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diff --git a/APEX_1.4/include/basicfs/BasicFSAsset.h b/APEX_1.4/include/basicfs/BasicFSAsset.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef BASIC_FSASSET_H
+#define BASIC_FSASSET_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+#define JET_FS_AUTHORING_TYPE_NAME "JetFSAsset"
+#define ATTRACTOR_FS_AUTHORING_TYPE_NAME "AttractorFSAsset"
+#define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset"
+#define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset"
+#define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset"
+
+/**
+ \brief BasicFS Asset class
+ */
+class BasicFSAsset : public Asset
+{
+protected:
+ virtual ~BasicFSAsset() {}
+
+public:
+};
+
+/**
+ \brief BasicFS Asset Authoring class
+ */
+class BasicFSAssetAuthoring : public AssetAuthoring
+{
+protected:
+ virtual ~BasicFSAssetAuthoring() {}
+
+public:
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // BASIC_FSASSET_H