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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+#include "RenderMeshActorDesc.h"
+#include "RenderMeshActor.h"
+#include "RenderMeshAsset.h"
+
+#include "Apex.h"
+#include "NoiseFSActorImpl.h"
+#include "NoiseFSAsset.h"
+#include "BasicFSScene.h"
+#include "ApexSDKIntl.h"
+#include "SceneIntl.h"
+#include "RenderDebugInterface.h"
+
+#include <PxScene.h>
+
+#include <FieldSamplerManagerIntl.h>
+#include "ApexResourceHelper.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+NoiseFSActorImpl::NoiseFSActorImpl(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene)
+ : BasicFSActor(scene)
+ , mAsset(&asset)
+{
+ mFieldWeight = asset.mParams->fieldWeight;
+
+ mPose = params.initialPose;
+ mScale = params.initialScale * asset.mParams->defaultScale;
+
+ mExecuteParams.useLocalSpace = mAsset->mParams->useLocalSpace;
+
+ mExecuteParams.noiseTimeFreq = 1.0f / mAsset->mParams->noiseTimePeriod;
+ mExecuteParams.noiseOctaves = mAsset->mParams->noiseOctaves;
+ mExecuteParams.noiseStrengthOctaveMultiplier = mAsset->mParams->noiseStrengthOctaveMultiplier;
+ mExecuteParams.noiseSpaceFreqOctaveMultiplier = PxVec3(1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.x, 1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.y, 1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.z);
+ mExecuteParams.noiseTimeFreqOctaveMultiplier = 1.0f / mAsset->mParams->noiseTimePeriodOctaveMultiplier;
+
+ if (nvidia::strcmp(mAsset->mParams->noiseType, "CURL") == 0)
+ {
+ mExecuteParams.noiseType = NoiseType::CURL;
+ }
+ else
+ {
+ mExecuteParams.noiseType = NoiseType::SIMPLEX;
+ }
+ mExecuteParams.noiseSeed = mAsset->mParams->noiseSeed;
+
+ list.add(*this); // Add self to asset's list of actors
+ addSelfToContext(*scene.getApexScene().getApexContext()); // Add self to ApexScene
+ addSelfToContext(scene); // Add self to BasicFSScene's list of actors
+
+ FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager();
+ if (fieldSamplerManager != 0)
+ {
+ FieldSamplerDescIntl fieldSamplerDesc;
+
+ fieldSamplerDesc.gridSupportType = FieldSamplerGridSupportTypeIntl::VELOCITY_PER_CELL;
+ if (nvidia::strcmp(mAsset->mParams->fieldType, "FORCE") == 0)
+ {
+ fieldSamplerDesc.type = FieldSamplerTypeIntl::FORCE;
+ fieldSamplerDesc.gridSupportType = FieldSamplerGridSupportTypeIntl::NONE;
+ }
+ else if (nvidia::strcmp(mAsset->mParams->fieldType, "VELOCITY_DRAG") == 0)
+ {
+ fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DRAG;
+ fieldSamplerDesc.dragCoeff = mAsset->mParams->fieldDragCoeff;
+ }
+ else
+ {
+ fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DIRECT;
+ }
+ fieldSamplerDesc.samplerFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldSamplerFilterDataName ? params.fieldSamplerFilterDataName : mAsset->mParams->fieldSamplerFilterDataName);
+ fieldSamplerDesc.boundaryFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldBoundaryFilterDataName ? params.fieldBoundaryFilterDataName : mAsset->mParams->fieldBoundaryFilterDataName);
+ fieldSamplerDesc.boundaryFadePercentage = mAsset->mParams->boundaryFadePercentage;
+
+ fieldSamplerManager->registerFieldSampler(this, fieldSamplerDesc, mScene);
+ mFieldSamplerChanged = true;
+ }
+}
+
+NoiseFSActorImpl::~NoiseFSActorImpl()
+{
+}
+
+/* Must be defined inside CPP file, since they require knowledge of asset class */
+Asset* NoiseFSActorImpl::getOwner() const
+{
+ return static_cast<Asset*>(mAsset);
+}
+
+BasicFSAsset* NoiseFSActorImpl::getNoiseFSAsset() const
+{
+ READ_ZONE();
+ return mAsset;
+}
+
+void NoiseFSActorImpl::release()
+{
+ if (mInRelease)
+ {
+ return;
+ }
+ destroy();
+}
+
+void NoiseFSActorImpl::destroy()
+{
+ {
+ WRITE_ZONE();
+ ApexActor::destroy();
+
+ setPhysXScene(NULL);
+
+ FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager();
+ if (fieldSamplerManager != 0)
+ {
+ fieldSamplerManager->unregisterFieldSampler(this);
+ }
+ }
+
+ delete this;
+}
+
+void NoiseFSActorImpl::getLodRange(float& min, float& max, bool& intOnly) const
+{
+ PX_UNUSED(min);
+ PX_UNUSED(max);
+ PX_UNUSED(intOnly);
+ APEX_INVALID_OPERATION("not implemented");
+}
+
+float NoiseFSActorImpl::getActiveLod() const
+{
+ APEX_INVALID_OPERATION("NxExampleActor does not support this operation");
+ return -1.0f;
+}
+
+void NoiseFSActorImpl::forceLod(float lod)
+{
+ PX_UNUSED(lod);
+ APEX_INVALID_OPERATION("not implemented");
+}
+
+// Called by game render thread
+void NoiseFSActorImpl::updateRenderResources(bool rewriteBuffers, void* userRenderData)
+{
+ PX_UNUSED(rewriteBuffers);
+ PX_UNUSED(userRenderData);
+}
+
+// Called by game render thread
+void NoiseFSActorImpl::dispatchRenderResources(UserRenderer& renderer)
+{
+ PX_UNUSED(renderer);
+}
+
+bool NoiseFSActorImpl::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled)
+{
+ PX_UNUSED(shapeDesc);
+
+ isEnabled = mFieldSamplerEnabled;
+ if (mFieldSamplerChanged)
+ {
+ mExecuteParams.worldToShape = mPose.getInverse();
+
+ PxVec3 noiseSpacePeriod = mAsset->mParams->noiseSpacePeriod * mScale;
+ mExecuteParams.noiseSpaceFreq = PxVec3(1.0f / noiseSpacePeriod.x, 1.0f / noiseSpacePeriod.y, 1.0f / noiseSpacePeriod.z);
+ mExecuteParams.noiseStrength = mAsset->mParams->noiseStrength * mScale;
+
+ shapeDesc.type = FieldShapeTypeIntl::BOX;
+ shapeDesc.worldToShape = mExecuteParams.worldToShape;
+ shapeDesc.dimensions = mAsset->mParams->boundarySize * (mScale * 0.5f);
+ shapeDesc.weight = mFieldWeight;
+
+ mFieldSamplerChanged = false;
+ return true;
+ }
+ return false;
+}
+
+void NoiseFSActorImpl::simulate(float )
+{
+}
+
+void NoiseFSActorImpl::setNoiseStrength(float strength)
+{
+ WRITE_ZONE();
+ mExecuteParams.noiseStrength = strength;
+ mFieldSamplerChanged = true;
+}
+
+void NoiseFSActorImpl::visualize()
+{
+#ifndef WITHOUT_DEBUG_VISUALIZE
+ if ( !mEnableDebugVisualization ) return;
+ RenderDebugInterface* debugRender = mScene->mDebugRender;
+ BasicFSDebugRenderParams* debugRenderParams = mScene->mBasicFSDebugRenderParams;
+
+ if (!debugRenderParams->VISUALIZE_NOISE_FS_ACTOR)
+ {
+ return;
+ }
+
+ const physx::PxMat44& savedPose = *RENDER_DEBUG_IFACE(debugRender)->getPoseTyped();
+ RENDER_DEBUG_IFACE(debugRender)->setIdentityPose();
+
+ using RENDER_DEBUG::DebugColors;
+
+ if (debugRenderParams->VISUALIZE_NOISE_FS_ACTOR_NAME)
+ {
+ char buf[128];
+ buf[sizeof(buf) - 1] = 0;
+ APEX_SPRINTF_S(buf, sizeof(buf) - 1, " %s %s", mAsset->getObjTypeName(), mAsset->getName());
+
+ PxMat44 cameraFacingPose(mScene->mApexScene->getViewMatrix(0).inverseRT());
+ PxVec3 textLocation = mPose.p;
+
+ RENDER_DEBUG_IFACE(debugRender)->setCurrentTextScale(4.0f);
+ RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(DebugColors::Blue));
+ RENDER_DEBUG_IFACE(debugRender)->debugText(textLocation, buf);
+ }
+
+ if (debugRenderParams->VISUALIZE_NOISE_FS_SHAPE)
+ {
+ RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(DebugColors::Blue));
+
+ PxVec3 shapeSides = mScale * mAsset->mParams->boundarySize;
+ RENDER_DEBUG_IFACE(debugRender)->setPose(mPose);
+ RENDER_DEBUG_IFACE(debugRender)->debugBound( PxBounds3(PxVec3(0.0f), shapeSides) );
+ }
+ if (debugRenderParams->VISUALIZE_NOISE_FS_POSE)
+ {
+ RENDER_DEBUG_IFACE(debugRender)->debugAxes(PxMat44(mPose), 1);
+ }
+ RENDER_DEBUG_IFACE(debugRender)->setPose(savedPose);
+#endif
+}
+
+/******************************** CPU Version ********************************/
+
+NoiseFSActorCPU::NoiseFSActorCPU(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene)
+ : NoiseFSActorImpl(params, asset, list, scene)
+{
+}
+
+NoiseFSActorCPU::~NoiseFSActorCPU()
+{
+}
+
+void NoiseFSActorCPU::executeFieldSampler(const ExecuteData& data)
+{
+ uint32_t totalElapsedMS = mScene->getApexScene().getTotalElapsedMS();
+ for (uint32_t iter = 0; iter < data.count; ++iter)
+ {
+ uint32_t i = data.indices[iter & data.indicesMask] + (iter & ~data.indicesMask);
+ PxVec3* pos = (PxVec3*)((uint8_t*)data.position + i * data.positionStride);
+ data.resultField[iter] = executeNoiseFS(mExecuteParams, *pos, totalElapsedMS);
+ }
+}
+
+/******************************** GPU Version ********************************/
+
+#if APEX_CUDA_SUPPORT
+
+
+NoiseFSActorGPU::NoiseFSActorGPU(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene)
+ : NoiseFSActorCPU(params, asset, list, scene)
+ , mConstMemGroup(CUDA_OBJ(fieldSamplerStorage))
+{
+}
+
+NoiseFSActorGPU::~NoiseFSActorGPU()
+{
+}
+
+bool NoiseFSActorGPU::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled)
+{
+ if (NoiseFSActorImpl::updateFieldSampler(shapeDesc, isEnabled))
+ {
+ APEX_CUDA_CONST_MEM_GROUP_SCOPE(mConstMemGroup);
+
+ if (mParamsHandle.isNull())
+ {
+ mParamsHandle.alloc(_storage_);
+ }
+ mParamsHandle.update(_storage_, mExecuteParams);
+ return true;
+ }
+ return false;
+}
+
+
+#endif
+
+}
+} // end namespace nvidia::apex
+