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Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp new file mode 100644 index 00000000..306badce --- /dev/null +++ b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.cpp @@ -0,0 +1,221 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "PxPhysicsAPI.h" +#include "PxMath.h" + +#include "ApexResourceCallback.h" +#include "PhysXPrimitive.h" + +using namespace physx; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Scenes Setup +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::AssetDescription SampleSceneController::ASSETS[] = +{ + { "defaultEffectPackage", "defaultEffectPackage" }, + { "hotlava", "hotlava" }, + { "pulseblast", "pulseblast" }, + { "bigtesteffect", "bigtesteffect" }, + { "ThreeEmitterScaleTest", "ThreeEmitterScaleTest" }, + { "smoketest", "smoketest" } +}; + +int SampleSceneController::getAssetsCount() +{ + return sizeof(ASSETS) / sizeof(ASSETS[0]); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) + : mApex(apex), mCamera(camera), mDraggingActor(NULL) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // load effect package DB + loadEffectPackageDatabase(); + + // spawn actor + setCurrentAsset(0); +} + +void SampleSceneController::loadEffectPackageDatabase() +{ + NvParameterized::Interface *iface; + + ApexResourceCallback* resourceCallback = mApex.getResourceCallback(); + ModuleParticles* moduleParticles = mApex.getModuleParticles(); + + // Load the EffectPackage database + iface = resourceCallback->deserializeFromFile("EffectPackageEffectPackagesDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageDatabase(iface); + iface->destroy(); + } + + // Load the Emitter database + iface = resourceCallback->deserializeFromFile("EffectPackageEmittersDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageEmitterDatabase(iface); + iface->destroy(); + } + + // Load the FieldSampler database + iface = resourceCallback->deserializeFromFile("EffectPackageFieldSamplersDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageFieldSamplerDatabase(iface); + iface->destroy(); + } + // Load the GraphicsEffects database (IOFX) + iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsEffectsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageIOFXDatabase(iface); + iface->destroy(); + } + + // Load the GraphicsMaterials database + iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsMaterialsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageGraphicsMaterialsDatabase(iface); + iface->destroy(); + } + + // Load the Particle Simulations (IOS) database + iface = resourceCallback->deserializeFromFile("EffectPackageParticleSimulationsDatabase.apb"); + PX_ASSERT(iface); + if (iface) + { + moduleParticles->setEffectPackageIOSDatabase(iface); + iface->destroy(); + } +} + +void SampleSceneController::setCurrentAsset(int num) +{ + int assetsCount = getAssetsCount(); + num = nvidia::PxClamp(num, 0, assetsCount - 1); + + mCurrentAsset = num; + if (mActor != NULL) + { + mApex.removeActor(mActor); + mActor = NULL; + } + mActor = mApex.spawnEffectPackageActor(ASSETS[num].model); +} + +void SampleSceneController::Animate(double dt) +{ + if (mDraggingActor != NULL) + { + const float DRAGGING_FORCE_FACTOR = 10.0f; + const float DRAGGING_VELOCITY_FACTOR = 2.0f; + PxVec3 direction = (mDragAttractionPoint - mDraggingActor->getGlobalPose().transform(mDraggingActorHookLocalPoint)); + nvidia::PxVec3 force = (direction * DRAGGING_FORCE_FACTOR - DRAGGING_VELOCITY_FACTOR * mDraggingActor->getLinearVelocity()) * mDraggingActor->getMass() * dt; + physx::PxRigidBodyExt::addForceAtLocalPos(*mDraggingActor, force, mDraggingActorHookLocalPoint, physx::PxForceMode::eIMPULSE, true); + } +} + +void SampleSceneController::throwCube() +{ + PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ(); + PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ(); + PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos)); + PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>(); + + const float CUBE_SPEED = 30.0f; + PxVec3 dir = (lookAtPos - eyePos).getNormalized(); + rigidDynamic->setLinearVelocity(dir * CUBE_SPEED); +} + +void SampleSceneController::onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY) +{ + PxVec3 eyePos, pickDir; + mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir); + pickDir = pickDir.getNormalized(); + + if (touchEvent == TouchEvent::ePRESS) + { + if (pickDir.magnitude() > 0) + { + physx::PxRaycastHit hit; + physx::PxRaycastBuffer rcBuffer(&hit, 1); + bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eDYNAMIC)); + if (isHit) + { + mDragDistance = (eyePos - hit.position).magnitude(); + mDraggingActor = hit.actor->is<PxRigidDynamic>(); + mDraggingActorHookLocalPoint = mDraggingActor->getGlobalPose().getInverse().transform(hit.position); + mDraggingActor->setLinearVelocity(PxVec3(0, 0, 0)); + mDraggingActor->setAngularVelocity(PxVec3(0, 0, 0)); + } + } + } + else if (touchEvent == TouchEvent::eDRAG) + { + physx::PxRaycastHit hit; + physx::PxRaycastBuffer rcBuffer(&hit, 1); + bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eSTATIC)); + if (isHit) + { + mDragDistance = PxMin(mDragDistance, (eyePos - hit.position).magnitude()); + } + + mDragAttractionPoint = eyePos + pickDir * mDragDistance; + } + else if (touchEvent == TouchEvent::eRELEASE) + { + mDraggingActor = NULL; + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + |