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-To use this in your project:
-
-- Add mojoshader*.c and mojoshader*.h to your project.
-- Compile mojoshader*.c
-- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
- you'll need to compile the .c files as C++ to get them to build.
-- If you don't have cmake to generate mojoshader_version.h, you can either
- add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
- your preprocessor definitions.
-
-// end of README.txt ...
-