diff options
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/TripletScheduler.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/TripletScheduler.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/TripletScheduler.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/TripletScheduler.h new file mode 100644 index 00000000..836c9784 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/TripletScheduler.h @@ -0,0 +1,40 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" +#include "Range.h" +#include "Allocator.h" +#include "Vec4T.h" + +namespace nvidia +{ + +namespace cloth +{ + +struct TripletScheduler +{ + typedef Vector<Vec4u>::Type::ConstIterator ConstTripletIter; + typedef Vector<Vec4u>::Type::Iterator TripletIter; + + TripletScheduler(Range<const uint32_t[4]>); + void simd(uint32_t numParticles, uint32_t simdWidth); + void warp(uint32_t numParticles, uint32_t warpWidth); + + Vector<Vec4u>::Type mTriplets; + Vector<uint32_t>::Type mSetSizes; +}; +} +} |