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-rw-r--r--APEX_1.4/module/basicfs/src/BasicFSActor.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/src/BasicFSActor.cpp b/APEX_1.4/module/basicfs/src/BasicFSActor.cpp
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+++ b/APEX_1.4/module/basicfs/src/BasicFSActor.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+#include "RenderMeshActorDesc.h"
+#include "RenderMeshActor.h"
+#include "RenderMeshAsset.h"
+
+#include "Apex.h"
+#include "BasicFSActor.h"
+#include "BasicFSAssetImpl.h"
+#include "BasicFSScene.h"
+#include "ApexSDKIntl.h"
+#include "SceneIntl.h"
+#include "RenderDebugInterface.h"
+
+#include <PxScene.h>
+
+#include <FieldSamplerManagerIntl.h>
+#include "ApexResourceHelper.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+#define NUM_DEBUG_POINTS 2048
+
+BasicFSActor::BasicFSActor(BasicFSScene& scene)
+ : mScene(&scene)
+ , mPose(PxIdentity)
+ , mScale(1.0f)
+ , mFieldSamplerChanged(true)
+ , mFieldSamplerEnabled(true)
+ , mFieldWeight(1.0f)
+{
+}
+
+BasicFSActor::~BasicFSActor()
+{
+}
+
+void BasicFSActor::setPhysXScene(PxScene*) { }
+PxScene* BasicFSActor::getPhysXScene() const
+{
+ return NULL;
+}
+
+}
+} // end namespace nvidia::apex
+