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Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp deleted file mode 100644 index 6e8d3adb..00000000 --- a/APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "SampleSceneController.h" -#include "ApexRenderer.h" // for matrix conversion -#include <DirectXMath.h> -#include "XInput.h" -#include "DXUTMisc.h" -#pragma warning(push) -#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning -#include "DXUTCamera.h" -#pragma warning(pop) - -#include "PxPhysicsAPI.h" -#include "PxMath.h" - -#include "ApexResourceCallback.h" -#include "PhysXPrimitive.h" - -#include "ImpactEmitterAsset.h" -#include "ImpactEmitterActor.h" - -using namespace physx; - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) - : mApex(apex), mCamera(camera) -{ -} - -SampleSceneController::~SampleSceneController() -{ -} - -void SampleSceneController::onSampleStart() -{ - // setup camera - DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 }; - DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 }; - mCamera->SetViewParams(eyePt, lookAtPt); - mCamera->SetRotateButtons(false, false, true, false); - mCamera->SetEnablePositionMovement(true); - - // spawn mesh emitter - mAsset = (nvidia::apex::ImpactEmitterAsset *)mApex.getApexSDK()->getNamedResourceProvider()->getResource(IMPACT_EMITTER_AUTHORING_TYPE_NAME, "testImpactEmitter"); - NvParameterized::Interface *defaultActorDesc = mAsset->getDefaultActorDesc(); - NvParameterized::setParamTransform(*defaultActorDesc, "InitialPose", PxTransform(PxIdentity)); - mActor = (ImpactEmitterActor *)mAsset->createApexActor(*defaultActorDesc, *(mApex.getApexScene())); - -} - - -void SampleSceneController::fire(float mouseX, float mouseY) -{ - PxVec3 eyePos, pickDir; - mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir); - - if (pickDir.normalize() <= 0) - { - return; - } - - PxHitFlags outputFlags; - outputFlags |= PxHitFlag::ePOSITION; - outputFlags |= PxHitFlag::eDISTANCE; - PxRaycastBuffer rcBuffer; - bool collision = false; - - PxScene* scene = mApex.getApexScene()->getPhysXScene(); - scene->lockRead(__FILE__, __LINE__); - collision = scene->raycast(eyePos, pickDir, 1e6, rcBuffer, outputFlags); - scene->unlockRead(); - - uint32_t surfType = mAsset->querySetID("meshParticleEvent"); - - mActor->registerImpact(rcBuffer.block.position, pickDir, rcBuffer.block.normal, surfType); -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - |