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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef DESTRUCTIBLE_RENDERABLE_H
+#define DESTRUCTIBLE_RENDERABLE_H
+
+#include "foundation/Px.h"
+#include "ApexInterface.h"
+#include "Renderable.h"
+#include "ModuleDestructible.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+
+/**
+ Destructible renderable API. The destructible renderable contains rendering information for an DestructibleActor.
+*/
+class DestructibleRenderable : public ApexInterface, public Renderable
+{
+public:
+ /**
+ Get the render mesh actor for the specified mesh type.
+ */
+ virtual RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const = 0;
+
+protected:
+ virtual ~DestructibleRenderable() {}
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // DESTRUCTIBLE_RENDERABLE_H