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Diffstat (limited to 'APEX_1.4/include/destructible/DestructibleRenderable.h')
| -rw-r--r-- | APEX_1.4/include/destructible/DestructibleRenderable.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/APEX_1.4/include/destructible/DestructibleRenderable.h b/APEX_1.4/include/destructible/DestructibleRenderable.h new file mode 100644 index 00000000..fd76bc8b --- /dev/null +++ b/APEX_1.4/include/destructible/DestructibleRenderable.h @@ -0,0 +1,48 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef DESTRUCTIBLE_RENDERABLE_H +#define DESTRUCTIBLE_RENDERABLE_H + +#include "foundation/Px.h" +#include "ApexInterface.h" +#include "Renderable.h" +#include "ModuleDestructible.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + + +/** + Destructible renderable API. The destructible renderable contains rendering information for an DestructibleActor. +*/ +class DestructibleRenderable : public ApexInterface, public Renderable +{ +public: + /** + Get the render mesh actor for the specified mesh type. + */ + virtual RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const = 0; + +protected: + virtual ~DestructibleRenderable() {} +}; + +PX_POP_PACK + +} +} // end namespace nvidia + +#endif // DESTRUCTIBLE_RENDERABLE_H |