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diff --git a/APEX_1.4/module/particles/src/autogen/VolumeRenderMaterialData.cpp b/APEX_1.4/module/particles/src/autogen/VolumeRenderMaterialData.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
+
+// This file was generated by NvParameterized/scripts/GenParameterized.pl
+
+
+#include "VolumeRenderMaterialData.h"
+#include <string.h>
+#include <stdlib.h>
+
+using namespace NvParameterized;
+
+namespace nvidia
+{
+namespace particles
+{
+
+using namespace VolumeRenderMaterialDataNS;
+
+const char* const VolumeRenderMaterialDataFactory::vptr =
+ NvParameterized::getVptr<VolumeRenderMaterialData, VolumeRenderMaterialData::ClassAlignment>();
+
+const uint32_t NumParamDefs = 36;
+static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs];
+
+
+static const size_t ParamLookupChildrenTable[] =
+{
+ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 34, 35, 31, 32, 33,
+};
+
+#define TENUM(type) nvidia::##type
+#define CHILDREN(index) &ParamLookupChildrenTable[index]
+static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] =
+{
+ { TYPE_STRUCT, false, 0, CHILDREN(0), 32 },
+ { TYPE_STRING, false, (size_t)(&((ParametersStruct*)0)->Name), NULL, 0 }, // Name
+ { TYPE_STRING, false, (size_t)(&((ParametersStruct*)0)->ApplicationMaterialName), NULL, 0 }, // ApplicationMaterialName
+ { TYPE_STRING, false, (size_t)(&((ParametersStruct*)0)->UserProperties), NULL, 0 }, // UserProperties
+ { TYPE_ENUM, false, (size_t)(&((ParametersStruct*)0)->RenderMode), NULL, 0 }, // RenderMode
+ { TYPE_ENUM, false, (size_t)(&((ParametersStruct*)0)->RenderMethod), NULL, 0 }, // RenderMethod
+ { TYPE_ENUM, false, (size_t)(&((ParametersStruct*)0)->ResolutionScale), NULL, 0 }, // ResolutionScale
+ { TYPE_ENUM, false, (size_t)(&((ParametersStruct*)0)->FillMode), NULL, 0 }, // FillMode
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->GenerateShadows), NULL, 0 }, // GenerateShadows
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->BlurShadows), NULL, 0 }, // BlurShadows
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->GenerateMipmaps), NULL, 0 }, // GenerateMipmaps
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->EnableStencilOpt), NULL, 0 }, // EnableStencilOpt
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->StepScale), NULL, 0 }, // StepScale
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->Density), NULL, 0 }, // Density
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->EdgeFade), NULL, 0 }, // EdgeFade
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->OpacityThreshold), NULL, 0 }, // OpacityThreshold
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->RayJitter), NULL, 0 }, // RayJitter
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->IsoValue), NULL, 0 }, // IsoValue
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->IsoValueSign), NULL, 0 }, // IsoValueSign
+ { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->ShadowSamples), NULL, 0 }, // ShadowSamples
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ShadowDistance), NULL, 0 }, // ShadowDistance
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ShadowDensity), NULL, 0 }, // ShadowDensity
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ShadowJitter), NULL, 0 }, // ShadowJitter
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ShadowAmount), NULL, 0 }, // ShadowAmount
+ { TYPE_VEC3, false, (size_t)(&((ParametersStruct*)0)->LightDir), NULL, 0 }, // LightDir
+ { TYPE_VEC4, false, (size_t)(&((ParametersStruct*)0)->LightColor), NULL, 0 }, // LightColor
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->BlockEmptyThreshold), NULL, 0 }, // BlockEmptyThreshold
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->ReadDepth), NULL, 0 }, // ReadDepth
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ColorMapScale), NULL, 0 }, // ColorMapScale
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->ColorMapOffset), NULL, 0 }, // ColorMapOffset
+ { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->ColorMap), CHILDREN(32), 1 }, // ColorMap
+ { TYPE_STRUCT, false, 1 * sizeof(colorLifeStruct_Type), CHILDREN(33), 2 }, // ColorMap[]
+ { TYPE_F32, false, (size_t)(&((colorLifeStruct_Type*)0)->density), NULL, 0 }, // ColorMap[].density
+ { TYPE_VEC4, false, (size_t)(&((colorLifeStruct_Type*)0)->color), NULL, 0 }, // ColorMap[].color
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->TextureRangeMin), NULL, 0 }, // TextureRangeMin
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->TextureRangeMax), NULL, 0 }, // TextureRangeMax
+};
+
+
+bool VolumeRenderMaterialData::mBuiltFlag = false;
+NvParameterized::MutexType VolumeRenderMaterialData::mBuiltFlagMutex;
+
+VolumeRenderMaterialData::VolumeRenderMaterialData(NvParameterized::Traits* traits, void* buf, int32_t* refCount) :
+ NvParameters(traits, buf, refCount)
+{
+ //mParameterizedTraits->registerFactory(className(), &VolumeRenderMaterialDataFactoryInst);
+
+ if (!buf) //Do not init data if it is inplace-deserialized
+ {
+ initDynamicArrays();
+ initStrings();
+ initReferences();
+ initDefaults();
+ }
+}
+
+VolumeRenderMaterialData::~VolumeRenderMaterialData()
+{
+ freeStrings();
+ freeReferences();
+ freeDynamicArrays();
+}
+
+void VolumeRenderMaterialData::destroy()
+{
+ // We cache these fields here to avoid overwrite in destructor
+ bool doDeallocateSelf = mDoDeallocateSelf;
+ NvParameterized::Traits* traits = mParameterizedTraits;
+ int32_t* refCount = mRefCount;
+ void* buf = mBuffer;
+
+ this->~VolumeRenderMaterialData();
+
+ NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf);
+}
+
+const NvParameterized::DefinitionImpl* VolumeRenderMaterialData::getParameterDefinitionTree(void)
+{
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+ if (!mBuiltFlag)
+ {
+ buildTree();
+ }
+ }
+
+ return(&ParamDefTable[0]);
+}
+
+const NvParameterized::DefinitionImpl* VolumeRenderMaterialData::getParameterDefinitionTree(void) const
+{
+ VolumeRenderMaterialData* tmpParam = const_cast<VolumeRenderMaterialData*>(this);
+
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+ if (!mBuiltFlag)
+ {
+ tmpParam->buildTree();
+ }
+ }
+
+ return(&ParamDefTable[0]);
+}
+
+NvParameterized::ErrorType VolumeRenderMaterialData::getParameterHandle(const char* long_name, Handle& handle) const
+{
+ ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
+ if (Ret != ERROR_NONE)
+ {
+ return(Ret);
+ }
+
+ size_t offset;
+ void* ptr;
+
+ getVarPtr(handle, ptr, offset);
+
+ if (ptr == NULL)
+ {
+ return(ERROR_INDEX_OUT_OF_RANGE);
+ }
+
+ return(ERROR_NONE);
+}
+
+NvParameterized::ErrorType VolumeRenderMaterialData::getParameterHandle(const char* long_name, Handle& handle)
+{
+ ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
+ if (Ret != ERROR_NONE)
+ {
+ return(Ret);
+ }
+
+ size_t offset;
+ void* ptr;
+
+ getVarPtr(handle, ptr, offset);
+
+ if (ptr == NULL)
+ {
+ return(ERROR_INDEX_OUT_OF_RANGE);
+ }
+
+ return(ERROR_NONE);
+}
+
+void VolumeRenderMaterialData::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const
+{
+ ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<VolumeRenderMaterialData::ParametersStruct*>(&parameters()), handle, offset);
+}
+
+
+/* Dynamic Handle Indices */
+
+void VolumeRenderMaterialData::freeParameterDefinitionTable(NvParameterized::Traits* traits)
+{
+ if (!traits)
+ {
+ return;
+ }
+
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ return;
+ }
+
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+
+ if (!mBuiltFlag)
+ {
+ return;
+ }
+
+ for (uint32_t i = 0; i < NumParamDefs; ++i)
+ {
+ ParamDefTable[i].~DefinitionImpl();
+ }
+
+ traits->free(ParamDefTable);
+
+ mBuiltFlag = false;
+}
+
+#define PDEF_PTR(index) (&ParamDefTable[index])
+
+void VolumeRenderMaterialData::buildTree(void)
+{
+
+ uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs;
+ ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize));
+ memset(ParamDefTable, 0, allocSize);
+
+ for (uint32_t i = 0; i < NumParamDefs; ++i)
+ {
+ NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits);
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=0, longName=""
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0];
+ ParamDef->init("", TYPE_STRUCT, "STRUCT", true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Contains the volume render material properties for this asset", true);
+ ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=1, longName="Name"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1];
+ ParamDef->init("Name", TYPE_STRING, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("READONLY", uint64_t(0), true);
+ ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#else
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("READONLY", uint64_t(0), true);
+ HintTable[1].init("shortDescription", "The name of this volume render material", true);
+ ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=2, longName="ApplicationMaterialName"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2];
+ ParamDef->init("ApplicationMaterialName", TYPE_STRING, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "The name of the material to match up with the application's material system", true);
+ ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=3, longName="UserProperties"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3];
+ ParamDef->init("UserProperties", TYPE_STRING, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Optional user properties string", true);
+ ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=4, longName="RenderMode"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4];
+ ParamDef->init("RenderMode", TYPE_ENUM, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Volume rendering mode", true);
+ ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+ static const char* const EnumVals[] = { "VOLUME", "VOLUME_COLORMAP", "VOLUME_SHADOWED", "VOXELS", "ISOSURFACE" };
+ ParamDefTable[4].setEnumVals((const char**)EnumVals, 5);
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=5, longName="RenderMethod"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5];
+ ParamDef->init("RenderMethod", TYPE_ENUM, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Determines whether to do raycasting or slice based rendering, default is raycasting", true);
+ ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+ static const char* const EnumVals[] = { "RAYCASTING", "SLICE_BASED" };
+ ParamDefTable[5].setEnumVals((const char**)EnumVals, 2);
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=6, longName="ResolutionScale"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6];
+ ParamDef->init("ResolutionScale", TYPE_ENUM, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Resolution scale to use", true);
+ ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+ static const char* const EnumVals[] = { "NO_SCALE", "HALF_SCALE", "QUARTER_SCALE" };
+ ParamDefTable[6].setEnumVals((const char**)EnumVals, 3);
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=7, longName="FillMode"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7];
+ ParamDef->init("FillMode", TYPE_ENUM, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Debugging option to render the volume in wireframe mode; default is solid of course", true);
+ ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+ static const char* const EnumVals[] = { "SOLID", "WIREFRAME" };
+ ParamDefTable[7].setEnumVals((const char**)EnumVals, 2);
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=8, longName="GenerateShadows"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8];
+ ParamDef->init("GenerateShadows", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Generate shadow volume", true);
+ ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=9, longName="BlurShadows"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9];
+ ParamDef->init("BlurShadows", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Blur shadow volume", true);
+ ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=10, longName="GenerateMipmaps"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10];
+ ParamDef->init("GenerateMipmaps", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "The maximum clamp range to use when copying velocity/desnity to the 3d volume texture; this range will be scaled 0-255; it's important to tune the proper range value", true);
+ ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=11, longName="EnableStencilOpt"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[11];
+ ParamDef->init("EnableStencilOpt", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Enable stencil optimization", true);
+ ParamDefTable[11].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=12, longName="StepScale"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[12];
+ ParamDef->init("StepScale", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Scale ray march step - e.g. 1.0 == voxel size, 0.5 == half voxel size", true);
+ ParamDefTable[12].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=13, longName="Density"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[13];
+ ParamDef->init("Density", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[13].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Volume density [0, 1000.0]", true);
+ ParamDefTable[13].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=14, longName="EdgeFade"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[14];
+ ParamDef->init("EdgeFade", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Edge fade distance [0, 1]", true);
+ ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=15, longName="OpacityThreshold"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[15];
+ ParamDef->init("OpacityThreshold", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[15].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Stop ray marching once opacity has reached this threshold [0, 1]", true);
+ ParamDefTable[15].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=16, longName="RayJitter"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[16];
+ ParamDef->init("RayJitter", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[16].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Amount to jitter view rays [0, 1]", true);
+ ParamDefTable[16].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=17, longName="IsoValue"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[17];
+ ParamDef->init("IsoValue", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Surface Isovalue for Isovalue render mode", true);
+ ParamDefTable[17].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=18, longName="IsoValueSign"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[18];
+ ParamDef->init("IsoValueSign", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Isovalue sign, density is multiplied by this value before comparison (usually 1.0 or -1.0)", true);
+ ParamDefTable[18].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=19, longName="ShadowSamples"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[19];
+ ParamDef->init("ShadowSamples", TYPE_U32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", uint64_t(256), true);
+ HintTable[1].init("min", uint64_t(0), true);
+ ParamDefTable[19].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", uint64_t(256), true);
+ HintTable[1].init("min", uint64_t(0), true);
+ HintTable[2].init("shortDescription", "Number of samples for shadows [0, 256]", true);
+ ParamDefTable[19].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=20, longName="ShadowDistance"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[20];
+ ParamDef->init("ShadowDistance", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[20].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Distance to ray march shadows [0, 1]", true);
+ ParamDefTable[20].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=21, longName="ShadowDensity"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[21];
+ ParamDef->init("ShadowDensity", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[21].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Shadow density [0, 1000]", true);
+ ParamDefTable[21].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=22, longName="ShadowJitter"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[22];
+ ParamDef->init("ShadowJitter", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[22].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Amount to jitter shadow rays [0, 1]", true);
+ ParamDefTable[22].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=23, longName="ShadowAmount"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[23];
+ ParamDef->init("ShadowAmount", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[23].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Amount of shadowing [0, 1]", true);
+ ParamDefTable[23].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=24, longName="LightDir"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[24];
+ ParamDef->init("LightDir", TYPE_VEC3, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Normalized light direction", true);
+ ParamDefTable[24].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=25, longName="LightColor"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[25];
+ ParamDef->init("LightColor", TYPE_VEC4, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("COLOR", uint64_t(1), true);
+ ParamDefTable[25].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#else
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("COLOR", uint64_t(1), true);
+ HintTable[1].init("shortDescription", "The color to use for the 'light' on this volume render", true);
+ ParamDefTable[25].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=26, longName="BlockEmptyThreshold"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[26];
+ ParamDef->init("BlockEmptyThreshold", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Threshold above which block is considered non-empty for empty space skipping (typically close to 0.0)", true);
+ ParamDefTable[26].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=27, longName="ReadDepth"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[27];
+ ParamDef->init("ReadDepth", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Read background depth during compositing", true);
+ ParamDefTable[27].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=28, longName="ColorMapScale"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[28];
+ ParamDef->init("ColorMapScale", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Color map scale", true);
+ ParamDefTable[28].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=29, longName="ColorMapOffset"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[29];
+ ParamDef->init("ColorMapOffset", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Color map offset", true);
+ ParamDefTable[29].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=30, longName="ColorMap"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[30];
+ ParamDef->init("ColorMap", TYPE_ARRAY, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[5];
+ static Hint* HintPtrTable[5] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], &HintTable[4], };
+ HintTable[0].init("CURVE_X_SCALE", uint64_t(1), true);
+ HintTable[1].init("CURVE_Y_SCALE", uint64_t(1), true);
+ HintTable[2].init("editorCurve", uint64_t(1), true);
+ HintTable[3].init("xAxisLabel", "''Fluid Density''", true);
+ HintTable[4].init("yAxisLabel", "''Alpha + Color''", true);
+ ParamDefTable[30].setHints((const NvParameterized::Hint**)HintPtrTable, 5);
+
+#else
+
+ static HintImpl HintTable[6];
+ static Hint* HintPtrTable[6] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], &HintTable[4], &HintTable[5], };
+ HintTable[0].init("CURVE_X_SCALE", uint64_t(1), true);
+ HintTable[1].init("CURVE_Y_SCALE", uint64_t(1), true);
+ HintTable[2].init("editorCurve", uint64_t(1), true);
+ HintTable[3].init("shortDescription", "Control points for color map", true);
+ HintTable[4].init("xAxisLabel", "''Fluid Density''", true);
+ HintTable[5].init("yAxisLabel", "''Alpha + Color''", true);
+ ParamDefTable[30].setHints((const NvParameterized::Hint**)HintPtrTable, 6);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+ ParamDef->setArraySize(-1);
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=31, longName="ColorMap[]"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[31];
+ ParamDef->init("ColorMap", TYPE_STRUCT, "colorLifeStruct", true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[5];
+ static Hint* HintPtrTable[5] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], &HintTable[4], };
+ HintTable[0].init("CURVE_X_SCALE", uint64_t(1), true);
+ HintTable[1].init("CURVE_Y_SCALE", uint64_t(1), true);
+ HintTable[2].init("editorCurve", uint64_t(1), true);
+ HintTable[3].init("xAxisLabel", "''Fluid Density''", true);
+ HintTable[4].init("yAxisLabel", "''Alpha + Color''", true);
+ ParamDefTable[31].setHints((const NvParameterized::Hint**)HintPtrTable, 5);
+
+#else
+
+ static HintImpl HintTable[6];
+ static Hint* HintPtrTable[6] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], &HintTable[4], &HintTable[5], };
+ HintTable[0].init("CURVE_X_SCALE", uint64_t(1), true);
+ HintTable[1].init("CURVE_Y_SCALE", uint64_t(1), true);
+ HintTable[2].init("editorCurve", uint64_t(1), true);
+ HintTable[3].init("shortDescription", "Control points for color map", true);
+ HintTable[4].init("xAxisLabel", "''Fluid Density''", true);
+ HintTable[5].init("yAxisLabel", "''Alpha + Color''", true);
+ ParamDefTable[31].setHints((const NvParameterized::Hint**)HintPtrTable, 6);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=32, longName="ColorMap[].density"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[32];
+ ParamDef->init("density", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[32].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(1.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "Density", true);
+ ParamDefTable[32].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=33, longName="ColorMap[].color"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[33];
+ ParamDef->init("color", TYPE_VEC4, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Color is formated x=R, y=G, z=B, w=A", true);
+ ParamDefTable[33].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=34, longName="TextureRangeMin"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[34];
+ ParamDef->init("TextureRangeMin", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(5000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[34].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(5000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "For APEX turbulence, controls the minimum density range to copy to the density texture", true);
+ ParamDefTable[34].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=35, longName="TextureRangeMax"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[35];
+ ParamDef->init("TextureRangeMax", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", double(5000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ ParamDefTable[35].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[3];
+ static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], };
+ HintTable[0].init("max", double(5000.000000000), true);
+ HintTable[1].init("min", double(0.000000000), true);
+ HintTable[2].init("shortDescription", "For APEX turbulence, controls the maximum density range to copy to the density texture", true);
+ ParamDefTable[35].setHints((const NvParameterized::Hint**)HintPtrTable, 3);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // SetChildren for: nodeIndex=0, longName=""
+ {
+ static Definition* Children[32];
+ Children[0] = PDEF_PTR(1);
+ Children[1] = PDEF_PTR(2);
+ Children[2] = PDEF_PTR(3);
+ Children[3] = PDEF_PTR(4);
+ Children[4] = PDEF_PTR(5);
+ Children[5] = PDEF_PTR(6);
+ Children[6] = PDEF_PTR(7);
+ Children[7] = PDEF_PTR(8);
+ Children[8] = PDEF_PTR(9);
+ Children[9] = PDEF_PTR(10);
+ Children[10] = PDEF_PTR(11);
+ Children[11] = PDEF_PTR(12);
+ Children[12] = PDEF_PTR(13);
+ Children[13] = PDEF_PTR(14);
+ Children[14] = PDEF_PTR(15);
+ Children[15] = PDEF_PTR(16);
+ Children[16] = PDEF_PTR(17);
+ Children[17] = PDEF_PTR(18);
+ Children[18] = PDEF_PTR(19);
+ Children[19] = PDEF_PTR(20);
+ Children[20] = PDEF_PTR(21);
+ Children[21] = PDEF_PTR(22);
+ Children[22] = PDEF_PTR(23);
+ Children[23] = PDEF_PTR(24);
+ Children[24] = PDEF_PTR(25);
+ Children[25] = PDEF_PTR(26);
+ Children[26] = PDEF_PTR(27);
+ Children[27] = PDEF_PTR(28);
+ Children[28] = PDEF_PTR(29);
+ Children[29] = PDEF_PTR(30);
+ Children[30] = PDEF_PTR(34);
+ Children[31] = PDEF_PTR(35);
+
+ ParamDefTable[0].setChildren(Children, 32);
+ }
+
+ // SetChildren for: nodeIndex=30, longName="ColorMap"
+ {
+ static Definition* Children[1];
+ Children[0] = PDEF_PTR(31);
+
+ ParamDefTable[30].setChildren(Children, 1);
+ }
+
+ // SetChildren for: nodeIndex=31, longName="ColorMap[]"
+ {
+ static Definition* Children[2];
+ Children[0] = PDEF_PTR(32);
+ Children[1] = PDEF_PTR(33);
+
+ ParamDefTable[31].setChildren(Children, 2);
+ }
+
+ mBuiltFlag = true;
+
+}
+void VolumeRenderMaterialData::initStrings(void)
+{
+ Name.isAllocated = false;
+ Name.buf = (const char*)"defaultVolumeRenderMaterial";
+ ApplicationMaterialName.isAllocated = true;
+ ApplicationMaterialName.buf = NULL;
+ UserProperties.isAllocated = true;
+ UserProperties.buf = NULL;
+}
+
+void VolumeRenderMaterialData::initDynamicArrays(void)
+{
+ ColorMap.buf = NULL;
+ ColorMap.isAllocated = true;
+ ColorMap.elementSize = sizeof(colorLifeStruct_Type);
+ ColorMap.arraySizes[0] = 0;
+}
+
+void VolumeRenderMaterialData::initDefaults(void)
+{
+
+ freeStrings();
+ freeReferences();
+ freeDynamicArrays();
+ RenderMode = (const char*)"VOLUME";
+ RenderMethod = (const char*)"RAYCASTING";
+ ResolutionScale = (const char*)"NO_SCALE";
+ FillMode = (const char*)"SOLID";
+ GenerateShadows = bool(0);
+ BlurShadows = bool(1);
+ GenerateMipmaps = bool(0);
+ EnableStencilOpt = bool(0);
+ StepScale = float(0.500000000);
+ Density = float(50.000000000);
+ EdgeFade = float(0.100000001);
+ OpacityThreshold = float(0.990000010);
+ RayJitter = float(0.000000000);
+ IsoValue = float(0.500000000);
+ IsoValueSign = float(1.000000000);
+ ShadowSamples = uint32_t(4);
+ ShadowDistance = float(0.200000003);
+ ShadowDensity = float(20.000000000);
+ ShadowJitter = float(1.000000000);
+ ShadowAmount = float(1.000000000);
+ LightDir = physx::PxVec3(init(1.000000000,1.000000000,1.000000000));
+ LightColor = physx::PxVec4(initVec4(1.000000000,1.000000000,1.000000000,1.000000000));
+ BlockEmptyThreshold = float(0.000000000);
+ ReadDepth = bool(1);
+ ColorMapScale = float(1.000000000);
+ ColorMapOffset = float(0.000000000);
+ TextureRangeMin = float(0.000000000);
+ TextureRangeMax = float(500.000000000);
+
+ initDynamicArrays();
+ initStrings();
+ initReferences();
+}
+
+void VolumeRenderMaterialData::initReferences(void)
+{
+}
+
+void VolumeRenderMaterialData::freeDynamicArrays(void)
+{
+ if (ColorMap.isAllocated && ColorMap.buf)
+ {
+ mParameterizedTraits->free(ColorMap.buf);
+ }
+}
+
+void VolumeRenderMaterialData::freeStrings(void)
+{
+
+ if (Name.isAllocated && Name.buf)
+ {
+ mParameterizedTraits->strfree((char*)Name.buf);
+ }
+
+ if (ApplicationMaterialName.isAllocated && ApplicationMaterialName.buf)
+ {
+ mParameterizedTraits->strfree((char*)ApplicationMaterialName.buf);
+ }
+
+ if (UserProperties.isAllocated && UserProperties.buf)
+ {
+ mParameterizedTraits->strfree((char*)UserProperties.buf);
+ }
+}
+
+void VolumeRenderMaterialData::freeReferences(void)
+{
+}
+
+} // namespace particles
+} // namespace nvidia