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Diffstat (limited to 'APEX_1.4/include/basicfs/AttractorFSActor.h')
| -rw-r--r-- | APEX_1.4/include/basicfs/AttractorFSActor.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/APEX_1.4/include/basicfs/AttractorFSActor.h b/APEX_1.4/include/basicfs/AttractorFSActor.h new file mode 100644 index 00000000..89fd57a0 --- /dev/null +++ b/APEX_1.4/include/basicfs/AttractorFSActor.h @@ -0,0 +1,88 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef ATTRACTOR_FSACTOR_H +#define ATTRACTOR_FSACTOR_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class BasicFSAsset; + + +/** + \brief AttractorFS Actor class + */ +class AttractorFSActor : public Actor, public Renderable +{ +protected: + virtual ~AttractorFSActor() {} + +public: + /** + \brief Returns the asset the instance has been created from. + */ + virtual BasicFSAsset* getAttractorFSAsset() const = 0; + + /** + \brief Gets the current position of the actor + */ + virtual PxVec3 getCurrentPosition() const = 0; + + /** + \brief Sets the current position of the actor + */ + virtual void setCurrentPosition(const PxVec3& pos) = 0; + + /** + \brief Sets the attracting radius of the field + */ + virtual void setFieldRadius(float) = 0; + + /** + \brief Sets strength of the constant part of attracting field + */ + virtual void setConstFieldStrength(float) = 0; + + /** + \brief Sets strength coefficient for variable part of attracting field + */ + virtual void setVariableFieldStrength(float) = 0; + + /** + \brief Enable/Disable the field simulation + */ + virtual void setEnabled(bool isEnabled) = 0; + + /** + \brief Sets the uniform overall object scale + */ + virtual void setCurrentScale(float scale) = 0; + + /** + \brief Retrieves the uniform overall object scale + */ + virtual float getCurrentScale(void) const = 0; + +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // ATTRACTOR_FSACTOR_H |