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-rw-r--r--APEX_1.4/module/clothing/src/SimdMath.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/SimdMath.cpp b/APEX_1.4/module/clothing/src/SimdMath.cpp
new file mode 100644
index 00000000..7591277d
--- /dev/null
+++ b/APEX_1.4/module/clothing/src/SimdMath.cpp
@@ -0,0 +1,49 @@
+#include "SimdMath.h"
+
+#include "PxMat44.h"
+#include "PxMat33.h"
+#include "PxVec3.h"
+#include "PxVec4.h"
+#include "PxQuat.h"
+
+using physx::PxMat44;
+using physx::PxMat33;
+using physx::PxVec3;
+using physx::PxVec4;
+using physx::PxQuat;
+
+#include "PxPreprocessor.h"
+#include "PxAssert.h"
+#include "ApexMath.h"
+
+namespace nvidia
+{
+
+ bool operator != (const PxMat44& a, const PxMat44& b)
+ {
+ PX_ASSERT((((size_t)&a) & 0xf) == 0); // verify 16 byte alignment
+ PX_ASSERT((((size_t)&b) & 0xf) == 0); // verify 16 byte alignment
+
+ int allEq = true;
+
+ typedef Simd4fLoadFactory loadFactory;
+
+ const Simd4f ca1 = loadFactory(&a.column0.x);
+ const Simd4f cb1 = loadFactory(&b.column0.x);
+ allEq &= allEqual(ca1, cb1);
+
+ const Simd4f ca2 = loadFactory(&a.column1.x);
+ const Simd4f cb2 = loadFactory(&b.column1.x);
+ allEq &= allEqual(ca2, cb2);
+
+ const Simd4f ca3 = loadFactory(&a.column2.x);
+ const Simd4f cb3 = loadFactory(&b.column2.x);
+ allEq &= allEqual(ca3, cb3);
+
+ const Simd4f ca4 = loadFactory(&a.column3.x);
+ const Simd4f cb4 = loadFactory(&b.column3.x);
+ allEq &= allEqual(ca4, cb4);
+
+ return allEq == 0;
+ }
+}