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diff --git a/APEX_1.4/include/emitter/ImpactEmitterAsset.h b/APEX_1.4/include/emitter/ImpactEmitterAsset.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef IMPACT_EMITTER_ASSET_H
+#define IMPACT_EMITTER_ASSET_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+
+PX_PUSH_PACK_DEFAULT
+
+#define IMPACT_EMITTER_AUTHORING_TYPE_NAME "ImpactEmitterAsset"
+
+class ImpactEmitterActor;
+
+///Impact emitter asset class
+class ImpactEmitterAsset : public Asset
+{
+protected:
+ PX_INLINE ImpactEmitterAsset() {}
+ virtual ~ImpactEmitterAsset() {}
+
+public:
+ /// Get the setID that corresponds to the set name \sa ImpactEmitterActor::registerImpact()
+ virtual uint32_t querySetID(const char* setName) = 0;
+
+ /**
+ \brief Get a list of the event set names. The name index in the outSetNames list is the setID.
+ \param [in,out] inOutSetNames An array of const char * with at least nameCount
+ \param [in,out] nameCount The size of setNames as input and output, set to -1 if setIDs > nameCount
+ */
+ virtual void getSetNames(const char** inOutSetNames, uint32_t& nameCount) const = 0;
+};
+
+///Impact emitter asset authoring. Used to create Impact Emitter assets
+class ImpactEmitterAssetAuthoring : public AssetAuthoring
+{
+protected:
+ virtual ~ImpactEmitterAssetAuthoring() {}
+
+public:
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // IMPACT_EMITTER_ASSET_H