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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SCENE_CONTROLLER_H
+#define SCENE_CONTROLLER_H
+
+#include "ApexController.h"
+#include "SampleManager.h"
+#include "PxPhysicsAPI.h"
+
+class CFirstPersonCamera;
+
+namespace nvidia
+{
+ namespace apex
+ {
+ class ImpactEmitterActor;
+ class ImpactEmitterAsset;
+ }
+}
+
+using namespace physx;
+using namespace nvidia;
+
+
+class SampleSceneController : public ISampleController
+{
+public:
+ SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
+ virtual ~SampleSceneController();
+
+ virtual void onSampleStart();
+
+ // commands
+ void fire(float mouseX, float mouseY);
+
+private:
+ SampleSceneController& operator= (SampleSceneController&);
+
+ ApexController& mApex;
+ CFirstPersonCamera* mCamera;
+
+ nvidia::apex::ImpactEmitterActor* mActor;
+ nvidia::apex::ImpactEmitterAsset* mAsset;
+};
+
+#endif \ No newline at end of file