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diff --git a/APEX_1.4/module/basicfs/include/NoiseFSCommon.h b/APEX_1.4/module/basicfs/include/NoiseFSCommon.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __NOISE_FS_COMMON_H__
+#define __NOISE_FS_COMMON_H__
+
+#include "../../fieldsampler/include/FieldSamplerCommon.h"
+#include "SimplexNoise.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+struct NoiseType
+{
+ enum Enum
+ {
+ SIMPLEX,
+ CURL
+ };
+};
+
+//struct NoiseFSParams
+#define INPLACE_TYPE_STRUCT_NAME NoiseFSParams
+#define INPLACE_TYPE_STRUCT_FIELDS \
+ INPLACE_TYPE_FIELD(float, noiseStrength) \
+ INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreq) \
+ INPLACE_TYPE_FIELD(float, noiseTimeFreq) \
+ INPLACE_TYPE_FIELD(uint32_t, noiseOctaves) \
+ INPLACE_TYPE_FIELD(float, noiseStrengthOctaveMultiplier) \
+ INPLACE_TYPE_FIELD(PxVec3, noiseSpaceFreqOctaveMultiplier) \
+ INPLACE_TYPE_FIELD(float, noiseTimeFreqOctaveMultiplier) \
+ INPLACE_TYPE_FIELD(uint32_t, noiseType) \
+ INPLACE_TYPE_FIELD(uint32_t, noiseSeed) \
+ INPLACE_TYPE_FIELD(PxTransform, worldToShape) \
+ INPLACE_TYPE_FIELD(InplaceBool, useLocalSpace)
+#include INPLACE_TYPE_BUILD()
+
+
+APEX_CUDA_CALLABLE PX_INLINE PxVec3 evalNoise(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
+{
+ PxVec3 point;
+ if (params.useLocalSpace)
+ {
+ const PxVec3 posInShape = params.worldToShape.transform(pos);
+ point = PxVec3(params.noiseSpaceFreq.x * posInShape.x, params.noiseSpaceFreq.y * posInShape.y, params.noiseSpaceFreq.z * posInShape.z);
+ }
+ else
+ {
+ point = PxVec3(params.noiseSpaceFreq.x * pos.x, params.noiseSpaceFreq.y * pos.y, params.noiseSpaceFreq.z * pos.z);
+ }
+ float time = params.noiseTimeFreq * (totalElapsedMS * 1e-3f);
+
+ PxVec3 result;
+ if (params.noiseType == NoiseType::CURL)
+ {
+ PxVec4 dFx;
+ dFx.setZero();
+ PxVec4 dFy;
+ dFy.setZero();
+ PxVec4 dFz;
+ dFz.setZero();
+ float amp = 1.0f;
+ int seed = (int)params.noiseSeed;
+ for (uint32_t i = 0; i < params.noiseOctaves; ++i)
+ {
+ dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
+ dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
+ dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
+
+ amp *= params.noiseStrengthOctaveMultiplier;
+ point.x *= params.noiseSpaceFreqOctaveMultiplier.x;
+ point.y *= params.noiseSpaceFreqOctaveMultiplier.y;
+ point.z *= params.noiseSpaceFreqOctaveMultiplier.z;
+ time *= params.noiseTimeFreqOctaveMultiplier;
+ }
+ //build curl noise as a result
+ result.x = dFz.y - dFy.z;
+ result.y = dFx.z - dFz.x;
+ result.z = dFy.x - dFx.y;
+ }
+ else
+ {
+ PxVec4 noise;
+ noise.setZero();
+ float amp = 1.0f;
+ int seed = (int)params.noiseSeed;
+ for (uint32_t i = 0; i < params.noiseOctaves; ++i)
+ {
+ noise += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed);
+
+ amp *= params.noiseStrengthOctaveMultiplier;
+ point.x *= params.noiseSpaceFreqOctaveMultiplier.x;
+ point.y *= params.noiseSpaceFreqOctaveMultiplier.y;
+ point.z *= params.noiseSpaceFreqOctaveMultiplier.z;
+ time *= params.noiseTimeFreqOctaveMultiplier;
+ }
+ //get noise gradient as a result
+ result = noise.getXYZ();
+ }
+ result *= params.noiseStrength;
+ return result;
+}
+
+APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS_GRID(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
+{
+ return evalNoise(params, pos, totalElapsedMS);
+}
+
+
+APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeNoiseFS(const NoiseFSParams& params, const PxVec3& pos, uint32_t totalElapsedMS)
+{
+ return evalNoise(params, pos, totalElapsedMS);
+}
+
+}
+} // namespace nvidia
+
+#endif