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Diffstat (limited to 'APEX_1.4/samples_v2/SampleBase/shaders/mesh_particle.hlsl')
-rw-r--r--APEX_1.4/samples_v2/SampleBase/shaders/mesh_particle.hlsl53
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleBase/shaders/mesh_particle.hlsl b/APEX_1.4/samples_v2/SampleBase/shaders/mesh_particle.hlsl
new file mode 100644
index 00000000..615a1246
--- /dev/null
+++ b/APEX_1.4/samples_v2/SampleBase/shaders/mesh_particle.hlsl
@@ -0,0 +1,53 @@
+#include "common_buffers.hlsl"
+#include "lighting.hlsl"
+
+SamplerState defaultSampler : register(s0);
+Texture2D diffuseTexture : register(t0);
+
+static const float POINT_SIZE = 1.00f;
+
+struct VS_INPUT
+{
+ float3 position : POSITION0;
+ float3 normal : NORMAL;
+ float2 scale : TANGENT;
+ float2 uv : TEXCOORD0;
+ float3 instanceOffset : TEXCOORD9;
+ float3 instanceRotX : TEXCOORD10;
+ float3 instanceRotY : TEXCOORD11;
+ float3 instanceRotZ : TEXCOORD12;
+};
+
+struct VS_OUTPUT
+{
+ float4 position : SV_POSITION;
+ float4 worldPos : POSITION0;
+ float2 uv : TEXCOORD0;
+ float3 normal : NORMAL0;
+};
+
+VS_OUTPUT VS(VS_INPUT iV)
+{
+ VS_OUTPUT oV;
+
+ float4x4 modelMatrix = mul(model, float4x4(float4(iV.instanceRotX, 0), float4(iV.instanceRotY, 0), float4(iV.instanceRotZ, 0), float4(iV.instanceOffset, 1)));
+
+ float4 worldSpacePos = mul(float4(iV.position, 1.0f), modelMatrix);
+ float4 eyeSpacePos = mul(worldSpacePos, view);
+ oV.position = mul(eyeSpacePos, projection);
+
+ oV.worldPos = worldSpacePos;
+
+ oV.uv = iV.uv;
+
+ float3 worldNormal = mul(float4(iV.normal, 0.0f), modelMatrix);
+ oV.normal = worldNormal;
+
+ return oV;
+}
+
+float4 PS(VS_OUTPUT iV) : SV_Target0
+{
+ float4 textureColor = diffuseTexture.Sample(defaultSampler, iV.uv);
+ return CalcPixelLight(textureColor, iV.worldPos, iV.normal);
+} \ No newline at end of file