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Diffstat (limited to 'APEX_1.4/module/basicfs/include/WindFSActorImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/WindFSActorImpl.h | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/include/WindFSActorImpl.h b/APEX_1.4/module/basicfs/include/WindFSActorImpl.h new file mode 100644 index 00000000..cf859674 --- /dev/null +++ b/APEX_1.4/module/basicfs/include/WindFSActorImpl.h @@ -0,0 +1,228 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __WIND_FS_ACTOR_IMPL_H__ +#define __WIND_FS_ACTOR_IMPL_H__ + +#include "BasicFSActor.h" +#include "WindFSActor.h" + +#include "WindFSCommon.h" +#include "ApexRWLockable.h" +#include "variable_oscillator.h" + +#include "ReadCheck.h" +#include "WriteCheck.h" + +namespace nvidia +{ +namespace apex +{ +class RenderMeshActor; +} +namespace basicfs +{ + +class WindFSAsset; +class BasicFSScene; +class WindFSActorParams; + +class WindFSActorImpl : public BasicFSActor, public WindFSActor, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + /* WindFSActor methods */ + WindFSActorImpl(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); + ~WindFSActorImpl(); + + BasicFSAsset* getWindFSAsset() const; + + PxMat44 getCurrentPose() const + { + READ_ZONE(); + return PxMat44(mPose); + } + + void setCurrentPose(const PxTransform& pose) + { + WRITE_ZONE(); + mPose = pose; + mFieldSamplerChanged = true; + } + + PxVec3 getCurrentPosition() const + { + READ_ZONE(); + return mPose.p; + } + void setCurrentPosition(const PxVec3& pos) + { + WRITE_ZONE(); + mPose.p = pos; + mFieldSamplerChanged = true; + } + + void setFieldStrength(float strength); + void setFieldDirection(const PxVec3& direction); + + float getFieldStrength() const + { + READ_ZONE(); + return mFieldStrength; + } + const PxVec3& getFieldDirection() const + { + READ_ZONE(); + return mFieldDirBasis.column0; + } + + void setEnabled(bool isEnabled) + { + WRITE_ZONE(); + mFieldSamplerEnabled = isEnabled; + } + + /* Renderable, RenderDataProvider */ + void updateRenderResources(bool rewriteBuffers, void* userRenderData); + void dispatchRenderResources(UserRenderer& renderer); + + PxBounds3 getBounds() const + { + return ApexRenderable::getBounds(); + } + + void lockRenderResources() + { + ApexRenderable::renderDataLock(); + } + void unlockRenderResources() + { + ApexRenderable::renderDataUnLock(); + } + + void getLodRange(float& min, float& max, bool& intOnly) const; + float getActiveLod() const; + void forceLod(float lod); + /** + \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. + */ + virtual void setEnableDebugVisualization(bool state) + { + ApexActor::setEnableDebugVisualization(state); + } + + Renderable* getRenderable() + { + return this; + } + Actor* getActor() + { + return this; + } + + /* Resource, ApexResource */ + void release(); + + /* Actor, ApexActor */ + void destroy(); + Asset* getOwner() const; + + virtual void simulate(float dt); + + virtual void visualize(); + + /* FieldSamplerIntl */ + virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); + + virtual PxVec3 queryFieldSamplerVelocity() const + { + return mExecuteParams.fieldValue; + } + + ///Sets the uniform overall object scale + virtual void setCurrentScale(float scale) + { + WRITE_ZONE(); + mScale = scale; + mFieldSamplerChanged = true; + } + + //Retrieves the uniform overall object scale + virtual float getCurrentScale(void) const + { + READ_ZONE(); + return mScale; + } + +protected: + WindFSAsset* mAsset; + + PxMat33 mFieldDirBasis; + float mFieldStrength; + + variableOscillator* mFieldDirectionVO1; + variableOscillator* mFieldDirectionVO2; + variableOscillator* mFieldStrengthVO; + + float mStrengthVar; + PxVec3 mLocalDirVar; + + WindFSParams mExecuteParams; + + friend class BasicFSScene; +}; + +class WindFSActorCPU : public WindFSActorImpl +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + WindFSActorCPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); + ~WindFSActorCPU(); + + /* FieldSamplerIntl */ + virtual void executeFieldSampler(const ExecuteData& data); + +private: +}; + +#if APEX_CUDA_SUPPORT + +class WindFSActorGPU : public WindFSActorCPU +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + WindFSActorGPU(const WindFSActorParams&, WindFSAsset&, ResourceList&, BasicFSScene&); + ~WindFSActorGPU(); + + /* FieldSamplerIntl */ + virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); + + virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const + { + info.executeType = 5; + info.executeParamsHandle = mParamsHandle; + } + +private: + ApexCudaConstMemGroup mConstMemGroup; + InplaceHandle<WindFSParams> mParamsHandle; + +}; + +#endif + +} +} // end namespace nvidia + +#endif |