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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __BASIC_FS_ACTOR_H__
+#define __BASIC_FS_ACTOR_H__
+
+#include "Apex.h"
+
+#include "ApexActor.h"
+#include "FieldSamplerIntl.h"
+#include "BasicFSAssetImpl.h"
+
+#include "PxTask.h"
+
+#if APEX_CUDA_SUPPORT
+#include "ApexCudaWrapper.h"
+#endif
+
+
+namespace nvidia
+{
+namespace apex
+{
+class RenderMeshActor;
+}
+namespace basicfs
+{
+
+class BasicFSScene;
+
+class BasicFSActor : public ApexActor, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl
+{
+public:
+ BasicFSActor(BasicFSScene&);
+ virtual ~BasicFSActor();
+
+ /* ApexResourceInterface, ApexResource */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(class ResourceList& list, uint32_t index)
+ {
+ m_list = &list;
+ m_listIndex = index;
+ }
+
+ virtual void visualize()
+ {
+ }
+
+ virtual void simulate(float dt)
+ {
+ PX_UNUSED(dt);
+ }
+
+ void setPhysXScene(PxScene*);
+ PxScene* getPhysXScene() const;
+
+ /* FieldSamplerIntl */
+ virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0;
+
+protected:
+ BasicFSScene* mScene;
+
+ PxTransform mPose;
+ float mScale;
+
+ bool mFieldSamplerChanged;
+ bool mFieldSamplerEnabled;
+
+ float mFieldWeight;
+
+ friend class BasicFSScene;
+};
+
+}
+} // end namespace nvidia
+
+#endif