aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/iofx/include/IofxManager.h
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/module/iofx/include/IofxManager.h')
-rw-r--r--APEX_1.4/module/iofx/include/IofxManager.h400
1 files changed, 400 insertions, 0 deletions
diff --git a/APEX_1.4/module/iofx/include/IofxManager.h b/APEX_1.4/module/iofx/include/IofxManager.h
new file mode 100644
index 00000000..8a0043b9
--- /dev/null
+++ b/APEX_1.4/module/iofx/include/IofxManager.h
@@ -0,0 +1,400 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __IOFX_MANAGER_H__
+#define __IOFX_MANAGER_H__
+
+#include "PsArray.h"
+#include "PsHashMap.h"
+#include "SceneIntl.h"
+#include "IofxManagerIntl.h"
+#include "ApexActor.h"
+
+#include "ModifierData.h"
+
+#include "PxTask.h"
+#include "ApexMirroredArray.h"
+
+namespace nvidia
+{
+namespace iofx
+{
+
+class IofxScene;
+class IofxManager;
+class IosObjectBaseData;
+class IofxAssetImpl;
+class IofxActorImpl;
+class RenderVolumeImpl;
+class IofxSharedRenderData;
+
+class TaskUpdateEffects : public PxTask
+{
+public:
+ TaskUpdateEffects(IofxManager& owner) : mOwner(owner) {}
+ const char* getName() const
+ {
+ return "IofxManager::UpdateEffects";
+ }
+ void run();
+protected:
+ IofxManager& mOwner;
+
+private:
+ TaskUpdateEffects& operator=(const TaskUpdateEffects&);
+};
+
+class IofxAssetImpl;
+
+class IofxSceneInst : public UserAllocated
+{
+public:
+ virtual ~IofxSceneInst() {}
+
+ uint32_t getRefCount() const
+ {
+ return _refCount;
+ }
+ void addRef()
+ {
+ ++_refCount;
+ }
+ bool removeRef()
+ {
+ PX_ASSERT(_refCount > 0);
+ return (--_refCount == 0);
+ }
+
+protected:
+ IofxSceneInst() : _refCount(0) {}
+
+private:
+ uint32_t _refCount;
+};
+
+class IofxAssetSceneInst : public IofxSceneInst
+{
+public:
+ IofxAssetSceneInst(IofxAssetImpl* asset, uint32_t semantics)
+ : _asset(asset), _semantics(semantics)
+ {
+ }
+ virtual ~IofxAssetSceneInst()
+ {
+ }
+
+ PX_INLINE IofxAssetImpl* getAsset() const
+ {
+ return _asset;
+ }
+ PX_INLINE uint32_t getSemantics() const
+ {
+ return _semantics;
+ }
+
+protected:
+ IofxAssetImpl* _asset;
+ uint32_t _semantics;
+};
+
+class IofxManagerClient : public IofxManagerClientIntl, public UserAllocated
+{
+public:
+ IofxManagerClient(IofxAssetSceneInst* assetSceneInst, uint32_t actorClassID, const IofxManagerClientIntl::Params& params)
+ : _assetSceneInst(assetSceneInst), _actorClassID(actorClassID), _params(params)
+ {
+ }
+ virtual ~IofxManagerClient()
+ {
+ }
+
+ PX_INLINE IofxAssetSceneInst* getAssetSceneInst() const
+ {
+ PX_ASSERT(_assetSceneInst != NULL);
+ return _assetSceneInst;
+ }
+
+ PX_INLINE uint32_t getActorClassID() const
+ {
+ return _actorClassID;
+ }
+
+ PX_INLINE const IofxManagerClientIntl::Params& getParams() const
+ {
+ return _params;
+ }
+
+ // IofxManagerClientIntl interface
+ virtual void getParams(IofxManagerClientIntl::Params& params) const
+ {
+ params = _params;
+ }
+ virtual void setParams(const IofxManagerClientIntl::Params& params)
+ {
+ _params = params;
+ }
+
+protected:
+ IofxAssetSceneInst* _assetSceneInst;
+ uint32_t _actorClassID;
+ IofxManagerClientIntl::Params _params;
+};
+
+class IofxActorSceneInst : public IofxSceneInst
+{
+public:
+ IofxActorSceneInst(ResID renderResID)
+ : _renderResID(renderResID)
+ {
+ }
+ virtual ~IofxActorSceneInst()
+ {
+ }
+
+ PX_INLINE ResID getRenderResID() const
+ {
+ return _renderResID;
+ }
+
+ void addAssetSceneInst(IofxAssetSceneInst* value)
+ {
+ _assetSceneInstArray.pushBack(value);
+ }
+ bool removeAssetSceneInst(IofxAssetSceneInst* value)
+ {
+ return _assetSceneInstArray.findAndReplaceWithLast(value);
+ }
+ const physx::Array<IofxAssetSceneInst*>& getAssetSceneInstArray() const
+ {
+ return _assetSceneInstArray;
+ }
+
+protected:
+ ResID _renderResID;
+ physx::Array<IofxAssetSceneInst*> _assetSceneInstArray;
+};
+
+class CudaPipeline
+{
+public:
+ virtual ~CudaPipeline() {}
+ virtual void release() = 0;
+ virtual void fetchResults() = 0;
+ virtual void submitTasks() = 0;
+
+ virtual PxTaskID launchGpuTasks() = 0;
+ virtual void launchPrep() = 0;
+
+ virtual IofxManagerClient* createClient(IofxAssetSceneInst* assetSceneInst, uint32_t actorClassID, const IofxManagerClientIntl::Params& params) = 0;
+ virtual IofxAssetSceneInst* createAssetSceneInst(IofxAssetImpl* asset, uint32_t semantics) = 0;
+};
+
+
+class IofxManager : public IofxManagerIntl, public ApexResourceInterface, public ApexResource, public ApexContext
+{
+public:
+ IofxManager(IofxScene& scene, const IofxManagerDescIntl& desc, bool isMesh);
+ ~IofxManager();
+
+ void destroy();
+
+ /* Over-ride this ApexContext method to capture IofxActorImpl deletion events */
+ void removeActorAtIndex(uint32_t index);
+
+ void createSimulationBuffers(IosBufferDescIntl& outDesc);
+ void setSimulationParameters(float radius, const PxVec3& up, float gravity, float restDensity);
+ void updateEffectsData(float deltaTime, uint32_t numObjects, uint32_t maxInputID, uint32_t maxStateID, void* extraData);
+ virtual void submitTasks();
+ virtual void fetchResults();
+ void release();
+ void outputHostToDevice(PxGpuCopyDescQueue& copyQueue);
+ PxTaskID getUpdateEffectsTaskID(PxTaskID);
+ void cpuModifiers();
+ PxBounds3 getBounds() const;
+ void swapStates();
+
+ uint32_t getActorID(IofxAssetSceneInst* assetSceneInst, uint16_t meshID);
+ void releaseActorID(IofxAssetSceneInst* assetSceneInst, uint32_t actorID);
+
+ uint16_t getActorClassID(IofxManagerClientIntl* client, uint16_t meshID);
+
+ IofxManagerClientIntl* createClient(nvidia::apex::IofxAsset* asset, const IofxManagerClientIntl::Params& params);
+ void releaseClient(IofxManagerClientIntl* client);
+
+ uint16_t getVolumeID(RenderVolume* vol);
+ PX_INLINE uint32_t getSimulatedParticlesCount() const
+ {
+ return mLastNumObjects;
+ }
+
+ PX_INLINE void setOnStartCallback(IofxManagerCallbackIntl* callback)
+ {
+ if (mOnStartCallback)
+ {
+ PX_DELETE(mOnStartCallback);
+ }
+ mOnStartCallback = callback;
+ }
+ PX_INLINE void setOnFinishCallback(IofxManagerCallbackIntl* callback)
+ {
+ if (mOnFinishCallback)
+ {
+ PX_DELETE(mOnFinishCallback);
+ }
+ mOnFinishCallback = callback;
+ }
+
+ PX_INLINE bool isMesh()
+ {
+ return mIsMesh;
+ }
+
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+
+ float getObjectRadius() const;
+
+ IofxAssetSceneInst* createAssetSceneInst(IofxAsset* asset);
+
+ void initIofxActor(IofxActorImpl* iofxActor, uint32_t mActorID, RenderVolumeImpl* renderVolume);
+
+
+ typedef HashMap<IofxAssetImpl*, IofxAssetSceneInst*> AssetHashMap_t;
+ AssetHashMap_t mAssetHashMap;
+
+ physx::Array<IofxActorSceneInst*> mActorTable;
+
+ struct ActorClassData
+ {
+ IofxManagerClient* client; // NULL for empty rows
+ uint16_t meshid;
+ uint16_t count;
+ uint32_t actorID;
+ };
+ physx::Array<ActorClassData> mActorClassTable;
+
+ struct VolumeData
+ {
+ RenderVolumeImpl* vol; // NULL for empty rows
+ PxBounds3 mBounds;
+ uint32_t mPri;
+ uint32_t mFlags;
+ physx::Array<IofxActorImpl*> mActors; // Indexed by actorClassID
+ };
+ physx::Array<VolumeData> mVolumeTable;
+ physx::Array<uint32_t> mCountPerActor;
+ physx::Array<uint32_t> mStartPerActor;
+ physx::Array<uint32_t> mBuildPerActor;
+ physx::Array<uint32_t> mOutputToState;
+ PxTaskID mPostUpdateTaskID;
+
+ physx::Array<uint32_t> mSortingKeys;
+
+ physx::Array<uint32_t> mVolumeActorClassBitmap;
+
+ IofxScene* mIofxScene;
+ physx::Array<IosObjectBaseData*> mObjData;
+ IosBufferDescIntl mSimBuffers;
+ ApexSimpleString mIosAssetName;
+
+ // reference pointers for IOFX actors, so they know which buffer
+ // in in which mode.
+ IosObjectBaseData* mWorkingIosData;
+ IosObjectBaseData* mResultIosData;
+ IosObjectBaseData* mStagingIosData;
+
+ enum RenderState
+ {
+ RENDER_WAIT_FOR_DATA_ALLOC = 0,
+ RENDER_WAIT_FOR_FETCH_RESULT,
+ RENDER_WAIT_FOR_NEW,
+ RENDER_READY
+ };
+ RenderState mRenderState;
+
+ RenderInteropFlags::Enum mInteropFlags;
+
+ volatile uint32_t mTargetSemantics;
+
+ // Simulation storage, for CPU/GPU IOS
+ ApexMirroredArray<PxVec4> positionMass;
+ ApexMirroredArray<PxVec4> velocityLife;
+ ApexMirroredArray<PxVec4> collisionNormalFlags;
+ ApexMirroredArray<float> density;
+ ApexMirroredArray<IofxActorIDIntl> actorIdentifiers;
+ ApexMirroredArray<uint32_t> inStateToInput;
+ ApexMirroredArray<uint32_t> outStateToInput;
+
+ ApexMirroredArray<uint32_t> userData;
+
+ IofxManagerCallbackIntl* mOnStartCallback;
+ IofxManagerCallbackIntl* mOnFinishCallback;
+
+ // Assets that were added on this frame (prior to simulate)
+ physx::Array<const IofxAssetImpl*> addedAssets;
+
+ // Max size of public/private states over active (simulated) assets
+ uint32_t pubStateSize, privStateSize;
+
+ // State data (CPU only)
+
+ typedef ApexMirroredArray<IofxSlice> SliceArray;
+
+ struct State
+ {
+ physx::Array<SliceArray*> slices; // Slices
+ physx::Array<IofxSlice*> a, b; // Pointers to slices' halves
+ };
+
+ State pubState;
+ State privState;
+
+ uint32_t mInStateOffset;
+ uint32_t mOutStateOffset;
+ bool mStateSwap;
+
+ float mTotalElapsedTime;
+ bool mIsMesh;
+ bool mDistanceSortingEnabled;
+ bool mCudaIos;
+ bool mCudaModifiers;
+
+ void prepareRenderables();
+
+ void fillMapUnmapArraysForInterop(physx::Array<CUgraphicsResource> &, physx::Array<CUgraphicsResource> &);
+ void mapBufferResultsForInterop(bool, bool);
+
+ CudaPipeline* mCudaPipeline;
+ TaskUpdateEffects mSimulateTask;
+
+ PxBounds3 mBounds;
+
+#if APEX_CUDA_SUPPORT
+ PxGpuCopyDescQueue mCopyQueue;
+#endif
+
+ uint32_t mLastNumObjects;
+ uint32_t mLastMaxInputID;
+};
+
+#define DEFERRED_IOFX_ACTOR ((IofxActorImpl*)(1))
+
+}
+} // end namespace nvidia::apex
+
+#endif // __IOFX_MANAGER_H__