irExpression *new_ir_swizzle(Context *ctx,
+ MOJOSHADER_irExpression *expr,
+ const char *channels,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irSwizzle, MOJOSHADER_IR_SWIZZLE, type, elements);
+ retval->expr = expr;
+ memcpy(retval->channels, channels, sizeof (retval->channels));
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_swizzle
+
+static MOJOSHADER_irExpression *new_ir_memory(Context *ctx, const int index,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irMemory, MOJOSHADER_IR_MEMORY, type, elements);
+ retval->index = index;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_memory
+
+static MOJOSHADER_irExpression *new_ir_array(Context *ctx,
+ MOJOSHADER_irExpression *array,
+ MOJOSHADER_irExpression *element,
+ const MOJOSHADER_astDataTypeType type,
+ const int elements)
+{
+ NEW_IR_EXPR(retval, MOJOSHADER_irArray, MOJOSHADER_IR_ARRAY, type, elements);
+ retval->array = array;
+ retval->element = element;
+ return (MOJOSHADER_irExpression *) retval;
+} // new_ir_array
+
+static MOJOSHADER_irStatement *new_ir_seq(Context *ctx,
+ MOJOSHADER_irStatement *first,
+ MOJOSHADER_irStatement *next)
+{
+ assert((first != NULL) || (next != NULL));
+ if (first == NULL) // don't generate a SEQ if unnecessary.
+ return next;
+ else if (next == NULL)
+ return first;
+
+ NEW_IR_NODE(retval, MOJOSHADER_irSeq, MOJOSHADER_IR_SEQ);
+ retval->first = first;
+ retval->next = next;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_seq
+
+static MOJOSHADER_irStatement *new_ir_jump(Context *ctx, const int label)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irJump, MOJOSHADER_IR_JUMP);
+ retval->label = label;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_jump
+
+static MOJOSHADER_irStatement *new_ir_cjump(Context *ctx,
+ const MOJOSHADER_irConditionType cond,
+ MOJOSHADER_irExpression *left,
+ MOJOSHADER_irExpression *right,
+ const int iftrue, const int iffalse)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irCJump, MOJOSHADER_IR_CJUMP);
+ retval->cond = cond;
+ retval->left = left;
+ retval->right = right;
+ retval->iftrue = iftrue;
+ retval->iffalse = iffalse;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_cjump
+
+static MOJOSHADER_irStatement *new_ir_label(Context *ctx, const int index)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irLabel, MOJOSHADER_IR_LABEL);
+ retval->index = index;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_label
+
+static MOJOSHADER_irStatement *new_ir_move(Context *ctx,
+ MOJOSHADER_irExpression *dst,
+ MOJOSHADER_irExpression *src,
+ const int writemask)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irMove, MOJOSHADER_IR_MOVE);
+ assert(dst->info.type == src->info.type);
+ assert(dst->info.elements == src->info.elements);
+ retval->dst = dst;
+ retval->src = src;
+ retval->writemask = writemask;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_move
+
+static MOJOSHADER_irStatement *new_ir_expr_stmt(Context *ctx, MOJOSHADER_irExpression *expr)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irExprStmt, MOJOSHADER_IR_EXPR_STMT);
+ retval->expr = expr;
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_expr_stmt
+
+static MOJOSHADER_irStatement *new_ir_discard(Context *ctx)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irDiscard, MOJOSHADER_IR_DISCARD);
+ return (MOJOSHADER_irStatement *) retval;
+} // new_ir_discard
+
+static MOJOSHADER_irExprList *new_ir_exprlist(Context *ctx, MOJOSHADER_irExpression *expr)
+{
+ NEW_IR_NODE(retval, MOJOSHADER_irExprList, MOJOSHADER_IR_EXPRLIST);
+ retval->expr = expr;
+ retval->next = NULL;
+ return (MOJOSHADER_irExprList *) retval;
+} // new_ir_exprlist
+
+
+// This handles most comparison operators (less-than, equals, etc...)
+static MOJOSHADER_irExpression *build_ir_compare(Context *ctx,
+ const MOJOSHADER_irConditionType operation,
+ MOJOSHADER_irExpression *left,
+ MOJOSHADER_irExpression *right,
+ MOJOSHADER_irExpression *tval,
+ MOJOSHADER_irExpression *fval)
+{
+ /* The gist...
+ cjump x < y, t, f // '<' is whatever operation
+ t:
+ move tmp, tval
+ jump join
+ f:
+ move tmp, fval
+ join:
+ */
+
+ const int t = generate_ir_label(ctx);
+ const int f = generate_ir_label(ctx);
+ const int join = generate_ir_label(ctx);
+ const int tmp = generate_ir_temp(ctx);
+
+ assert(tval->info.type == fval->info.type);
+ assert(tval->info.elements == fval->info.elements);
+
+ const MOJOSHADER_astDataTypeType dt = tval->info.type;
+ const int elements = tval->info.elements;
+
+ return new_ir_eseq(ctx,
+ new_ir_seq(ctx, new_ir_cjump(ctx, operation, left, right, t, f),
+ new_ir_seq(ctx, new_ir_label(ctx, t),
+ new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elements), tval, -1),
+ new_ir_seq(ctx, new_ir_jump(ctx, join),
+ new_ir_seq(ctx, new_ir_label(ctx, f),
+ new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elements), fval, -1),
+ new_ir_label(ctx, join))))))),
+ new_ir_temp(ctx, tmp, dt, elements));
+} // build_ir_compare
+
+#define EASY_IR_COMPARE(op) \
+ build_ir_compare(ctx, MOJOSHADER_IR_COND_##op, \
+ build_ir_expr(ctx, ast->binary.left), \
+ build_ir_expr(ctx, ast->binary.right), \
+ new_ir_constbool(ctx, 1), \
+ new_ir_constbool(ctx, 0))
+
+
+// This handles && and || operators.
+static MOJOSHADER_irExpression *build_ir_logical_and_or(Context *ctx,
+ const MOJOSHADER_astExpressionBinary *ast,
+ const int left_testval)
+{
+ /* The gist...
+ cjump left == left_testval, maybe, f
+ maybe:
+ cjump right == true, t, f
+ t:
+ move tmp, 1
+ jump join
+ f:
+ move tmp, 0
+ join:
+ */
+
+ assert(ast->left->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+ assert(ast->right->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+
+ const int t = generate_ir_label(ctx);
+ const int f = generate_ir_label(ctx);
+ const int maybe = generate_ir_label(ctx);
+ const int join = generate_ir_label(ctx);
+ const int tmp = generate_ir_temp(ctx);
+
+ return new_ir_eseq(ctx,
+ new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->left), new_ir_constbool(ctx, left_testval), maybe, f),
+ new_ir_seq(ctx, new_ir_label(ctx, maybe),
+ new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->right), new_ir_constbool(ctx, 1), t, f),
+ new_ir_seq(ctx, new_ir_label(ctx, t),
+ new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1), new_ir_constbool(ctx, 1), -1),
+ new_ir_seq(ctx, new_ir_jump(ctx, join),
+ new_ir_seq(ctx, new_ir_label(ctx, f),
+ new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1), new_ir_constbool(ctx, 0), -1),
+ new_ir_label(ctx, join))))))))),
+ new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1));
+} // build_ir_logical_and_or
+
+static inline MOJOSHADER_irExpression *build_ir_logical_and(Context *ctx,
+ const MOJOSHADER_astExpressionBinary *ast)
+{
+ // this needs to not evaluate (right) if (left) is false!
+ return build_ir_logical_and_or(ctx, ast, 1);
+} // build_ir_logical_and
+
+static inline MOJOSHADER_irExpression *build_ir_logical_or(Context *ctx,
+ const MOJOSHADER_astExpressionBinary *ast)
+{
+ // this needs to not evaluate (right) if (left) is true!
+ return build_ir_logical_and_or(ctx, ast, 0);
+} // build_ir_logical_or
+
+static inline MOJOSHADER_irStatement *build_ir_no_op(Context *ctx)
+{
+ return new_ir_label(ctx, generate_ir_label(ctx));
+} // build_ir_no_op
+
+static MOJOSHADER_irStatement *build_ir_ifstmt(Context *ctx,
+ const MOJOSHADER_astIfStatement *ast)
+{
+ assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+
+ // !!! FIXME: ast->attributes?
+
+ // IF statement without an ELSE.
+ if (ast->else_statement == NULL)
+ {
+ /* The gist...
+ cjump expr, t, join
+ t:
+ statement
+ join:
+ */
+
+ const int t = generate_ir_label(ctx);
+ const int join = generate_ir_label(ctx);
+
+ return new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, join),
+ new_ir_seq(ctx, new_ir_label(ctx, t),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
+ new_ir_seq(ctx, new_ir_label(ctx, join),
+ build_ir_stmt(ctx, ast->next)))));
+ } // if
+
+ // IF statement _with_ an ELSE.
+ /* The gist...
+ cjump expr, t, f
+ t:
+ statement
+ jump join
+ f:
+ elsestatement
+ join:
+ */
+
+ const int t = generate_ir_label(ctx);
+ const int f = generate_ir_label(ctx);
+ const int join = generate_ir_label(ctx);
+
+ return new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, f),
+ new_ir_seq(ctx, new_ir_label(ctx, t),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
+ new_ir_seq(ctx, new_ir_jump(ctx, join),
+ new_ir_seq(ctx, new_ir_label(ctx, f),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->else_statement),
+ new_ir_seq(ctx, new_ir_label(ctx, join),
+ build_ir_stmt(ctx, ast->next))))))));
+} // build_ir_ifstmt
+
+
+static MOJOSHADER_irStatement *build_ir_forstmt(Context *ctx,
+ const MOJOSHADER_astForStatement *ast)
+{
+ // !!! FIXME: ast->unroll
+
+ assert(ast->looptest->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+
+ /* The gist...
+ initializer // (or var_decl->initializer!)
+ test:
+ cjump looptest == true, loop, join
+ loop:
+ statement
+ increment: // needs to be here; this is where "continue" jumps!
+ counter
+ jump test
+ join:
+ */
+
+ const int test = generate_ir_label(ctx);
+ const int loop = generate_ir_label(ctx);
+
+ const LoopLabels *labels = push_ir_loop(ctx, 0);
+ if (labels == NULL)
+ return NULL; // out of memory...
+
+ const int increment = labels->start;
+ const int join = labels->end;
+
+ assert( (ast->var_decl && !ast->initializer) ||
+ (!ast->var_decl && ast->initializer) );
+
+ MOJOSHADER_irStatement *init = NULL;
+ if (ast->var_decl != NULL)
+ {
+//sdfsdf
+ // !!! FIXME: map the initializer to the variable? Need fix to var_decl parsing.
+// new_ir_move(ctx, FIXME MAP TO REGISTER ast->var_decl->index, build_ir_expr(ctx, ast->fsdf));
+// FIXME
+// init = build_ir_vardecl(ctx, ast->var_decl);
+ } // if
+ else
+ {
+// init = build_ir_expr(ctx, ast->initializer);
+ } // else
+
+ MOJOSHADER_irStatement *retval =
+ new_ir_seq(ctx, init,
+ new_ir_seq(ctx, new_ir_label(ctx, test),
+ new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->looptest), new_ir_constbool(ctx, 1), loop, join),
+ new_ir_seq(ctx, new_ir_label(ctx, loop),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
+ new_ir_seq(ctx, new_ir_label(ctx, increment),
+ new_ir_seq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->counter)),
+ new_ir_seq(ctx, new_ir_jump(ctx, test),
+ new_ir_label(ctx, join)))))))));
+
+ pop_ir_loop(ctx);
+
+ return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
+} // build_ir_forstmt
+
+static MOJOSHADER_irStatement *build_ir_whilestmt(Context *ctx,
+ const MOJOSHADER_astWhileStatement *ast)
+{
+ // !!! FIXME: ast->unroll
+
+ assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+
+ /* The gist...
+ loop:
+ cjump expr == true, t, join
+ t:
+ statement
+ jump loop
+ join:
+ */
+
+ const LoopLabels *labels = push_ir_loop(ctx, 0);
+ if (labels == NULL)
+ return NULL; // out of memory...
+
+ const int loop = labels->start;
+ const int t = generate_ir_label(ctx);
+ const int join = labels->end;
+
+ MOJOSHADER_irStatement *retval =
+ new_ir_seq(ctx, new_ir_label(ctx, loop),
+ new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, join),
+ new_ir_seq(ctx, new_ir_label(ctx, t),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
+ new_ir_seq(ctx, new_ir_jump(ctx, loop),
+ new_ir_label(ctx, join))))));
+
+ pop_ir_loop(ctx);
+
+ return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
+} // build_ir_whilestmt
+
+static MOJOSHADER_irStatement *build_ir_dostmt(Context *ctx,
+ const MOJOSHADER_astDoStatement *ast)
+{
+ // !!! FIXME: ast->unroll
+
+ assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+
+ /* The gist...
+ loop:
+ statement
+ cjump expr == true, loop, join
+ join:
+ */
+
+ const LoopLabels *labels = push_ir_loop(ctx, 0);
+ if (labels == NULL)
+ return NULL; // out of memory...
+
+ const int loop = labels->start;
+ const int join = labels->end;
+
+ MOJOSHADER_irStatement *retval =
+ new_ir_seq(ctx, new_ir_label(ctx, loop),
+ new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
+ new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), loop, join),
+ new_ir_label(ctx, join))));
+
+ pop_ir_loop(ctx);
+
+ return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
+} // build_ir_dostmt
+
+static MOJOSHADER_irStatement *build_ir_switch(Context *ctx, const MOJOSHADER_astSwitchStatement *ast)
+{
+ // Dithering down to a list of if-statements in all cases
+ // isn't ideal, but we can't do jumptables in D3D bytecode.
+
+ // !!! FIXME: attributes?
+
+ /* The gist...
+ move tmp, expr
+ cjump tmp == case1expr, case1, testcase2
+ testcase2: // etc
+ cjump tmp == case2expr, case2, join
+ case1:
+ case1stmt // might have a break in it somewhere.
+ case2:
+ case2stmt
+ join:
+ */
+
+ const LoopLabels *labels = push_ir_loop(ctx, 1);
+ if (labels == NULL)
+ return NULL; // out of memory...
+
+ const int join = labels->end;
+ const int elems = datatype_elems(ctx, ast->expr->datatype);
+ const MOJOSHADER_astDataTypeType dt = datatype_base(ctx, ast->expr->datatype)->type;
+
+ const MOJOSHADER_astSwitchCases *cases = ast->cases;
+ const int tmp = generate_ir_temp(ctx);
+ MOJOSHADER_irStatement *startseqs = new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elems), build_ir_expr(ctx, ast->expr), -1);
+ MOJOSHADER_irStatement *testseqs = startseqs;
+ MOJOSHADER_irStatement *startcaseseqs = NULL;
+ MOJOSHADER_irStatement *caseseqs = NULL;
+ while (cases)
+ {
+ const int t = generate_ir_label(ctx);
+ const int f = (cases->next == NULL) ? join : generate_ir_label(ctx);
+ MOJOSHADER_irStatement *cjump = new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, cases->expr), new_ir_temp(ctx, tmp, dt, elems), t, f);
+
+ if (cases->next == NULL) // last one, do the join label.
+ {
+ testseqs = new_ir_seq(ctx, testseqs, cjump);
+ caseseqs = new_ir_seq(ctx, caseseqs, new_ir_seq(ctx, new_ir_label(ctx, t), build_ir_stmt(ctx, cases->statement)));
+ caseseqs = new_ir_seq(ctx, caseseqs, new_ir_label(ctx, f));
+ } // if
+ else
+ {
+ testseqs = new_ir_seq(ctx, testseqs, new_ir_seq(ctx, cjump, new_ir_label(ctx, f)));
+ caseseqs = new_ir_seq(ctx, caseseqs, new_ir_seq(ctx, new_ir_label(ctx, t), build_ir_stmt(ctx, cases->statement)));
+ } // else
+
+ if (startcaseseqs == NULL)
+ startcaseseqs = caseseqs;
+
+ cases = cases->next;
+ } // while
+
+ pop_ir_loop(ctx);
+
+ return new_ir_seq(ctx, startseqs, new_ir_seq(ctx, startcaseseqs, build_ir_stmt(ctx, ast->next)));
+} // build_ir_switch
+
+static MOJOSHADER_irExpression *build_ir_increxpr(Context *ctx, const MOJOSHADER_astDataType *_dt,
+ const int val)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, _dt);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ MOJOSHADER_irConstant *retval = (MOJOSHADER_irConstant *) new_ir_constant(ctx, type, elems);
+ int i;
+
+ switch (type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ for (i = 0; i < elems; i++)
+ retval->value.ival[i] = (int) val;
+ break;
+
+ case MOJOSHADER_AST_DATATYPE_FLOAT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
+ case MOJOSHADER_AST_DATATYPE_HALF:
+ case MOJOSHADER_AST_DATATYPE_DOUBLE:
+ for (i = 0; i < elems; i++)
+ retval->value.fval[i] = (float) val;
+ break;
+
+ default:
+ assert(0 && "Semantic analysis should have caught this!");
+ } // switch
+
+ return (MOJOSHADER_irExpression *) retval;
+} // build_ir_increxpr
+
+static MOJOSHADER_irExpression *build_ir_preincdec(Context *ctx, MOJOSHADER_astExpressionUnary *ast, const MOJOSHADER_irBinOpType binop)
+{
+ /* The gist...
+ move expr, expr + 1
+ return expr
+ */
+ // !!! FIXME: can you writemask an increment operator?
+ MOJOSHADER_irExpression *constant = build_ir_increxpr(ctx, ast->datatype, 1);
+ return new_ir_eseq(ctx,
+ new_ir_move(ctx,
+ build_ir_expr(ctx, ast->operand),
+ new_ir_binop(ctx, binop, build_ir_expr(ctx, ast->operand), constant), -1),
+ build_ir_expr(ctx, ast->operand));
+} // build_ir_preincdec
+
+static MOJOSHADER_irExpression *build_ir_postincdec(Context *ctx, MOJOSHADER_astExpressionUnary *ast, const MOJOSHADER_irBinOpType binop)
+{
+ /* The gist...
+ move tmp, expr
+ move expr, expr + 1
+ return tmp
+ */
+
+ // !!! FIXME: can you writemask an increment operator?
+ MOJOSHADER_irExpression *constant = build_ir_increxpr(ctx, ast->datatype, 1);
+ const int tmp = generate_ir_temp(ctx);
+ return new_ir_eseq(ctx,
+ new_ir_seq(ctx,
+ new_ir_move(ctx, new_ir_temp(ctx, tmp, constant->info.type, constant->info.elements), build_ir_expr(ctx, ast->operand), -1),
+ new_ir_move(ctx, build_ir_expr(ctx, ast->operand),
+ new_ir_binop(ctx, binop, build_ir_expr(ctx, ast->operand), constant), -1)),
+ new_ir_temp(ctx, tmp, constant->info.type, constant->info.elements));
+} // build_ir_postincdec
+
+static MOJOSHADER_irExpression *build_ir_convert(Context *ctx, const MOJOSHADER_astExpressionCast *ast)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ return new_ir_convert(ctx, build_ir_expr(ctx, ast->operand), type, elems);
+} // build_ir_convert
+
+static MOJOSHADER_irExprList *build_ir_exprlist(Context *ctx, MOJOSHADER_astArguments *args)
+{
+ MOJOSHADER_irExprList *retval = NULL;
+ MOJOSHADER_irExprList *prev = NULL;
+
+ while (args != NULL)
+ {
+ assert((retval && prev) || ((!retval) && (!prev)));
+
+ MOJOSHADER_irExprList *item = new_ir_exprlist(ctx, build_ir_expr(ctx, args->argument));
+ if (prev == NULL)
+ prev = retval = item;
+ else
+ prev->next = item;
+
+ args = args->next;
+ } // while
+
+ return retval;
+} // build_ir_exprlist
+
+static MOJOSHADER_irExpression *build_ir_constructor(Context *ctx, const MOJOSHADER_astExpressionConstructor *ast)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ assert(elems <= 16); // just in case (matrix4x4 constructor is largest).
+ return new_ir_construct(ctx, build_ir_exprlist(ctx, ast->args), type, elems);
+} // build_ir_constructor
+
+static MOJOSHADER_irExpression *build_ir_call(Context *ctx, const MOJOSHADER_astExpressionCallFunction *ast)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ return new_ir_call(ctx, ast->identifier->index, build_ir_exprlist(ctx, ast->args), type, elems);
+} // build_ir_call
+
+static char swiz_to_channel(const char swiz)
+{
+ if ((swiz == 'r') || (swiz == 'x')) return 0;
+ if ((swiz == 'g') || (swiz == 'y')) return 1;
+ if ((swiz == 'b') || (swiz == 'z')) return 2;
+ if ((swiz == 'a') || (swiz == 'w')) return 3;
+ assert(0 && "Should have been caught by semantic analysis.");
+ return 0;
+} // swiz_to_channel
+
+static MOJOSHADER_irExpression *build_ir_swizzle(Context *ctx, const MOJOSHADER_astExpressionDerefStruct *ast)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ char chans[4] = { 0, 0, 0, 0 };
+ const char *swizstr = ast->member;
+ int i;
+
+ for (i = 0; swizstr[i]; i++)
+ chans[i] = swiz_to_channel(swizstr[i]);
+
+ return new_ir_swizzle(ctx, build_ir_expr(ctx, ast->identifier), chans, type, elems);
+} // build_ir_swizzle
+
+static MOJOSHADER_irExpression *build_ir_identifier(Context *ctx, const MOJOSHADER_astExpressionIdentifier *ast)
+{
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ return new_ir_memory(ctx, ast->index, type, elems);
+} // build_ir_identifier
+
+static MOJOSHADER_irExpression *build_ir_derefstruct(Context *ctx, const MOJOSHADER_astExpressionDerefStruct *ast)
+{
+ // There are only three possible IR nodes that contain a struct:
+ // an irTemp, an irMemory, or an irESeq that results in a temp or memory.
+ // As such, we figure out which it is, and offset appropriately for the
+ // member.
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ MOJOSHADER_irExpression *expr = build_ir_expr(ctx, ast->identifier);
+ MOJOSHADER_irExpression *finalexpr = expr;
+
+ assert(!ast->isswizzle);
+
+ while (finalexpr->ir.type == MOJOSHADER_IR_ESEQ)
+ finalexpr = finalexpr->eseq.expr;
+
+ if (finalexpr->ir.type == MOJOSHADER_IR_TEMP)
+ finalexpr->temp.index += ast->member_index;
+ else if (finalexpr->ir.type == MOJOSHADER_IR_MEMORY)
+ finalexpr->memory.index += ast->member_index;
+ else
+ assert(0 && "Unexpected condition");
+
+ // Replace the struct type with the type of the member.
+ expr->info.type = type;
+ expr->info.elements = elems;
+
+ return expr;
+} // build_ir_derefstruct
+
+static MOJOSHADER_irExpression *build_ir_derefarray(Context *ctx, const MOJOSHADER_astExpressionBinary *ast)
+{
+ // In most compilers, arrays dither down to offsets into memory, but
+ // they're somewhat special in D3D, since they might have to deal with
+ // vectors, etc...so we keep them as first-class citizens of the IR,
+ // and let the optimizer/codegen sort it out.
+ // !!! FIXME: this might be the wrong move. Maybe remove this IR node type?
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+
+ // !!! FIXME: Array dereference of a vector can become a simple swizzle operation, if we have a constant index.
+ // !!! FIXME: Matrix dereference of a vector can become a simple reference to a temp/memory, if we have a constant index.
+ return new_ir_array(ctx, build_ir_expr(ctx, ast->left), build_ir_expr(ctx, ast->right), type, elems);
+} // build_ir_derefarray
+
+static MOJOSHADER_irExpression *build_ir_assign_binop(Context *ctx,
+ const MOJOSHADER_irBinOpType op,
+ const MOJOSHADER_astExpressionBinary *ast)
+{
+ MOJOSHADER_irExpression *lvalue = build_ir_expr(ctx, ast->left);
+ MOJOSHADER_irExpression *rvalue = build_ir_expr(ctx, ast->right);
+ const MOJOSHADER_astDataTypeType type = lvalue->info.type;
+ const int elems = lvalue->info.elements;
+ const int tmp = generate_ir_temp(ctx);
+
+ // Semantic analysis should have inserted casts if necessary.
+ assert(type == rvalue->info.type);
+ assert(elems == rvalue->info.elements);
+
+ // The destination must eventually be lvalue, which means memory or temp.
+ MOJOSHADER_irExpression *dst = lvalue;
+ while (dst->ir.type == MOJOSHADER_IR_ESEQ)
+ dst = dst->eseq.expr;
+
+ if (dst->ir.type == MOJOSHADER_IR_TEMP)
+ dst = new_ir_temp(ctx, dst->temp.index, dst->info.type, dst->info.elements);
+ else if (dst->ir.type == MOJOSHADER_IR_MEMORY)
+ dst = new_ir_memory(ctx, dst->memory.index, dst->info.type, dst->info.elements);
+ else
+ assert(0 && "Unexpected condition");
+
+ // !!! FIXME: write masking!
+ return new_ir_eseq(ctx,
+ new_ir_seq(ctx,
+ new_ir_move(ctx, new_ir_temp(ctx, tmp, type, elems), new_ir_binop(ctx, op, lvalue, rvalue), -1),
+ new_ir_move(ctx, dst, new_ir_temp(ctx, tmp, type, elems), -1)),
+ new_ir_temp(ctx, tmp, type, elems));
+} // build_ir_assign_binop
+
+static MOJOSHADER_irExpression *build_ir_assign(Context *ctx,
+ const MOJOSHADER_astExpressionBinary *ast)
+{
+ MOJOSHADER_irExpression *lvalue = build_ir_expr(ctx, ast->left);
+ MOJOSHADER_irExpression *rvalue = build_ir_expr(ctx, ast->right);
+ const MOJOSHADER_astDataTypeType type = lvalue->info.type;
+ const int elems = lvalue->info.elements;
+ const int tmp = generate_ir_temp(ctx);
+
+ // Semantic analysis should have inserted casts if necessary.
+ assert(type == rvalue->info.type);
+ assert(elems == rvalue->info.elements);
+
+ // !!! FIXME: write masking!
+ // !!! FIXME: whole array/struct assignments need to become a sequence of moves.
+ return new_ir_eseq(ctx,
+ new_ir_seq(ctx,
+ new_ir_move(ctx, new_ir_temp(ctx, tmp, type, elems), rvalue, -1),
+ new_ir_move(ctx, lvalue, new_ir_temp(ctx, tmp, type, elems), -1)),
+ new_ir_temp(ctx, tmp, type, elems));
+} // build_ir_assign
+
+
+// The AST must be perfect and normalized and sane here. If there are any
+// strange corner cases, you should strive to handle them in semantic
+// analysis, so conversion to IR can proceed with a minimum of drama.
+static void *build_ir_internal(Context *ctx, void *_ast);
+static inline MOJOSHADER_irNode *build_ir(Context *ctx, void *_ast)
+{
+ return (MOJOSHADER_irNode *) build_ir_internal(ctx, _ast);
+} // build_ir
+
+static void *build_ir_internal(Context *ctx, void *_ast)
+{
+ if ((_ast == NULL) || (ctx->out_of_memory))
+ return NULL;
+
+ MOJOSHADER_astNode *ast = (MOJOSHADER_astNode *) _ast;
+
+ // upkeep so we report correct error locations...
+ ctx->sourcefile = ast->ast.filename;
+ ctx->sourceline = ast->ast.line;
+
+ switch (ast->ast.type)
+ {
+ case MOJOSHADER_AST_OP_PREINCREMENT: // !!! FIXME: sequence points?
+ return build_ir_preincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_ADD);
+
+ case MOJOSHADER_AST_OP_POSTINCREMENT: // !!! FIXME: sequence points?
+ return build_ir_postincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_ADD);
+
+ case MOJOSHADER_AST_OP_PREDECREMENT: // !!! FIXME: sequence points?
+ return build_ir_preincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_SUBTRACT);
+
+ case MOJOSHADER_AST_OP_POSTDECREMENT: // !!! FIXME: sequence points?
+ return build_ir_postincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_SUBTRACT);
+
+ case MOJOSHADER_AST_OP_COMPLEMENT:
+ return NEW_IR_BINOP(XOR, build_ir_expr(ctx, ast->unary.operand),
+ new_ir_constint(ctx, 0xFFFFFFFF));
+
+ case MOJOSHADER_AST_OP_NEGATE: // !!! FIXME: -0.0f != +0.0f
+ return NEW_IR_BINOP(SUBTRACT, build_ir_increxpr(ctx, ast->unary.datatype, -1),
+ build_ir_expr(ctx, ast->unary.operand));
+
+ case MOJOSHADER_AST_OP_NOT: // operand must be bool here!
+ assert(ast->unary.operand->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+ return NEW_IR_BINOP(XOR, build_ir_expr(ctx, ast->unary.operand),
+ new_ir_constint(ctx, 1));
+
+ case MOJOSHADER_AST_OP_DEREF_ARRAY:
+ return build_ir_derefarray(ctx, &ast->binary);
+
+ case MOJOSHADER_AST_OP_DEREF_STRUCT:
+ if (ast->derefstruct.isswizzle)
+ return build_ir_swizzle(ctx, &ast->derefstruct);
+ return build_ir_derefstruct(ctx, &ast->derefstruct);
+
+ case MOJOSHADER_AST_OP_COMMA:
+ // evaluate and throw away left, return right.
+ return new_ir_eseq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->binary.left)),
+ build_ir_expr(ctx, ast->binary.right));
+
+ case MOJOSHADER_AST_OP_LESSTHAN: return EASY_IR_COMPARE(LT);
+ case MOJOSHADER_AST_OP_GREATERTHAN: return EASY_IR_COMPARE(GT);
+ case MOJOSHADER_AST_OP_LESSTHANOREQUAL: return EASY_IR_COMPARE(LEQ);
+ case MOJOSHADER_AST_OP_GREATERTHANOREQUAL: return EASY_IR_COMPARE(GEQ);
+ case MOJOSHADER_AST_OP_NOTEQUAL: return EASY_IR_COMPARE(NEQ);
+ case MOJOSHADER_AST_OP_EQUAL: return EASY_IR_COMPARE(EQL);
+
+ case MOJOSHADER_AST_OP_MULTIPLY: return EASY_IR_BINOP(MULTIPLY);
+ case MOJOSHADER_AST_OP_DIVIDE: return EASY_IR_BINOP(DIVIDE);
+ case MOJOSHADER_AST_OP_MODULO: return EASY_IR_BINOP(MODULO);
+ case MOJOSHADER_AST_OP_ADD: return EASY_IR_BINOP(ADD);
+ case MOJOSHADER_AST_OP_SUBTRACT: return EASY_IR_BINOP(SUBTRACT);
+ case MOJOSHADER_AST_OP_LSHIFT: return EASY_IR_BINOP(LSHIFT);
+ case MOJOSHADER_AST_OP_RSHIFT: return EASY_IR_BINOP(RSHIFT);
+ case MOJOSHADER_AST_OP_BINARYAND: return EASY_IR_BINOP(AND);
+ case MOJOSHADER_AST_OP_BINARYXOR: return EASY_IR_BINOP(XOR);
+ case MOJOSHADER_AST_OP_BINARYOR: return EASY_IR_BINOP(OR);
+
+ case MOJOSHADER_AST_OP_LOGICALAND:
+ return build_ir_logical_and(ctx, &ast->binary);
+
+ case MOJOSHADER_AST_OP_LOGICALOR:
+ return build_ir_logical_or(ctx, &ast->binary);
+
+ case MOJOSHADER_AST_OP_ASSIGN:
+ return build_ir_assign(ctx, &ast->binary);
+
+ case MOJOSHADER_AST_OP_MULASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_MULTIPLY, &ast->binary);
+ case MOJOSHADER_AST_OP_DIVASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_DIVIDE, &ast->binary);
+ case MOJOSHADER_AST_OP_MODASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_MODULO, &ast->binary);
+ case MOJOSHADER_AST_OP_ADDASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_ADD, &ast->binary);
+ case MOJOSHADER_AST_OP_SUBASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_SUBTRACT, &ast->binary);
+ case MOJOSHADER_AST_OP_LSHIFTASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_LSHIFT, &ast->binary);
+ case MOJOSHADER_AST_OP_RSHIFTASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_RSHIFT, &ast->binary);
+ case MOJOSHADER_AST_OP_ANDASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_AND, &ast->binary);
+ case MOJOSHADER_AST_OP_XORASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_XOR, &ast->binary);
+ case MOJOSHADER_AST_OP_ORASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_OR, &ast->binary);
+
+ case MOJOSHADER_AST_OP_CONDITIONAL:
+ assert(ast->binary.left->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
+ return build_ir_compare(ctx, MOJOSHADER_IR_COND_EQL,
+ build_ir_expr(ctx, ast->ternary.left),
+ new_ir_constbool(ctx, 1),
+ build_ir_expr(ctx, ast->ternary.center),
+ build_ir_expr(ctx, ast->ternary.right));
+
+ case MOJOSHADER_AST_OP_IDENTIFIER:
+ return build_ir_identifier(ctx, &ast->identifier);
+
+ case MOJOSHADER_AST_OP_INT_LITERAL:
+ return new_ir_constint(ctx, ast->intliteral.value);
+
+ case MOJOSHADER_AST_OP_FLOAT_LITERAL:
+ return new_ir_constfloat(ctx, ast->floatliteral.value);
+
+ case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
+ return new_ir_constbool(ctx, ast->boolliteral.value);
+
+ case MOJOSHADER_AST_OP_CALLFUNC:
+ return build_ir_call(ctx, &ast->callfunc);
+
+ case MOJOSHADER_AST_OP_CONSTRUCTOR:
+ return build_ir_constructor(ctx, &ast->constructor);
+
+ case MOJOSHADER_AST_OP_CAST:
+ return build_ir_convert(ctx, &ast->cast);
+
+ case MOJOSHADER_AST_STATEMENT_BREAK:
+ {
+ const LoopLabels *labels = ctx->ir_loop;
+ assert(labels != NULL); // semantic analysis should catch this.
+ return new_ir_jump(ctx, labels->end);
+ } // case
+
+ case MOJOSHADER_AST_STATEMENT_CONTINUE:
+ {
+ const LoopLabels *labels = ctx->ir_loop;
+ assert(labels != NULL); // semantic analysis should catch this.
+ return new_ir_jump(ctx, labels->start);
+ } // case
+
+ case MOJOSHADER_AST_STATEMENT_DISCARD:
+ return new_ir_seq(ctx, new_ir_discard(ctx), build_ir_stmt(ctx, ast->discardstmt.next));
+
+ case MOJOSHADER_AST_STATEMENT_EMPTY:
+ return build_ir(ctx, ast->stmt.next); // skip it, do next thing.
+
+ case MOJOSHADER_AST_STATEMENT_EXPRESSION:
+ return new_ir_seq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->exprstmt.expr)), build_ir_stmt(ctx, ast->exprstmt.next));
+
+ case MOJOSHADER_AST_STATEMENT_IF:
+ return build_ir_ifstmt(ctx, &ast->ifstmt);
+
+ case MOJOSHADER_AST_STATEMENT_TYPEDEF: // ignore this, move on.
+ return build_ir(ctx, ast->typedefstmt.next);
+
+ case MOJOSHADER_AST_STATEMENT_SWITCH:
+ return build_ir_switch(ctx, &ast->switchstmt);
+
+ case MOJOSHADER_AST_STATEMENT_STRUCT: // ignore this, move on.
+ return build_ir(ctx, ast->structstmt.next);
+
+ case MOJOSHADER_AST_STATEMENT_VARDECL: // ignore this, move on.
+ return build_ir(ctx, ast->vardeclstmt.next);
+
+ case MOJOSHADER_AST_STATEMENT_BLOCK:
+ return new_ir_seq(ctx, build_ir_stmt(ctx, ast->blockstmt.statements), build_ir_stmt(ctx, ast->blockstmt.next));
+
+ case MOJOSHADER_AST_STATEMENT_FOR:
+ return build_ir_forstmt(ctx, &ast->forstmt);
+
+ case MOJOSHADER_AST_STATEMENT_DO:
+ return build_ir_dostmt(ctx, &ast->dostmt);
+
+ case MOJOSHADER_AST_STATEMENT_WHILE:
+ return build_ir_whilestmt(ctx, &ast->whilestmt);
+
+ case MOJOSHADER_AST_STATEMENT_RETURN:
+ {
+ const int label = ctx->ir_end;
+ assert(label >= 0); // parser should have caught this!
+ MOJOSHADER_irStatement *retval = NULL;
+ if (ast->returnstmt.expr != NULL)
+ {
+ // !!! FIXME: whole array/struct returns need to move more into the temp.
+ const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->returnstmt.expr->datatype);
+ const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
+ const int elems = datatype_elems(ctx, dt);
+ assert(ctx->ir_ret >= 0);
+ retval = new_ir_move(ctx, new_ir_temp(ctx, ctx->ir_ret, type, elems), build_ir_expr(ctx, ast->returnstmt.expr), -1);
+ } // if
+ return new_ir_seq(ctx, retval, new_ir_jump(ctx, label));
+ } // case
+
+ case MOJOSHADER_AST_COMPUNIT_TYPEDEF:
+ case MOJOSHADER_AST_COMPUNIT_STRUCT:
+ case MOJOSHADER_AST_COMPUNIT_VARIABLE:
+ case MOJOSHADER_AST_COMPUNIT_FUNCTION:
+ case MOJOSHADER_AST_ARGUMENTS:
+ case MOJOSHADER_AST_OP_STRING_LITERAL:
+ case MOJOSHADER_AST_SWITCH_CASE:
+ case MOJOSHADER_AST_SCALAR_OR_ARRAY:
+ case MOJOSHADER_AST_TYPEDEF:
+ case MOJOSHADER_AST_FUNCTION_PARAMS:
+ case MOJOSHADER_AST_FUNCTION_SIGNATURE:
+ case MOJOSHADER_AST_STRUCT_DECLARATION:
+ case MOJOSHADER_AST_STRUCT_MEMBER:
+ case MOJOSHADER_AST_VARIABLE_DECLARATION:
+ case MOJOSHADER_AST_ANNOTATION:
+ case MOJOSHADER_AST_PACK_OFFSET:
+ case MOJOSHADER_AST_VARIABLE_LOWLEVEL:
+ assert(0 && "Shouldn't hit this in build_ir.");
+ return NULL;
+
+ default:
+ assert(0 && "unexpected type");
+ return NULL;
+ } // switch
+} // build_ir
+
+static void print_ir(FILE *io, unsigned int depth, void *_ir)
+{
+ MOJOSHADER_irNode *ir = (MOJOSHADER_irNode *) _ir;
+ if (ir == NULL)
+ return;
+
+ const char *fname = strrchr(ir->ir.filename, '/');
+ if (fname != NULL)
+ fname++;
+ else
+ {
+ fname = strrchr(ir->ir.filename, '\\');
+ if (fname != NULL)
+ fname++;
+ else
+ fname = ir->ir.filename;
+ } // else
+
+ int i;
+ for (i = 0; i < depth; i++)
+ fprintf(io, " ");
+ depth++;
+
+ fprintf(io, "[ %s:%d ", fname, ir->ir.line);
+
+ switch (ir->ir.type)
+ {
+ case MOJOSHADER_IR_LABEL:
+ fprintf(io, "LABEL %d ]\n", ir->stmt.label.index);
+ break;
+
+ case MOJOSHADER_IR_CONSTANT:
+ fprintf(io, "CONSTANT ");
+ switch (ir->expr.constant.info.type)
+ {
+ case MOJOSHADER_AST_DATATYPE_BOOL:
+ case MOJOSHADER_AST_DATATYPE_INT:
+ case MOJOSHADER_AST_DATATYPE_UINT:
+ for (i = 0; i < ir->expr.constant.info.elements-1; i++)
+ fprintf(io, "%d, ", ir->expr.constant.value.ival[i]);
+ if (ir->expr.constant.info.elements > 0)
+ fprintf(io, "%d", ir->expr.constant.value.ival[i]);
+ break;
+
+ case MOJOSHADER_AST_DATATYPE_FLOAT:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
+ case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
+ case MOJOSHADER_AST_DATATYPE_HALF:
+ case MOJOSHADER_AST_DATATYPE_DOUBLE:
+ for (i = 0; i < ir->expr.constant.info.elements-1; i++)
+ fprintf(io, "%ff, ", ir->expr.constant.value.fval[i]);
+ if (ir->expr.constant.info.elements > 0)
+ fprintf(io, "%ff", ir->expr.constant.value.fval[i]);
+ break;
+
+ default: assert(0 && "shouldn't happen");
+ } // switch
+ fprintf(io, " ]\n");
+ break;
+
+ case MOJOSHADER_IR_TEMP:
+ fprintf(io, "TEMP %d ]\n", ir->expr.temp.index);
+ break;
+
+ case MOJOSHADER_IR_DISCARD:
+ fprintf(io, "DISCARD ]\n");
+ break;
+
+ case MOJOSHADER_IR_SWIZZLE:
+ fprintf(io, "SWIZZLE");
+ for (i = 0; i < ir->expr.swizzle.info.elements-1; i++)
+ fprintf(io, " %d", (int) ir->expr.swizzle.channels[i]);
+ fprintf(io, " ]\n");
+ print_ir(io, depth, ir->expr.swizzle.expr);
+ break;
+
+ case MOJOSHADER_IR_CONSTRUCT:
+ fprintf(io, "CONSTRUCT ]\n");
+ print_ir(io, depth, ir->expr.construct.args);
+ break;
+
+ case MOJOSHADER_IR_CONVERT:
+ fprintf(io, "CONVERT ]\n");
+ print_ir(io, depth, ir->expr.convert.expr);
+ break;
+
+ case MOJOSHADER_IR_BINOP:
+ fprintf(io, "BINOP ");
+ switch (ir->expr.binop.op)
+ {
+ #define PRINT_IR_BINOP(x) \
+ case MOJOSHADER_IR_BINOP_##x: fprintf(io, #x); break;
+ PRINT_IR_BINOP(ADD)
+ PRINT_IR_BINOP(SUBTRACT)
+ PRINT_IR_BINOP(MULTIPLY)
+ PRINT_IR_BINOP(DIVIDE)
+ PRINT_IR_BINOP(MODULO)
+ PRINT_IR_BINOP(AND)
+ PRINT_IR_BINOP(OR)
+ PRINT_IR_BINOP(XOR)
+ PRINT_IR_BINOP(LSHIFT)
+ PRINT_IR_BINOP(RSHIFT)
+ PRINT_IR_BINOP(UNKNOWN)
+ #undef PRINT_IR_BINOP
+ default: assert(0 && "unexpected case"); break;
+ } // switch
+ fprintf(io, " ]\n");
+ print_ir(io, depth, ir->expr.binop.left);
+ print_ir(io, depth, ir->expr.binop.right);
+ break;
+
+ case MOJOSHADER_IR_MEMORY:
+ fprintf(io, "MEMORY %d ]\n", ir->expr.memory.index);
+ break;
+
+ case MOJOSHADER_IR_CALL:
+ fprintf(io, "CALL %d ]\n", ir->expr.call.index);
+ print_ir(io, depth, ir->expr.call.args);
+ break;
+
+ case MOJOSHADER_IR_ESEQ:
+ fprintf(io, "ESEQ ]\n");
+ print_ir(io, depth, ir->expr.eseq.stmt);
+ break;
+
+ case MOJOSHADER_IR_ARRAY:
+ fprintf(io, "ARRAY ]\n");
+ print_ir(io, depth, ir->expr.array.array);
+ print_ir(io, depth, ir->expr.array.element);
+ break;
+
+ case MOJOSHADER_IR_MOVE:
+ fprintf(io, "MOVE ]\n");
+ print_ir(io, depth, ir->stmt.move.dst);
+ print_ir(io, depth, ir->stmt.move.src);
+ break;
+
+ case MOJOSHADER_IR_EXPR_STMT:
+ fprintf(io, "EXPRSTMT ]\n");
+ print_ir(io, depth, ir->stmt.expr.expr);
+ break;
+
+ case MOJOSHADER_IR_JUMP:
+ fprintf(io, "JUMP %d ]\n", ir->stmt.jump.label);
+ break;
+
+ case MOJOSHADER_IR_CJUMP:
+ fprintf(io, "CJUMP ");
+ switch (ir->stmt.cjump.cond)
+ {
+ #define PRINT_IR_COND(x) \
+ case MOJOSHADER_IR_COND_##x: fprintf(io, #x); break;
+ PRINT_IR_COND(EQL)
+ PRINT_IR_COND(NEQ)
+ PRINT_IR_COND(LT)
+ PRINT_IR_COND(GT)
+ PRINT_IR_COND(LEQ)
+ PRINT_IR_COND(GEQ)
+ PRINT_IR_COND(UNKNOWN)
+ #undef PRINT_IR_COND
+ default: assert(0 && "unexpected case"); break;
+ } // switch
+ fprintf(io, " %d %d ]\n", ir->stmt.cjump.iftrue, ir->stmt.cjump.iffalse);
+ print_ir(io, depth, ir->stmt.cjump.left);
+ print_ir(io, depth, ir->stmt.cjump.right);
+ break;
+
+ case MOJOSHADER_IR_SEQ:
+ fprintf(io, "SEQ ]\n");
+ print_ir(io, depth, ir->stmt.seq.first);
+ print_ir(io, depth, ir->stmt.seq.next); // !!! FIXME: don't recurse?
+ break;
+
+ case MOJOSHADER_IR_EXPRLIST:
+ fprintf(io, "EXPRLIST ]\n");
+ print_ir(io, depth, ir->misc.exprlist.expr);
+ print_ir(io, depth, ir->misc.exprlist.next); // !!! FIXME: don't recurse?
+ break;
+
+ default: assert(0 && "unexpected IR node"); break;
+ } // switch
+} // print_ir
+
+static void print_whole_ir(Context *ctx, FILE *io)
+{
+ if (ctx->ir != NULL)
+ {
+ int i;
+ for (i = 0; i <= ctx->user_func_index; i++)
+ {
+ printf("[FUNCTION %d ]\n", i);
+ print_ir(io, 1, ctx->ir[i]);
+ } // for
+ } // if
+} // print_whole_ir
+
+static void delete_ir(Context *ctx, void *_ir)
+{
+ MOJOSHADER_irNode *ir = (MOJOSHADER_irNode *) _ir;
+ if (ir == NULL)
+ return;
+
+ switch (ir->ir.type)
+ {
+ case MOJOSHADER_IR_JUMP:
+ case MOJOSHADER_IR_LABEL:
+ case MOJOSHADER_IR_CONSTANT:
+ case MOJOSHADER_IR_TEMP:
+ case MOJOSHADER_IR_DISCARD:
+ case MOJOSHADER_IR_MEMORY:
+ break; // nothing extra to free here.
+
+ case MOJOSHADER_IR_BINOP:
+ delete_ir(ctx, ir->expr.binop.left);
+ delete_ir(ctx, ir->expr.binop.right);
+ break;
+
+ case MOJOSHADER_IR_CALL:
+ delete_ir(ctx, ir->expr.call.args);
+ break;
+
+ case MOJOSHADER_IR_ESEQ:
+ delete_ir(ctx, ir->expr.eseq.stmt);
+ delete_ir(ctx, ir->expr.eseq.expr);
+ break;
+
+ case MOJOSHADER_IR_ARRAY:
+ delete_ir(ctx, ir->expr.array.array);
+ delete_ir(ctx, ir->expr.array.element);
+ break;
+
+ case MOJOSHADER_IR_MOVE:
+ delete_ir(ctx, ir->stmt.move.dst);
+ delete_ir(ctx, ir->stmt.move.src);
+ break;
+
+ case MOJOSHADER_IR_EXPR_STMT:
+ delete_ir(ctx, ir->stmt.expr.expr);
+ break;
+
+ case MOJOSHADER_IR_CJUMP:
+ delete_ir(ctx, ir->stmt.cjump.left);
+ delete_ir(ctx, ir->stmt.cjump.right);
+ break;
+
+ case MOJOSHADER_IR_SEQ:
+ delete_ir(ctx, ir->stmt.seq.first);
+ delete_ir(ctx, ir->stmt.seq.next); // !!! FIXME: don't recurse?
+ break;
+
+ case MOJOSHADER_IR_EXPRLIST:
+ delete_ir(ctx, ir->misc.exprlist.expr);
+ delete_ir(ctx, ir->misc.exprlist.next); // !!! FIXME: don't recurse?
+ break;
+
+ case MOJOSHADER_IR_SWIZZLE:
+ delete_ir(ctx, ir->expr.swizzle.expr);
+ break;
+
+ case MOJOSHADER_IR_CONSTRUCT:
+ delete_ir(ctx, ir->expr.construct.args);
+ break;
+
+ case MOJOSHADER_IR_CONVERT:
+ delete_ir(ctx, ir->expr.convert.expr);
+ break;
+
+ default: assert(0 && "unexpected IR node"); break;
+ } // switch
+
+ Free(ctx, ir);
+} // delete_ir
+
+static void intermediate_representation(Context *ctx)
+{
+ const MOJOSHADER_astCompilationUnit *ast = NULL;
+ const MOJOSHADER_astCompilationUnitFunction *astfn = NULL;
+ const size_t arraylen = (ctx->user_func_index+1) * sizeof (MOJOSHADER_irStatement *);
+
+ ctx->ir = Malloc(ctx, arraylen);
+ if (ctx->ir == NULL)
+ return;
+ memset(ctx->ir, '\0', arraylen);
+
+ ctx->ir_end = -1;
+ ctx->ir_ret = -1;
+
+ for (ast = &ctx->ast->compunit; ast != NULL; ast = ast->next)
+ {
+ assert(ast->ast.type > MOJOSHADER_AST_COMPUNIT_START_RANGE);
+ assert(ast->ast.type < MOJOSHADER_AST_COMPUNIT_END_RANGE);
+ if (ast->ast.type != MOJOSHADER_AST_COMPUNIT_FUNCTION)
+ continue; // only care about functions right now.
+
+ astfn = (MOJOSHADER_astCompilationUnitFunction *) ast;
+ if (astfn->definition == NULL) // just a predeclare; skip.
+ continue;
+
+ assert(ctx->ir_loop == NULL); // parser should have caught this!
+ assert(ctx->ir_end < 0); // parser should have caught this!
+ assert(ctx->ir_ret < 0); // parser should have caught this!
+ const int start = generate_ir_label(ctx); // !!! FIXME: store somewhere.
+ const int end = generate_ir_label(ctx);
+ ctx->ir_end = end;
+
+ if (astfn->declaration->datatype != NULL)
+ ctx->ir_ret = generate_ir_temp(ctx);
+
+ MOJOSHADER_irStatement *funcseq = new_ir_seq(ctx, new_ir_label(ctx, start), build_ir_stmt(ctx, astfn->definition));
+ funcseq = new_ir_seq(ctx, funcseq, new_ir_label(ctx, end));
+ assert(ctx->ir_loop == NULL); // parser should have caught this!
+ ctx->ir_end = -1;
+ ctx->ir_ret = -1;
+
+ assert(astfn->index <= ctx->user_func_index);
+ assert(ctx->ir[astfn->index] == NULL);
+ ctx->ir[astfn->index] = funcseq;
+ } // for
+
+ print_whole_ir(ctx, stdout);
+
+ // done with the AST, nuke it.
+ // !!! FIXME: we're going to need CTAB data from this at some point.
+ delete_compilation_unit(ctx, (MOJOSHADER_astCompilationUnit *) ctx->ast);
+ ctx->ast = NULL;
+} // intermediate_representation
+
+
+
+static MOJOSHADER_astData MOJOSHADER_out_of_mem_ast_data = {
+ 1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0
+};
+
+
+// !!! FIXME: cut and paste from assembler.
+static const MOJOSHADER_astData *build_failed_ast(Context *ctx)
+{
+ assert(isfail(ctx));
+
+ if (ctx->out_of_memory)
+ return &MOJOSHADER_out_of_mem_ast_data;
+
+ MOJOSHADER_astData *retval = NULL;
+ retval = (MOJOSHADER_astData *) Malloc(ctx, sizeof (MOJOSHADER_astData));
+ if (retval == NULL)
+ return &MOJOSHADER_out_of_mem_ast_data;
+
+ memset(retval, '\0', sizeof (MOJOSHADER_astData));
+ retval->source_profile = ctx->source_profile;
+ retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
+ retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
+ retval->malloc_data = ctx->malloc_data;
+ retval->error_count = errorlist_count(ctx->errors);
+ retval->errors = errorlist_flatten(ctx->errors);
+
+ if (ctx->out_of_memory)
+ {
+ Free(ctx, retval);
+ return &MOJOSHADER_out_of_mem_ast_data;
+ } // if
+
+ return retval;
+} // build_failed_ast
+
+
+static const MOJOSHADER_astData *build_astdata(Context *ctx)
+{
+ MOJOSHADER_astData *retval = NULL;
+
+ if (ctx->out_of_memory)
+ return &MOJOSHADER_out_of_mem_ast_data;
+
+ retval = (MOJOSHADER_astData *) Malloc(ctx, sizeof (MOJOSHADER_astData));
+ if (retval == NULL)
+ return &MOJOSHADER_out_of_mem_ast_data;
+
+ memset(retval, '\0', sizeof (MOJOSHADER_astData));
+ retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
+ retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
+ retval->malloc_data = ctx->malloc_data;
+
+ if (!isfail(ctx))
+ {
+ retval->source_profile = ctx->source_profile;
+ retval->ast = ctx->ast;
+ } // if
+
+ retval->error_count = errorlist_count(ctx->errors);
+ retval->errors = errorlist_flatten(ctx->errors);
+ if (ctx->out_of_memory)
+ {
+ Free(ctx, retval);
+ return &MOJOSHADER_out_of_mem_ast_data;
+ } // if
+
+ retval->opaque = ctx;
+
+ return retval;
+} // build_astdata
+
+
+static void choose_src_profile(Context *ctx, const char *srcprofile)
+{
+ ctx->source_profile = srcprofile;
+
+ #define TEST_PROFILE(x) if (strcmp(srcprofile, x) == 0) { return; }
+
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_1_1);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_2_0);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_3_0);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_1);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_2);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_3);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_4);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_2_0);
+ TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_3_0);
+
+ #undef TEST_PROFILE
+
+ fail(ctx, "Unknown profile");
+} // choose_src_profile
+
+
+static MOJOSHADER_compileData MOJOSHADER_out_of_mem_compile_data = {
+ 1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+
+// !!! FIXME: cut and paste from assembler.
+static const MOJOSHADER_compileData *build_failed_compile(Context *ctx)
+{
+ assert(isfail(ctx));
+
+ MOJOSHADER_compileData *retval = NULL;
+ retval = (MOJOSHADER_compileData *) Malloc(ctx, sizeof (MOJOSHADER_compileData));
+ if (retval == NULL)
+ return &MOJOSHADER_out_of_mem_compile_data;
+
+ memset(retval, '\0', sizeof (MOJOSHADER_compileData));
+ retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
+ retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
+ retval->malloc_data = ctx->malloc_data;
+ retval->source_profile = ctx->source_profile;
+ retval->error_count = errorlist_count(ctx->errors);
+ retval->errors = errorlist_flatten(ctx->errors);
+ retval->warning_count = errorlist_count(ctx->warnings);
+ retval->warnings = errorlist_flatten(ctx->warnings);
+
+ if (ctx->out_of_memory) // in case something failed up there.
+ {
+ MOJOSHADER_freeCompileData(retval);
+ return &MOJOSHADER_out_of_mem_compile_data;
+ } // if
+
+ return retval;
+} // build_failed_compile
+
+
+static const MOJOSHADER_compileData *build_compiledata(Context *ctx)
+{
+ assert(!isfail(ctx));
+
+ MOJOSHADER_compileData *retval = NULL;
+
+ retval = (MOJOSHADER_compileData *) Malloc(ctx, sizeof (MOJOSHADER_compileData));
+ if (retval == NULL)
+ return &MOJOSHADER_out_of_mem_compile_data;
+
+ memset(retval, '\0', sizeof (MOJOSHADER_compileData));
+ retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
+ retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
+ retval->malloc_data = ctx->malloc_data;
+ retval->source_profile = ctx->source_profile;
+
+ if (!isfail(ctx))
+ {
+ // !!! FIXME: build output and output_len here.
+ } // if
+
+ if (!isfail(ctx))
+ {
+ // !!! FIXME: build symbols and symbol_count here.
+ } // if
+
+ retval->error_count = errorlist_count(ctx->errors);
+ retval->errors = errorlist_flatten(ctx->errors);
+ retval->warning_count = errorlist_count(ctx->warnings);
+ retval->warnings = errorlist_flatten(ctx->warnings);
+
+ if (ctx->out_of_memory) // in case something failed up there.
+ {
+ MOJOSHADER_freeCompileData(retval);
+ return &MOJOSHADER_out_of_mem_compile_data;
+ } // if
+
+ return retval;
+} // build_compiledata
+
+
+// API entry point...
+
+// !!! FIXME: move this (and a lot of other things) to mojoshader_ast.c.
+const MOJOSHADER_astData *MOJOSHADER_parseAst(const char *srcprofile,
+ const char *filename, const char *source,
+ unsigned int sourcelen,
+ const MOJOSHADER_preprocessorDefine *defs,
+ unsigned int define_count,
+ MOJOSHADER_includeOpen include_open,
+ MOJOSHADER_includeClose include_close,
+ MOJOSHADER_malloc m, MOJOSHADER_free f,
+ void *d)
+{
+ const MOJOSHADER_astData *retval = NULL;
+ Context *ctx = NULL;
+
+ if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
+ return &MOJOSHADER_out_of_mem_ast_data; // supply both or neither.
+
+ ctx = build_context(m, f, d);
+ if (ctx == NULL)
+ return &MOJOSHADER_out_of_mem_ast_data;
+
+ choose_src_profile(ctx, srcprofile);
+
+ if (!isfail(ctx))
+ {
+ parse_source(ctx, filename, source, sourcelen, defs, define_count,
+ include_open, include_close);
+ } // if
+
+ if (!isfail(ctx))
+ retval = build_astdata(ctx); // ctx isn't destroyed yet!
+ else
+ {
+ retval = (MOJOSHADER_astData *) build_failed_ast(ctx);
+ destroy_context(ctx);
+ } // else
+
+ return retval;
+} // MOJOSHADER_parseAst
+
+
+void MOJOSHADER_freeAstData(const MOJOSHADER_astData *_data)
+{
+ MOJOSHADER_astData *data = (MOJOSHADER_astData *) _data;
+ if ((data == NULL) || (data == &MOJOSHADER_out_of_mem_ast_data))
+ return; // no-op.
+
+ // !!! FIXME: this needs to live for deleting the stringcache and the ast.
+ Context *ctx = (Context *) data->opaque;
+ MOJOSHADER_free f = (data->free == NULL) ? MOJOSHADER_internal_free : data->free;
+ void *d = data->malloc_data;
+ int i;
+
+ // we don't f(data->source_profile), because that's internal static data.
+
+ for (i = 0; i < data->error_count; i++)
+ {
+ f((void *) data->errors[i].error, d);
+ f((void *) data->errors[i].filename, d);
+ } // for
+ f((void *) data->errors, d);
+
+ // don't delete data->ast (it'll delete with the context).
+ f(data, d);
+
+ destroy_context(ctx); // finally safe to destroy this.
+} // MOJOSHADER_freeAstData
+
+
+const MOJOSHADER_compileData *MOJOSHADER_compile(const char *srcprofile,
+ const char *filename, const char *source,
+ unsigned int sourcelen,
+ const MOJOSHADER_preprocessorDefine *defs,
+ unsigned int define_count,
+ MOJOSHADER_includeOpen include_open,
+ MOJOSHADER_includeClose include_close,
+ MOJOSHADER_malloc m, MOJOSHADER_free f,
+ void *d)
+{
+ // !!! FIXME: cut and paste from MOJOSHADER_parseAst().
+ MOJOSHADER_compileData *retval = NULL;
+ Context *ctx = NULL;
+
+ if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
+ return &MOJOSHADER_out_of_mem_compile_data; // supply both or neither.
+
+ ctx = build_context(m, f, d);
+ if (ctx == NULL)
+ return &MOJOSHADER_out_of_mem_compile_data;
+
+ choose_src_profile(ctx, srcprofile);
+
+ if (!isfail(ctx))
+ {
+ parse_source(ctx, filename, source, sourcelen, defs, define_count,
+ include_open, include_close);
+ } // if
+
+ if (!isfail(ctx))
+ semantic_analysis(ctx);
+
+ if (!isfail(ctx))
+ intermediate_representation(ctx);
+
+ if (isfail(ctx))
+ retval = (MOJOSHADER_compileData *) build_failed_compile(ctx);
+ else
+ retval = (MOJOSHADER_compileData *) build_compiledata(ctx);
+
+ destroy_context(ctx);
+ return retval;
+} // MOJOSHADER_compile
+
+
+void MOJOSHADER_freeCompileData(const MOJOSHADER_compileData *_data)
+{
+ MOJOSHADER_compileData *data = (MOJOSHADER_compileData *) _data;
+ if ((data == NULL) || (data == &MOJOSHADER_out_of_mem_compile_data))
+ return; // no-op.
+
+ MOJOSHADER_free f = (data->free == NULL) ? MOJOSHADER_internal_free : data->free;
+ void *d = data->malloc_data;
+ int i;
+
+ // we don't f(data->source_profile), because that's internal static data.
+
+ for (i = 0; i < data->error_count; i++)
+ {
+ f((void *) data->errors[i].error, d);
+ f((void *) data->errors[i].filename, d);
+ } // for
+ f((void *) data->errors, d);
+
+ for (i = 0; i < data->warning_count; i++)
+ {
+ f((void *) data->warnings[i].error, d);
+ f((void *) data->warnings[i].filename, d);
+ } // for
+ f((void *) data->warnings, d);
+
+ for (i = 0; i < data->symbol_count; i++)
+ {
+ f((void *) data->symbols[i].name, d);
+ // !!! FIXME: this is missing stuff (including freeing substructs).
+ } // for
+ f((void *) data->symbols, d);
+
+ f((void *) data->output, d);
+ f(data, d);
+} // MOJOSHADER_freeCompileData
+
+// end of mojoshader_compiler.c ...
+