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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef ABSTRACT_MESH_DESCRIPTION_H
+#define ABSTRACT_MESH_DESCRIPTION_H
+
+#include <ApexUsingNamespace.h>
+#include "PxVec3.h"
+
+class ClothConstrainCoefficients;
+
+
+namespace nvidia
+{
+namespace apex
+{
+
+class RenderDebugInterface;
+/**
+\brief a simplified, temporal container for a mesh with non-interleaved vertex buffers
+*/
+
+struct AbstractMeshDescription
+{
+ AbstractMeshDescription() : numVertices(0), numIndices(0), numBonesPerVertex(0),
+ pPosition(NULL), pNormal(NULL), pTangent(NULL), pTangent4(NULL), pBitangent(NULL),
+ pBoneIndices(NULL), pBoneWeights(NULL), pConstraints(NULL), pVertexFlags(NULL), pIndices(NULL),
+ avgEdgeLength(0.0f), avgTriangleArea(0.0f), pMin(0.0f), pMax(0.0f), centroid(0.0f), radius(0.0f) {}
+
+ /// the number of vertices in the mesh
+ uint32_t numVertices;
+ /// the number of indices in the mesh
+ uint32_t numIndices;
+ /// the number of bones per vertex in the boneIndex and boneWeights buffer. Can be 0
+ uint32_t numBonesPerVertex;
+
+ /// pointer to the positions array
+ PxVec3* PX_RESTRICT pPosition;
+ /// pointer to the normals array
+ PxVec3* PX_RESTRICT pNormal;
+ /// pointer to the tangents array
+ PxVec3* PX_RESTRICT pTangent;
+ /// alternative pointer to the tangents array, with float4
+ PxVec4* PX_RESTRICT pTangent4;
+ /// pointer to the bitangents/binormal array
+ PxVec3* PX_RESTRICT pBitangent;
+ /// pointer to the bone indices array
+ uint16_t* PX_RESTRICT pBoneIndices;
+ /// pointer to the bone weights array
+ float* PX_RESTRICT pBoneWeights;
+ /// pointer to the cloth constraints array
+ ClothConstrainCoefficients* PX_RESTRICT pConstraints;
+ /// pointer to per-vertex flags
+ uint32_t* PX_RESTRICT pVertexFlags;
+ /// pointer to the indices array
+ uint32_t* PX_RESTRICT pIndices;
+
+ /// updates the derived data
+ void UpdateDerivedInformation(RenderDebugInterface* renderDebug);
+
+ /// Derived Data, average Edge Length
+ float avgEdgeLength;
+ /// Derived Data, average Triangle Area
+ float avgTriangleArea;
+ /// Derived Data, Bounding Box min value
+ PxVec3 pMin;
+ /// Derived Data, Bounding Box max value
+ PxVec3 pMax;
+ /// Derived Data, Average of pMin and pMax
+ PxVec3 centroid;
+ /// Derived Data, Half the distance between pMin and pMax
+ float radius;
+};
+
+}
+}
+
+
+#endif // ABSTRACT_MESH_DESCRIPTION_H