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-rw-r--r--APEX_1.4/module/destructible/fracture/Compound.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/fracture/Compound.cpp b/APEX_1.4/module/destructible/fracture/Compound.cpp
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+++ b/APEX_1.4/module/destructible/fracture/Compound.cpp
@@ -0,0 +1,51 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "RTdef.h"
+#if RT_COMPILE
+#include "ApexActor.h"
+#include "DestructibleScene.h"
+#include "DestructibleActorImpl.h"
+#include "SimScene.h"
+#include "Actor.h"
+#include "PxShape.h"
+
+#include "Compound.h"
+
+namespace nvidia
+{
+
+namespace fracture
+{
+
+void Compound::applyShapeTemplate(PxShape* shape)
+{
+ if( shape && mActor)
+ {
+ DestructibleActorImpl* dactor = ((Actor*)mActor)->getDestructibleActor();
+ {
+ PhysX3DescTemplateImpl physX3Template;
+ dactor->getPhysX3Template(physX3Template);
+ physX3Template.apply(shape);
+ }
+ }
+}
+
+::nvidia::destructible::DestructibleActorImpl* Compound::getDestructibleActor() const
+{
+ ::nvidia::destructible::DestructibleActorImpl* dactor = NULL;
+ if(mActor)
+ dactor = ((Actor*)mActor)->getDestructibleActor();
+ return dactor;
+}
+}
+}
+#endif \ No newline at end of file