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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __EMITTER_GEOM_EXPLICIT_IMPL_H__
+#define __EMITTER_GEOM_EXPLICIT_IMPL_H__
+
+#include "EmitterGeomBase.h"
+#include "PsUserAllocated.h"
+#include "EmitterGeomExplicitParams.h"
+#include "ApexRand.h"
+
+namespace NvParameterized
+{
+class Interface;
+};
+
+namespace nvidia
+{
+namespace emitter
+{
+
+
+class EmitterGeomExplicitImpl : public EmitterGeomExplicit, public EmitterGeomBase
+{
+ void updateAssetPoints();
+
+public:
+ EmitterGeomExplicitImpl(NvParameterized::Interface* params);
+ EmitterGeomExplicitImpl();
+
+ virtual ~EmitterGeomExplicitImpl() {}
+
+ /* Asset callable methods */
+ EmitterGeom* getEmitterGeom();
+ const EmitterGeomExplicit* isExplicitGeom() const
+ {
+ return this;
+ }
+ EmitterType::Enum getEmitterType() const
+ {
+ return EmitterType::ET_FILL;
+ }
+ void setEmitterType(EmitterType::Enum) {} // PX_ASSERT(t == EmitterType::ET_FILL);
+ void destroy()
+ {
+ delete this;
+ }
+
+ /* AssetPreview methods */
+ void drawPreview(float scale, RenderDebugInterface* renderDebug) const;
+
+ /* Actor callable methods */
+ void visualize(const PxTransform& pose, RenderDebugInterface& renderDebug);
+ void computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ const PxTransform& pose,
+ const PxVec3& scale,
+ float density,
+ PxBounds3& outBounds,
+ QDSRand& rand) const
+ {
+ computeFillPositions(positions, velocities, NULL, pose, scale, density, outBounds, rand);
+ }
+
+ void computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ physx::Array<uint32_t>* userDataArrayPtr,
+ const PxTransform&,
+ const PxVec3&,
+ float,
+ PxBounds3& outBounds,
+ QDSRand& rand) const;
+
+ /* Stubs */
+ float computeNewlyCoveredVolume(const PxTransform&, const PxTransform&) const
+ {
+ return 0.0f;
+ }
+ float computeEmitterVolume() const
+ {
+ return 0.0f;
+ }
+ PxVec3 randomPosInFullVolume(const PxMat44&, QDSRand&) const
+ {
+ return PxVec3(0.0f, 0.0f, 0.0f);
+ }
+ PxVec3 randomPosInNewlyCoveredVolume(const PxMat44& , const PxMat44&, QDSRand&) const
+ {
+ return PxVec3(0.0f, 0.0f, 0.0f);
+ }
+ bool isInEmitter(const PxVec3&, const PxMat44&) const
+ {
+ return false;
+ }
+
+ void resetParticleList()
+ {
+ mPoints.clear();
+ mVelocities.clear();
+ mPointsUserData.clear();
+
+ mSpheres.clear();
+ mSphereVelocities.clear();
+
+ mEllipsoids.clear();
+ mEllipsoidVelocities.clear();
+ }
+
+ void addParticleList(uint32_t count,
+ const PointParams* params,
+ const PxVec3* velocities = 0);
+
+ void addParticleList(uint32_t count,
+ const PxVec3* positions,
+ const PxVec3* velocities = 0);
+
+ void addParticleList(uint32_t count,
+ const PointListData& data);
+
+ void addSphereList(uint32_t count,
+ const SphereParams* params,
+ const PxVec3* velocities = 0);
+
+ void addEllipsoidList(uint32_t count,
+ const EllipsoidParams* params,
+ const PxVec3* velocities = 0);
+
+ void getParticleList(const PointParams* &params,
+ uint32_t& numPoints,
+ const PxVec3* &velocities,
+ uint32_t& numVelocities) const;
+
+ void getSphereList(const SphereParams* &params,
+ uint32_t& numSpheres,
+ const PxVec3* &velocities,
+ uint32_t& numVelocities) const;
+
+ void getEllipsoidList(const EllipsoidParams* &params,
+ uint32_t& numEllipsoids,
+ const PxVec3* &velocities,
+ uint32_t& numVelocities) const;
+
+ uint32_t getParticleCount() const
+ {
+ return mPoints.size();
+ }
+ PxVec3 getParticlePos(uint32_t index) const
+ {
+ return mPoints[ index ].position;
+ }
+
+ uint32_t getSphereCount() const
+ {
+ return mSpheres.size();
+ }
+ PxVec3 getSphereCenter(uint32_t index) const
+ {
+ return mSpheres[ index ].center;
+ }
+ float getSphereRadius(uint32_t index) const
+ {
+ return mSpheres[ index ].radius;
+ }
+
+ uint32_t getEllipsoidCount() const
+ {
+ return mEllipsoids.size();
+ }
+ PxVec3 getEllipsoidCenter(uint32_t index) const
+ {
+ return mEllipsoids[ index ].center;
+ }
+ float getEllipsoidRadius(uint32_t index) const
+ {
+ return mEllipsoids[ index ].radius;
+ }
+ PxVec3 getEllipsoidNormal(uint32_t index) const
+ {
+ return mEllipsoids[ index ].normal;
+ }
+ float getEllipsoidPolarRadius(uint32_t index) const
+ {
+ return mEllipsoids[ index ].polarRadius;
+ }
+
+ float getDistance() const
+ {
+ return mDistance;
+ }
+
+protected:
+ mutable QDSRand mRand;
+
+# define MAX_COLLISION_SHAPES 5
+
+ struct CollisionList
+ {
+ uint32_t shapeIndices[MAX_COLLISION_SHAPES];
+ uint32_t next;
+
+ PX_INLINE CollisionList(): next(0) {}
+
+ PX_INLINE void pushBack(uint32_t shapeIdx)
+ {
+ if (next >= MAX_COLLISION_SHAPES)
+ {
+ PX_ASSERT(0 && "Too many colliding shapes in explicit emitter");
+ return;
+ }
+
+ shapeIndices[next++] = shapeIdx;
+ }
+ };
+
+ // Collision table holds indices of shapes which collide with some shape
+ // Shape indexing: firstly go spheres, then ellipsoids, then points
+ physx::Array<CollisionList> mCollisions;
+ physx::Array<PxBounds3> mBboxes;
+
+ void updateCollisions();
+ bool isInside(const PxVec3& x, uint32_t shapeIdx) const;
+
+ void AddParticle(physx::Array<PxVec3>& positions, physx::Array<PxVec3>& velocities,
+ physx::Array<uint32_t>* userDataArrayPtr,
+ const PxTransform& pose, float cutoff, PxBounds3& outBounds,
+ const PxVec3& pos, const PxVec3& vel, uint32_t userData,
+ uint32_t srcShapeIdx,
+ QDSRand& rand) const;
+
+ physx::Array<SphereParams> mSpheres;
+ physx::Array<PxVec3> mSphereVelocities;
+
+ physx::Array<EllipsoidParams> mEllipsoids;
+ physx::Array<PxVec3> mEllipsoidVelocities;
+
+ physx::Array<PointParams> mPoints;
+ physx::Array<PxVec3> mVelocities;
+ physx::Array<uint32_t> mPointsUserData;
+
+ float mDistance, mInvDistance;
+
+ EmitterGeomExplicitParams* mGeomParams;
+};
+
+}
+} // end namespace nvidia
+
+#endif \ No newline at end of file