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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef EMITTER_LOD_PARAM_DESC_H
+#define EMITTER_LOD_PARAM_DESC_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+
+PX_PUSH_PACK_DEFAULT
+
+///LOD parameters fro emitters
+class EmitterLodParamDesc : public ApexDesc
+{
+public:
+ float maxDistance; ///< Objects greater than this distance from the player will be culled more aggressively
+ float distanceWeight; ///< Weight given to distance parameter in LOD function
+ float speedWeight; ///< Weight given to velocity parameter in LOD function
+ float lifeWeight; ///< Weight given to life remain parameter in LOD function
+ float separationWeight; ///< Weight given to separation parameter in LOD function
+ float bias; ///< Bias given to objects spawned by this emitter, relative to other emitters in the same IOS
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE EmitterLodParamDesc() : ApexDesc()
+ {
+ init();
+ }
+
+ /**
+ \brief sets members to default values.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ init();
+ }
+
+ /**
+ \brief checks if this is a valid descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ if (distanceWeight < 0.0f || speedWeight < 0.0f || lifeWeight < 0.0f)
+ {
+ return false;
+ }
+ if (separationWeight < 0.0f || maxDistance < 0.0f || bias < 0.0f)
+ {
+ return false;
+ }
+ return ApexDesc::isValid();
+ }
+
+ /**
+ \brief enum of manifest versions
+ */
+ enum ManifestVersions
+ {
+ initial,
+
+ count,
+ current = count - 1
+ };
+
+private:
+
+ PX_INLINE void init()
+ {
+ // These defaults give you pure distance based LOD weighting
+ maxDistance = 0.0f;
+ distanceWeight = 1.0f;
+ speedWeight = 0.0f;
+ lifeWeight = 0.0f;
+ separationWeight = 0.0f;
+ bias = 1.0f;
+ }
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // EMITTER_LOD_PARAM_DESC_H