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Diffstat (limited to 'APEX_1.4/module/pxparticleios/include/ParticleIosActorCPU.h')
| -rw-r--r-- | APEX_1.4/module/pxparticleios/include/ParticleIosActorCPU.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/APEX_1.4/module/pxparticleios/include/ParticleIosActorCPU.h b/APEX_1.4/module/pxparticleios/include/ParticleIosActorCPU.h new file mode 100644 index 00000000..4f924875 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/ParticleIosActorCPU.h @@ -0,0 +1,104 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __PARTICLE_IOS_ACTOR_CPU_H__ +#define __PARTICLE_IOS_ACTOR_CPU_H__ + +#include "Apex.h" + +#include "ParticleIosActorImpl.h" +#include "ParticleIosAssetImpl.h" +#include "InstancedObjectSimulationIntl.h" +#include "ParticleIosScene.h" +#include "ApexActor.h" +#include "ApexContext.h" +#include "ApexFIFO.h" + +#include "PxTask.h" + +namespace nvidia +{ + +namespace iofx +{ +class RenderVolume; +class IofxAsset; +} + +namespace pxparticleios +{ + +class ParticleIosActorCPU : public ParticleIosActorImpl +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + ParticleIosActorCPU(ResourceList&, ParticleIosAssetImpl&, ParticleIosScene&, IofxAsset&); + ~ParticleIosActorCPU(); + + virtual PxTaskID submitTasks(PxTaskManager* tm); + virtual void setTaskDependencies(PxTaskID taskStartAfterID, PxTaskID taskFinishBeforeID); + +private: + /* Internal utility functions */ + void simulateParticles(); + + static const uint32_t HISTOGRAM_BIN_COUNT = 1024; + uint32_t computeHistogram(uint32_t dataCount, float dataMin, float dataMax, uint32_t& bound); + + /* particle data (output to the IOFX actors, and some state) */ + + struct NewParticleData + { + uint32_t destIndex; + PxVec3 position; + PxVec3 velocity; + }; + physx::Array<uint32_t> mNewIndices; + physx::Array<uint32_t> mRemovedParticleList; + physx::Array<NewParticleData> mAddedParticleList; + physx::PxParticleExt::IndexPool* mIndexPool; + + /* Field sampler update velocity */ + physx::Array<uint32_t> mUpdateIndexBuffer; + physx::Array<PxVec3> mUpdateVelocityBuffer; + + class SimulateTask : public PxTask + { + public: + SimulateTask(ParticleIosActorCPU& actor) : mActor(actor) {} + + const char* getName() const + { + return "ParticleIosActorCPU::SimulateTask"; + } + void run() + { + mActor.simulateParticles(); + } + + protected: + ParticleIosActorCPU& mActor; + + private: + SimulateTask& operator=(const SimulateTask&); + }; + SimulateTask mSimulateTask; + + nvidia::apex::ApexCpuInplaceStorage mSimulationStorage; + + friend class ParticleIosAssetImpl; +}; + +} +} // namespace nvidia + +#endif // __PARTICLE_IOS_ACTOR_CPU_H__ |