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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __DESTRUCTIBLEACTORJOINT_PROXY_H__
+#define __DESTRUCTIBLEACTORJOINT_PROXY_H__
+
+#include "Apex.h"
+#include "DestructibleActorJoint.h"
+#include "DestructibleActorJointImpl.h"
+#include "PsUserAllocated.h"
+#include "ApexRWLockable.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+
+namespace nvidia
+{
+namespace destructible
+{
+
+class DestructibleScene; // Forward declaration
+
+class DestructibleActorJointProxy : public DestructibleActorJoint, public ApexResourceInterface, public UserAllocated, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ DestructibleActorJointImpl impl;
+
+#pragma warning(disable : 4355) // disable warning about this pointer in argument list
+ DestructibleActorJointProxy(const DestructibleActorJointDesc& destructibleActorJointDesc, DestructibleScene& dscene, ResourceList& list) :
+ impl(destructibleActorJointDesc, dscene)
+ {
+ list.add(*this);
+ };
+
+ ~DestructibleActorJointProxy()
+ {
+ };
+
+ // DestructibleActorJoint methods
+ virtual PxJoint* joint()
+ {
+ WRITE_ZONE();
+ return impl.getJoint();
+ }
+
+ virtual void release()
+ {
+ // impl.release();
+ delete this;
+ };
+
+ // ApexResourceInterface methods
+ virtual void setListIndex(ResourceList& list, uint32_t index)
+ {
+ impl.m_listIndex = index;
+ impl.m_list = &list;
+ }
+
+ virtual uint32_t getListIndex() const
+ {
+ return impl.m_listIndex;
+ }
+};
+
+}
+} // end namespace nvidia
+
+#endif // __DESTRUCTIBLEACTORJOINT_PROXY_H__