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diff --git a/Externals/cg/2.2/include/Cg/cgGL.h b/Externals/cg/2.2/include/Cg/cgGL.h
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+/*
+ *
+ * Copyright (c) 2002-2010, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cggl_h
+#define _cggl_h
+
+#include <Cg/cg.h>
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CGGL_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CGGL_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up for either Win32 import/export/lib. */
+#ifndef CGGL_API
+# ifdef CGGL_EXPORTS
+# ifdef _WIN32
+# define CGGL_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CGGL_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CGGL_API __global
+# else
+# define CGGL_API
+# endif
+# else
+# define CGGL_API
+# endif
+#endif
+
+#ifndef CGGLENTRY
+# ifdef _WIN32
+# define CGGLENTRY __cdecl
+# else
+# define CGGLENTRY
+# endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+/*** cgGL Type Definitions ***/
+/*****************************************************************************/
+
+typedef enum
+ {
+ CG_GL_MATRIX_IDENTITY = 0,
+ CG_GL_MATRIX_TRANSPOSE = 1,
+ CG_GL_MATRIX_INVERSE = 2,
+ CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+
+ CG_GL_MODELVIEW_MATRIX,
+ CG_GL_PROJECTION_MATRIX,
+ CG_GL_TEXTURE_MATRIX,
+ CG_GL_MODELVIEW_PROJECTION_MATRIX,
+
+ CG_GL_VERTEX,
+ CG_GL_FRAGMENT,
+ CG_GL_GEOMETRY
+
+ } CGGLenum;
+
+
+#ifndef CGGL_EXPLICIT
+
+/******************************************************************************
+ *** Profile Functions
+ *****************************************************************************/
+
+CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
+
+CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
+
+CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
+CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
+CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
+
+/******************************************************************************
+ *** Program Managment Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
+CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
+CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
+CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
+
+/******************************************************************************
+ *** Parameter Managment Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param,
+ float x);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param,
+ float x,
+ float y);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param,
+ float x,
+ float y,
+ float z);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param,
+ float x,
+ float y,
+ float z,
+ float w);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param,
+ double x);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param,
+ double x,
+ double y);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param,
+ double x,
+ double y,
+ double z);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param,
+ double x,
+ double y,
+ double z,
+ double w);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param,
+ GLint fsize,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid *pointer);
+
+CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
+
+/******************************************************************************
+ *** Matrix Parameter Managment Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param,
+ const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param,
+ const float *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param,
+ const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param,
+ const float *matrix);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+
+CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param,
+ CGGLenum matrix,
+ CGGLenum transform);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param,
+ long offset,
+ long nelements,
+ const float *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param,
+ long offset,
+ long nelements,
+ const float *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param,
+ long offset,
+ long nelements,
+ const double *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param,
+ long offset,
+ long nelements,
+ const double *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param,
+ long offset,
+ long nelements,
+ float *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param,
+ long offset,
+ long nelements,
+ float *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param,
+ long offset,
+ long nelements,
+ double *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param,
+ long offset,
+ long nelements,
+ double *matrices);
+
+/******************************************************************************
+ *** Texture Parameter Managment Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
+CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
+
+CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
+
+CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
+CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext);
+
+CGGL_API void CGGLENTRY cgGLEnableProgramProfiles( CGprogram program );
+CGGL_API void CGGLENTRY cgGLDisableProgramProfiles( CGprogram program );
+
+/******************************************************************************
+ *** Misc Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetDebugMode( CGbool debug );
+
+/******************************************************************************
+ *** Buffer Functions
+ *****************************************************************************/
+
+CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
+CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CGGL_APIENTRY_DEFINED
+# undef CGGL_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CGGL_WINGDIAPI_DEFINED
+# undef CGGL_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif