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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __ATTRACTOR_FS_ACTOR_IMPL_H__
+#define __ATTRACTOR_FS_ACTOR_IMPL_H__
+
+#include "BasicFSActor.h"
+#include "AttractorFSActor.h"
+#include "ApexRWLockable.h"
+#include "AttractorFSCommon.h"
+
+
+namespace nvidia
+{
+namespace apex
+{
+class RenderMeshActor;
+}
+namespace basicfs
+{
+
+class AttractorFSAsset;
+class BasicFSScene;
+class AttractorFSActorParams;
+
+class AttractorFSActorImpl : public BasicFSActor, public AttractorFSActor, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ /* AttractorFSActor methods */
+ AttractorFSActorImpl(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
+ ~AttractorFSActorImpl();
+
+ BasicFSAsset* getAttractorFSAsset() const;
+
+ PxVec3 getCurrentPosition() const
+ {
+ return mPose.p;
+ }
+ void setCurrentPosition(const PxVec3& pos)
+ {
+ mPose.p = pos;
+ mFieldSamplerChanged = true;
+ }
+ void setFieldRadius(float radius)
+ {
+ mRadius = radius;
+ mFieldSamplerChanged = true;
+ }
+ void setConstFieldStrength(float strength);
+
+ void setVariableFieldStrength(float strength);
+
+ void setEnabled(bool isEnabled)
+ {
+ mFieldSamplerEnabled = isEnabled;
+ }
+
+ /* Renderable, RenderDataProvider */
+ void updateRenderResources(bool rewriteBuffers, void* userRenderData);
+ void dispatchRenderResources(UserRenderer& renderer);
+
+ PxBounds3 getBounds() const
+ {
+ return ApexRenderable::getBounds();
+ }
+
+ void lockRenderResources()
+ {
+ ApexRenderable::renderDataLock();
+ }
+ void unlockRenderResources()
+ {
+ ApexRenderable::renderDataUnLock();
+ }
+
+ void getLodRange(float& min, float& max, bool& intOnly) const;
+ float getActiveLod() const;
+ void forceLod(float lod);
+ /**
+ \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true.
+ */
+ virtual void setEnableDebugVisualization(bool state)
+ {
+ ApexActor::setEnableDebugVisualization(state);
+ }
+
+ Renderable* getRenderable()
+ {
+ return this;
+ }
+ Actor* getActor()
+ {
+ return this;
+ }
+
+ /* Resource, ApexResource */
+ void release();
+
+ /* Actor, ApexActor */
+ void destroy();
+ Asset* getOwner() const;
+
+ virtual void simulate(float dt);
+
+ virtual void visualize();
+
+ /* FieldSamplerIntl */
+ virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
+
+ ///Sets the uniform overall object scale
+ virtual void setCurrentScale(float scale)
+ {
+ mScale = scale;
+ mFieldSamplerChanged = true;
+ }
+
+ //Retrieves the uniform overall object scale
+ virtual float getCurrentScale(void) const
+ {
+ return mScale;
+ }
+
+protected:
+ AttractorFSAsset* mAsset;
+
+ float mRadius;
+
+ float mConstFieldStrength;
+ float mVariableFieldStrength;
+
+ AttractorFSParams mExecuteParams;
+
+ nvidia::Array<PxVec3> mDebugPoints;
+
+ friend class BasicFSScene;
+};
+
+class AttractorFSActorCPU : public AttractorFSActorImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ AttractorFSActorCPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
+ ~AttractorFSActorCPU();
+
+ /* FieldSamplerIntl */
+ virtual void executeFieldSampler(const ExecuteData& data);
+
+private:
+};
+
+#if APEX_CUDA_SUPPORT
+
+class AttractorFSActorGPU : public AttractorFSActorCPU
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ AttractorFSActorGPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&);
+ ~AttractorFSActorGPU();
+
+ /* FieldSamplerIntl */
+ virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled);
+
+ virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const
+ {
+ info.executeType = 2;
+ info.executeParamsHandle = mParamsHandle;
+ }
+
+private:
+ ApexCudaConstMemGroup mConstMemGroup;
+ InplaceHandle<AttractorFSParams> mParamsHandle;
+
+};
+
+#endif
+
+}
+} // end namespace nvidia
+
+#endif