aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h')
-rw-r--r--APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h b/APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h
new file mode 100644
index 00000000..3094f224
--- /dev/null
+++ b/APEX_1.4/samples_v2/SampleBase/PhysXPrimitive.h
@@ -0,0 +1,54 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef PHYSX_PRIMITIVE_H
+#define PHYSX_PRIMITIVE_H
+
+#include "Utils.h"
+#include "PxPhysicsAPI.h"
+#include <DirectXMath.h>
+
+using namespace physx;
+
+class ApexRenderMaterial;
+class Mesh;
+
+class PhysXPrimitive
+{
+ public:
+ PhysXPrimitive(PxRigidActor* actor, PxVec3 scale);
+ ~PhysXPrimitive();
+
+ PxRigidActor* getActor()
+ {
+ return mActor;
+ }
+
+ void setColor(DirectX::XMFLOAT3 color)
+ {
+ mColor = color;
+ }
+ DirectX::XMFLOAT3 getColor()
+ {
+ return mColor;
+ }
+
+ PxMat44 getModelMatrix();
+
+ void render(ID3D11DeviceContext& context);
+
+ private:
+ DirectX::XMFLOAT3 mColor;
+ PxRigidActor* mActor;
+ Mesh* mMesh;
+ PxVec3 mScale;
+};
+
+#endif \ No newline at end of file