diff options
Diffstat (limited to 'APEX_1.4/module/clothing/src/ModuleClothingHelpers.cpp')
| -rw-r--r-- | APEX_1.4/module/clothing/src/ModuleClothingHelpers.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/ModuleClothingHelpers.cpp b/APEX_1.4/module/clothing/src/ModuleClothingHelpers.cpp new file mode 100644 index 00000000..7fbe1c46 --- /dev/null +++ b/APEX_1.4/module/clothing/src/ModuleClothingHelpers.cpp @@ -0,0 +1,90 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexDefs.h" + +#include "ModuleClothingHelpers.h" +#include "AbstractMeshDescription.h" + +namespace nvidia +{ +namespace apex +{ + +void AbstractMeshDescription::UpdateDerivedInformation(RenderDebugInterface* renderDebug) +{ + if (numIndices > 0) + { + pMin = pPosition[pIndices[0]]; + pMax = pMin; + } + avgEdgeLength = 0; + avgTriangleArea = 0; + + uint32_t triCount(numIndices / 3); + uint32_t edgeCount(numIndices); + for (uint32_t j = 0; j < numIndices; j += 3) + { + uint32_t i0 = pIndices[j + 0]; + uint32_t i1 = pIndices[j + 1]; + uint32_t i2 = pIndices[j + 2]; + + const PxVec3& v0 = pPosition[i0]; + const PxVec3& v1 = pPosition[i1]; + const PxVec3& v2 = pPosition[i2]; + + pMin.minimum(v0); + pMin.minimum(v1); + pMin.minimum(v2); + + pMax.maximum(v0); + pMax.maximum(v1); + pMax.maximum(v2); + + PxVec3 e0 = v1 - v0; + PxVec3 e1 = v2 - v1; + PxVec3 e2 = v0 - v2; + + avgEdgeLength += e0.magnitude(); + avgEdgeLength += e1.magnitude(); + avgEdgeLength += e2.magnitude(); + + + if (renderDebug) + { + using RENDER_DEBUG::DebugColors; + RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkBlue)); + RENDER_DEBUG_IFACE(renderDebug)->debugLine(v0, v1); + RENDER_DEBUG_IFACE(renderDebug)->debugLine(v1, v2); + RENDER_DEBUG_IFACE(renderDebug)->debugLine(v2, v0); + RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::Green)); + RENDER_DEBUG_IFACE(renderDebug)->debugPoint(v0, 0.1f); + RENDER_DEBUG_IFACE(renderDebug)->debugPoint(v1, 0.1f); + RENDER_DEBUG_IFACE(renderDebug)->debugPoint(v2, 0.1f); + } + + float triangleArea = e0.cross(e2).magnitude() * 0.5f; + avgTriangleArea += triangleArea; + triCount++; + } + + avgEdgeLength /= edgeCount; + avgTriangleArea /= triCount; + centroid = 0.5f * (pMin + pMax); + radius = 0.5f * (pMax - pMin).magnitude(); + + //printf("Min = <%f, %f, %f>; Max = <%f, %f, %f>; centroid = <%f, %f, %f>; radius = %f; avgEdgeLength = %f; avgTriangleArea = %f;\n", + // pMin.x, pMin.y, pMin.z, pMax.x, pMax.y, pMax.z, centroid.x, centroid.y, centroid.z, radius, avgEdgeLength, avgTriangleArea); +} + +} +} // namespace nvidia + |