diff options
Diffstat (limited to 'APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp')
| -rw-r--r-- | APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp new file mode 100644 index 00000000..816e9895 --- /dev/null +++ b/APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp @@ -0,0 +1,319 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexDefs.h" +#include "nvparameterized/NvParamUtils.h" +#include "VortexFSAsset.h" +#include "VortexFSAssetParams.h" +#include "VortexFSPreview.h" +#include "VortexFSAssetPreview.h" +#include "ModulePerfScope.h" +#include "ApexUsingNamespace.h" + +#include "ReadCheck.h" +#include "WriteCheck.h" + +namespace nvidia +{ +namespace basicfs +{ + +using namespace APEX_VORTEX; + +void VortexFSAssetPreview::drawVortexFSPreview(void) +{ + PX_PROFILE_ZONE("VortexFSDrawPreview", GetInternalApexSDK()->getContextId()); + + if (mPreviewDetail & VORTEX_DRAW_SHAPE) + { + drawPreviewShape(); + } +} + +#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info +#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info +#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this! + + +void VortexFSAssetPreview::drawPreviewShape() +{ +#ifndef WITHOUT_DEBUG_VISUALIZE + if (!mApexRenderDebug) + { + return; + } + + if (mDrawGroupBox == 0) + { + mDrawGroupBox = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::DarkGreen)); + RENDER_DEBUG_IFACE(mApexRenderDebug)->debugSphere(PxVec3(0.0f), mRadius); // * scale); + RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); + } + + setDrawGroupsPose(); +#endif +} + +void VortexFSAssetPreview::toggleDrawPreview() +{ + if (mPreviewDetail & VORTEX_DRAW_SHAPE) + { + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupBox, true); + } + else + { + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupBox, false); + } +} + +void VortexFSAssetPreview::setDrawGroupsPose() +{ + RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mDrawGroupBox, mPose); +} + + +void VortexFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) +{ +#ifdef WITHOUT_DEBUG_VISUALIZE + PX_UNUSED(lineNum); + PX_UNUSED(str); +#else + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Green)); + PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); + PxVec3 textLocation = mPose.getPosition(); + textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); + RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); +#endif +} + +void VortexFSAssetPreview::drawPreviewAssetInfo() +{ +#ifndef WITHOUT_DEBUG_VISUALIZE + if (!mApexRenderDebug) + { + return; + } + + char buf[128]; + buf[sizeof(buf) - 1] = 0; + + ApexSimpleString myString; + ApexSimpleString floatStr; + uint32_t lineNum = 0; + + RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); + // RENDER_DEBUG_IFACE(&mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::ScreenSpace); + RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f); + RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Yellow)); + + // asset name + APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); + drawInfoLine(lineNum++, buf); + lineNum++; + + if(mPreviewScene->getShowFullInfo()) + { + // TODO: cache strings + VortexFSAssetParams* assetParams = static_cast<VortexFSAssetParams*>(mAsset->getAssetNvParameterized()); + PX_ASSERT(assetParams); + + float rotationalStrength = assetParams->rotationalStrength; + float radialStrength = assetParams->radialStrength; + float liftStrength = assetParams->liftStrength; + + myString = "Rotational field strength coefficient = "; + ApexSimpleString::ftoa(rotationalStrength, floatStr); + myString += floatStr; + drawInfoLine(lineNum++, myString.c_str()); + + myString = "Radial field strength coefficient = "; + ApexSimpleString::ftoa(radialStrength, floatStr); + myString += floatStr; + drawInfoLine(lineNum++, myString.c_str()); + + myString = "Lifting field strength coefficient = "; + ApexSimpleString::ftoa(liftStrength, floatStr); + myString += floatStr; + drawInfoLine(lineNum++, myString.c_str()); + + // fieldSampler filter data info + if (assetParams->fieldSamplerFilterDataName.buf) + { + APEX_SPRINTF_S(buf, sizeof(buf) - 1, "FieldSampler Filter Data = %s", + assetParams->fieldSamplerFilterDataName.buf + ); + drawInfoLine(lineNum++, buf); + } + + // fieldBoundary filter data info + if (assetParams->fieldBoundaryFilterDataName.buf) + { + myString = "FieldBoundary Filter Data = "; + myString += ApexSimpleString(assetParams->fieldBoundaryFilterDataName.buf); + drawInfoLine(lineNum++, myString.c_str()); + } + + // implicit info + myString = "Fade Percentage = "; + ApexSimpleString::ftoa(assetParams->boundaryFadePercentage, floatStr); + myString += floatStr; + drawInfoLine(lineNum++, myString.c_str()); + } + + RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); +#endif +} + +VortexFSAssetPreview::~VortexFSAssetPreview(void) +{ +} + +void VortexFSAssetPreview::setPose(const PxMat44& pose) +{ + mPose = pose; + setDrawGroupsPose(); +} + +const PxMat44 VortexFSAssetPreview::getPose() const +{ + return mPose; +} + +void VortexFSAssetPreview::setRadius(float radius) +{ + WRITE_ZONE(); + mRadius = radius; +} + +const float VortexFSAssetPreview::getRadius() const +{ + READ_ZONE(); + return mRadius; +} + +// from RenderDataProvider +void VortexFSAssetPreview::lockRenderResources(void) +{ + ApexRenderable::renderDataLock(); +} + +void VortexFSAssetPreview::unlockRenderResources(void) +{ + ApexRenderable::renderDataUnLock(); +} + +void VortexFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) +{ + if (mApexRenderDebug) + { + mApexRenderDebug->updateRenderResources(); + } +} + +void VortexFSAssetPreview::dispatchRenderResources(UserRenderer& renderer) +{ + if (mApexRenderDebug) + { + if (mPreviewDetail & VORTEX_DRAW_ASSET_INFO) + { + drawPreviewAssetInfo(); + } + mApexRenderDebug->dispatchRenderResources(renderer); + } +} + +PxBounds3 VortexFSAssetPreview::getBounds(void) const +{ + if (mApexRenderDebug) + { + return mApexRenderDebug->getBounds(); + } + else + { + PxBounds3 b; + b.setEmpty(); + return b; + } +} + +void VortexFSAssetPreview::destroy(void) +{ + delete this; +} + +float VortexFSAssetPreview::getVortexRadius(NvParameterized::Interface* assetParams) +{ + float radius = 0.0f; + const char* name = "radius"; + + NvParameterized::Handle handle(*assetParams, name); + bool handleIsValid = handle.isValid(); + PX_ASSERT(handleIsValid); + PX_UNUSED(handleIsValid); + //APEX_DEBUG_WARNING("Test."); + NvParameterized::ErrorType errorGetRadius = handle.getParamF32(radius); + PX_ASSERT(errorGetRadius == NvParameterized::ERROR_NONE); + PX_UNUSED(errorGetRadius); + + return radius; + + // the other way to do it ... + //VortexFSAssetParams* attractorAssetParams = static_cast<VortexFSAssetParams*>(assetParams); + //PX_ASSERT(assetParams); + + //return attractorAssetParams->radius; +} + +void VortexFSAssetPreview::release(void) +{ + if (mInRelease) + { + return; + } + mInRelease = true; + mAsset->releaseVortexFSPreview(*this); +} + +VortexFSAssetPreview::VortexFSAssetPreview(const VortexFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, VortexFSAsset* mVortexFSAsset, AssetPreviewScene* previewScene) : + mPose(PreviewDesc.mPose), + mApexSDK(myApexSDK), + mAsset(mVortexFSAsset), + mPreviewScene(previewScene), + mPreviewDetail(PreviewDesc.mPreviewDetail), + mDrawGroupBox(0), + mApexRenderDebug(0) +{ + NvParameterized::Interface* assetParams = mVortexFSAsset->getAssetNvParameterized(); //FIXME: const + PX_ASSERT(assetParams); + + if (assetParams) + { + mRadius = getVortexRadius(assetParams); + } + + drawVortexFSPreview(); +}; + + +void VortexFSAssetPreview::setDetailLevel(uint32_t detail) +{ + WRITE_ZONE(); + if(detail != mPreviewDetail) + { + mPreviewDetail = detail; + toggleDrawPreview(); + } +} + +} +} // namespace nvidia |