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diff --git a/APEX_1.4/include/pxparticleios/ModuleParticleIos.h b/APEX_1.4/include/pxparticleios/ModuleParticleIos.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MODULE_PARTICLE_IOS_H
+#define MODULE_PARTICLE_IOS_H
+
+#include "Apex.h"
+#include <limits.h>
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class ParticleIosAsset;
+class ParticleIosAssetAuthoring;
+class CudaTestManager;
+class Scene;
+
+/**
+\brief ParticleIOS Module - Manages PhysX 3.0 PxParticleSystem and PxParticleFluid simulations
+*/
+class ModuleParticleIos : public Module
+{
+protected:
+ virtual ~ModuleParticleIos() {}
+
+public:
+ /// Get ParticleIOS authoring type name
+ virtual const char* getParticleIosTypeName() = 0;
+};
+
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // MODULE_PARTICLE_IOS_H