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Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Solver.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Solver.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Solver.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Solver.h new file mode 100644 index 00000000..585aab63 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Solver.h @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" + +namespace physx +{ + class PxBaseTask; +} + +namespace nvidia +{ +namespace cloth +{ + +class Cloth; + +// called during inter-collision, user0 and user1 are the user data from each cloth +typedef bool (*InterCollisionFilter)(void* user0, void* user1); + +/// base class for solvers +class Solver +{ + protected: + Solver(const Solver&); + Solver& operator=(const Solver&); + + protected: + Solver() + { + } + + public: + virtual ~Solver() + { + } + + /// add cloth object, returns true if successful + virtual void addCloth(Cloth*) = 0; + + /// remove cloth object + virtual void removeCloth(Cloth*) = 0; + + /// simulate one time step + virtual PxBaseTask& simulate(float dt, PxBaseTask&) = 0; + + // inter-collision parameters + virtual void setInterCollisionDistance(float distance) = 0; + virtual float getInterCollisionDistance() const = 0; + virtual void setInterCollisionStiffness(float stiffness) = 0; + virtual float getInterCollisionStiffness() const = 0; + virtual void setInterCollisionNbIterations(uint32_t nbIterations) = 0; + virtual uint32_t getInterCollisionNbIterations() const = 0; + virtual void setInterCollisionFilter(InterCollisionFilter filter) = 0; + +// virtual uint32_t getNumSharedPositions( const Cloth* ) const = 0; + + /// returns true if an unrecoverable error has occurred + virtual bool hasError() const = 0; +}; + +} // namespace cloth +} // namespace nvidia |