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Diffstat (limited to 'APEX_1.4/include/basicfs/WindFSPreview.h')
| -rw-r--r-- | APEX_1.4/include/basicfs/WindFSPreview.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/APEX_1.4/include/basicfs/WindFSPreview.h b/APEX_1.4/include/basicfs/WindFSPreview.h new file mode 100644 index 00000000..04b9ed04 --- /dev/null +++ b/APEX_1.4/include/basicfs/WindFSPreview.h @@ -0,0 +1,78 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef WIND_FSPREVIEW_H +#define WIND_FSPREVIEW_H + +#include "Apex.h" +#include "AssetPreview.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class RenderDebugInterface; + +/** + \brief The APEX_WIND namespace contains the defines for setting the preview detail levels. + + WIND_DRAW_NOTHING - draw nothing<BR> + WIND_DRAW_ASSET_INFO - draw the asset info in the screen space<BR> + WIND_DRAW_FULL_DETAIL - draw all components of the preview<BR> +*/ +namespace APEX_WIND +{ +/** + \def WIND_DRAW_NOTHING + Draw no preview items. +*/ +static const uint32_t WIND_DRAW_NOTHING = 0x00; +/** + \def WIND_DRAW_ASSET_INFO + Draw the Asset Info in Screen Space. This displays the various asset members that are relevant to the current asset. + parameters that are not relevant because they are disabled are not displayed. +*/ +static const uint32_t WIND_DRAW_ASSET_INFO = 0x02; +/** + \def WIND_DRAW_FULL_DETAIL + Draw all of the preview rendering items. +*/ +static const uint32_t WIND_DRAW_FULL_DETAIL = (WIND_DRAW_ASSET_INFO); +} + +/** +\brief This class provides the asset preview for APEX WindFS Assets. The class provides multiple levels of prevew +detail that can be selected individually. +*/ +class WindFSPreview : public AssetPreview +{ +public: + /** + Set the detail level of the preview rendering by selecting which features to enable.<BR> + Any, all, or none of the following masks may be added together to select what should be drawn.<BR> + The defines for the individual items are:<br> + WIND_DRAW_NOTHING - draw nothing<BR> + WIND_DRAW_ASSET_INFO - draw the asset info in the screen space<BR> + WIND_DRAW_FULL_DETAIL - draw all components of the asset preview<BR> + All items may be drawn using the macro DRAW_FULL_DETAIL. + */ + virtual void setDetailLevel(uint32_t detail) = 0; +}; + + +PX_POP_PACK + +} +} // namespace nvidia + +#endif // WIND_FSPREVIEW_H |