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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __IOFX_SCENE_H__
+#define __IOFX_SCENE_H__
+
+#include "Apex.h"
+#include "ModuleIofx.h"
+
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ApexContext.h"
+#include "ApexSDKHelpers.h"
+#include "RenderVolumeImpl.h"
+
+#include "PxGpuCopyDescQueue.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+class IofxManagerDescIntl;
+class DebugRenderParams;
+class IofxRenderCallback;
+}
+namespace iofx
+{
+
+class ModuleIofxImpl;
+class IofxDebugRenderParams;
+class IofxManager;
+
+class IofxScene;
+
+class IofxRenderableIteratorImpl : public IofxRenderableIterator, public ApexRWLockable, public UserAllocated
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ virtual IofxRenderable* getFirst();
+ virtual IofxRenderable* getNext();
+ virtual void release()
+ {
+ PX_DELETE(this);
+ }
+
+ IofxRenderableIteratorImpl(IofxScene& iofxScene)
+ : mIofxScene(iofxScene), mVolumeCount(0), mVolumeIndex(0)
+ , mActorCount(0), mActorIndex(0), mActorList(NULL)
+ {
+ }
+
+private:
+ PX_INLINE IofxRenderable* findNextInActorList();
+ IofxRenderable* findFirstInNotEmptyVolume();
+
+ IofxScene& mIofxScene;
+
+ uint32_t mVolumeCount;
+ uint32_t mVolumeIndex;
+
+ uint32_t mActorCount;
+ uint32_t mActorIndex;
+ nvidia::apex::IofxActor* const* mActorList;
+};
+
+class IofxScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
+{
+public:
+ enum StatsDataEnum
+ {
+ SimulatedSpriteParticlesCount,
+ SimulatedMeshParticlesCount,
+ // insert new items before this line
+ NumberOfStats // The number of stats
+ };
+public:
+ IofxScene(ModuleIofxImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~IofxScene();
+
+ /* ModuleSceneIntl */
+ void visualize();
+ void setModulePhysXScene(PxScene* s);
+ PxScene* getModulePhysXScene() const
+ {
+ return mPhysXScene;
+ }
+ PxScene* mPhysXScene;
+
+ virtual Module* getModule();
+
+ virtual SceneStats* getStats()
+ {
+ return &mModuleSceneStats;
+ }
+
+ bool lockRenderResources()
+ {
+ renderLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ bool unlockRenderResources()
+ {
+ renderUnLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ /* ApexResourceInterface */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+ void release();
+
+ virtual IofxManager* createIofxManager(const IofxAsset& asset, const IofxManagerDescIntl& desc);
+ void releaseIofxManager(IofxManager* manager);
+
+ void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
+ void fetchResults();
+
+ void fetchResultsPreRenderLock()
+ {
+ lockLiveRenderVolumes();
+ }
+ void fetchResultsPostRenderUnlock()
+ {
+ unlockLiveRenderVolumes();
+ }
+
+ virtual void prepareRenderables();
+
+ PX_INLINE void lockLiveRenderVolumes();
+ PX_INLINE void unlockLiveRenderVolumes();
+
+ void createModuleStats(void);
+ void destroyModuleStats(void);
+ void setStatValue(StatsDataEnum index, StatValue dataVal);
+
+ void setIofxRenderCallback(IofxRenderCallback* callback)
+ {
+ mRenderCallback = callback;
+ }
+ IofxRenderCallback* getIofxRenderCallback() const
+ {
+ return mRenderCallback;
+ }
+ IofxRenderableIterator* createIofxRenderableIterator()
+ {
+ return PX_NEW(IofxRenderableIteratorImpl)(*this);
+ }
+
+
+ ModuleIofxImpl* mModule;
+ SceneIntl* mApexScene;
+ RenderDebugInterface* mDebugRender;
+
+ nvidia::Mutex mFetchResultsLock;
+ shdfnd::ReadWriteLock mManagersLock;
+
+ shdfnd::ReadWriteLock mLiveRenderVolumesLock;
+ nvidia::Mutex mAddedRenderVolumesLock;
+ nvidia::Mutex mDeletedRenderVolumesLock;
+
+ ResourceList mActorManagers;
+
+ physx::Array<RenderVolumeImpl*> mLiveRenderVolumes;
+ physx::Array<RenderVolumeImpl*> mAddedRenderVolumes;
+ physx::Array<RenderVolumeImpl*> mDeletedRenderVolumes;
+
+ DebugRenderParams* mDebugRenderParams;
+ IofxDebugRenderParams* mIofxDebugRenderParams;
+
+ SceneStats mModuleSceneStats;
+
+ uint32_t mPrevTotalSimulatedSpriteParticles;
+ uint32_t mPrevTotalSimulatedMeshParticles;
+
+ IofxRenderCallback* mRenderCallback;
+
+ void destroy();
+
+ void processDeferredRenderVolumes();
+};
+
+}
+} // namespace nvidia
+
+#endif