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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "IterationState.h"
+#include "SwCollision.h"
+#include "SwSelfCollision.h"
+
+namespace nvidia
+{
+namespace cloth
+{
+
+class SwCloth;
+struct SwClothData;
+
+template <typename Simd4f>
+class SwSolverKernel
+{
+ public:
+ SwSolverKernel(SwCloth const&, SwClothData&, SwKernelAllocator&, IterationStateFactory&, nvidia::profile::PxProfileZone*);
+
+ void operator()();
+
+ // returns a conservative estimate of the
+ // total memory requirements during a solve
+ static size_t estimateTemporaryMemory(const SwCloth& c);
+
+ private:
+ void integrateParticles();
+ void constrainTether();
+ void solveFabric();
+ void constrainMotion();
+ void constrainSeparation();
+ void collideParticles();
+ void selfCollideParticles();
+ void updateSleepState();
+
+ void iterateCloth();
+ void simulateCloth();
+
+ SwCloth const& mCloth;
+ SwClothData& mClothData;
+ SwKernelAllocator& mAllocator;
+
+ SwCollision<Simd4f> mCollision;
+ SwSelfCollision<Simd4f> mSelfCollision;
+ IterationState<Simd4f> mState;
+
+ profile::PxProfileZone* mProfiler;
+
+ private:
+ SwSolverKernel<Simd4f>& operator=(const SwSolverKernel<Simd4f>&);
+ template <typename AccelerationIterator>
+ void integrateParticles(AccelerationIterator& accelIt, const Simd4f&);
+};
+}
+}