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Diffstat (limited to 'APEX_1.4/include/iofx/IofxAsset.h')
| -rw-r--r-- | APEX_1.4/include/iofx/IofxAsset.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/APEX_1.4/include/iofx/IofxAsset.h b/APEX_1.4/include/iofx/IofxAsset.h new file mode 100644 index 00000000..a9ba3479 --- /dev/null +++ b/APEX_1.4/include/iofx/IofxAsset.h @@ -0,0 +1,79 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef IOFX_ASSET_H +#define IOFX_ASSET_H + +#include "Apex.h" +#include "ModifierDefs.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +#define IOFX_AUTHORING_TYPE_NAME "IOFX" + +class Modifier; +class ApexActor; + +/** + \brief IOFX Asset public interface. Used to define the way the visual parameters are created + from physical parameters of a particle +*/ +class IofxAsset : public Asset, public Context +{ +public: + ///get the name of the material used for sprite-based particles visualization + virtual const char* getSpriteMaterialName() const = 0; + + ///get the number of different mesh assets used for mesh-based particles visualization + virtual uint32_t getMeshAssetCount() const = 0; + + ///get the name of one of the mesh assets used for mesh-based particles visualization + /// \param index mesh asset internal index + virtual const char* getMeshAssetName(uint32_t index = 0) const = 0; + + ///get the weight of one of the mesh assets used for mesh-based particles visualization. Can be any value; not normalized. + /// \param index mesh asset internal index + virtual uint32_t getMeshAssetWeight(uint32_t index = 0) const = 0; + + ///get the list of spawn modifiers + virtual const Modifier* getSpawnModifiers(uint32_t& outCount) const = 0; + + ///get the list of continuous modifiers + virtual const Modifier* getContinuousModifiers(uint32_t& outCount) const = 0; + + ///get the biggest possible scale given the current spawn- and continuous modifiers + ///note that some modifiers depend on velocity, so the scale can get arbitrarily large. + /// \param maxVelocity this value defines what the highest expected velocity is to compute the upper bound + virtual float getScaleUpperBound(float maxVelocity) const = 0; + + ///the IOFX asset needs to inform other actors when it is released + /// \note only for internal use + virtual void addDependentActor(ApexActor* actor) = 0; +}; + +/** + \brief IOFX Asset Authoring public interface. + */ +class IofxAssetAuthoring : public AssetAuthoring +{ +}; + +PX_POP_PACK + +} +} // namespace nvidia + +#endif // IOFX_ASSET_H |