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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef PARTICLES_EFFECT_PACKAGE_ASSET_H
+#define PARTICLES_EFFECT_PACKAGE_ASSET_H
+
+#include "Apex.h"
+#include "ApexUsingNamespace.h"
+#include "EffectPackageAsset.h"
+#include "EffectPackageActor.h"
+#include "ApexSDKHelpers.h"
+#include "ModuleParticlesImpl.h"
+#include "ApexAssetAuthoring.h"
+#include "ApexString.h"
+#include "ApexAssetTracker.h"
+#include "ApexAuthorableObject.h"
+#include "EffectPackageAssetParams.h"
+#include "ApexRWLockable.h"
+
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+#include "ApexAuthorableObject.h"
+
+namespace nvidia
+{
+namespace particles
+{
+
+class EffectPackageActorImpl;
+class ModuleParticlesImpl;
+
+class EffectPackageAssetImpl : public EffectPackageAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable
+{
+ friend class EffectPackageAssetDummyAuthoring;
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ EffectPackageAssetImpl(ModuleParticlesImpl*, ResourceList&, const char* name);
+ EffectPackageAssetImpl(ModuleParticlesImpl*, ResourceList&, NvParameterized::Interface*, const char*);
+
+ ~EffectPackageAssetImpl();
+
+ /* Asset */
+ const char* getName() const
+ {
+ READ_ZONE();
+ return mName.c_str();
+ }
+ AuthObjTypeID getObjTypeID() const
+ {
+ READ_ZONE();
+ return mAssetTypeID;
+ }
+ const char* getObjTypeName() const
+ {
+ READ_ZONE();
+ return getClassName();
+ }
+
+ uint32_t forceLoadAssets();
+
+ /* ApexResource */
+ virtual void release();
+
+ /* ApexResourceInterface, ApexResource */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+
+ void setListIndex(class ResourceList& list, uint32_t index)
+ {
+ m_list = &list;
+ m_listIndex = index;
+ }
+
+ /* EffectPackageAsset specific methods */
+ void releaseEffectPackageActor(EffectPackageActor&);
+ const EffectPackageAssetParams& getEffectPackageParameters() const
+ {
+ return *mParams;
+ }
+ float getDefaultScale() const
+ {
+ return 1;
+ }
+ void destroy();
+
+ const NvParameterized::Interface* getAssetNvParameterized() const
+ {
+ READ_ZONE();
+ return mParams;
+ }
+
+ virtual float getDuration() const;
+ virtual bool useUniqueRenderVolume() const;
+
+ /**
+ * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller.
+ */
+ virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface()
+ {
+ WRITE_ZONE();
+ NvParameterized::Interface* ret = mParams;
+ mParams = NULL;
+ release();
+ return ret;
+ }
+ NvParameterized::Interface* getDefaultActorDesc();
+ NvParameterized::Interface* getDefaultAssetPreviewDesc();
+ virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
+ virtual AssetPreview* createApexAssetPreview(const ::NvParameterized::Interface& /*params*/, AssetPreviewScene* /*previewScene*/)
+ {
+ WRITE_ZONE();
+ PX_ALWAYS_ASSERT();
+ return NULL;
+ }
+
+ virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
+ {
+ READ_ZONE();
+ return true; // TODO implement this method
+ }
+
+ virtual bool isDirty() const
+ {
+ READ_ZONE();
+ return false;
+ }
+
+ static AuthObjTypeID mAssetTypeID;
+
+protected:
+ static const char* getClassName()
+ {
+ return PARTICLES_EFFECT_PACKAGE_AUTHORING_TYPE_NAME;
+ }
+
+ ModuleParticlesImpl* mModule;
+
+ ResourceList mEffectPackageActors;
+ ApexSimpleString mName;
+ EffectPackageAssetParams* mParams;
+ EffectPackageActorParams* mDefaultActorParams;
+
+ void initializeAssetNameTable();
+
+ friend class ModuleParticlesE;
+ friend class EffectPackageActorImpl;
+ template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
+};
+
+#ifndef WITHOUT_APEX_AUTHORING
+class EffectPackageAssetAuthoringImpl : public EffectPackageAssetImpl, public ApexAssetAuthoring, public EffectPackageAssetAuthoring
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ /* EffectPackageAssetAuthoring */
+ EffectPackageAssetAuthoringImpl(ModuleParticlesImpl* m, ResourceList& l) :
+ EffectPackageAssetImpl(m, l, "EffectPackageAssetAuthoringImpl") {}
+
+ EffectPackageAssetAuthoringImpl(ModuleParticlesImpl* m, ResourceList& l, const char* name) :
+ EffectPackageAssetImpl(m, l, name) {}
+
+ EffectPackageAssetAuthoringImpl(ModuleParticlesImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
+ EffectPackageAssetImpl(m, l, params, name) {}
+
+ ~EffectPackageAssetAuthoringImpl() {}
+
+ void destroy()
+ {
+ delete this;
+ }
+
+ /* AssetAuthoring */
+ const char* getName() const
+ {
+ READ_ZONE();
+ return EffectPackageAssetImpl::getName();
+ }
+ const char* getObjTypeName() const
+ {
+ READ_ZONE();
+ return EffectPackageAssetImpl::getClassName();
+ }
+ virtual bool prepareForPlatform(nvidia::apex::PlatformTag)
+ {
+ WRITE_ZONE();
+ APEX_INVALID_OPERATION("Not Implemented.");
+ return false;
+ }
+
+ void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
+ {
+ WRITE_ZONE();
+ ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
+ }
+
+ // from ApexAssetAuthoring
+ virtual void setToolString(const char* toolString);
+
+ /* ApexResource */
+ virtual void release()
+ {
+ mModule->mSdk->releaseAssetAuthoring(*this);
+ }
+
+ NvParameterized::Interface* getNvParameterized() const
+ {
+ return (NvParameterized::Interface*)getAssetNvParameterized();
+ }
+ /**
+ * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller.
+ */
+ virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface()
+ {
+ WRITE_ZONE();
+ NvParameterized::Interface* ret = mParams;
+ mParams = NULL;
+ release();
+ return ret;
+ }
+};
+#endif
+
+}
+} // end namespace nvidia
+
+#endif // PARTICLES_EFFECT_PACKAGE_ASSET_H