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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef ATTRACTOR_FSACTOR_H
+#define ATTRACTOR_FSACTOR_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class BasicFSAsset;
+
+
+/**
+ \brief AttractorFS Actor class
+ */
+class AttractorFSActor : public Actor, public Renderable
+{
+protected:
+ virtual ~AttractorFSActor() {}
+
+public:
+ /**
+ \brief Returns the asset the instance has been created from.
+ */
+ virtual BasicFSAsset* getAttractorFSAsset() const = 0;
+
+ /**
+ \brief Gets the current position of the actor
+ */
+ virtual PxVec3 getCurrentPosition() const = 0;
+
+ /**
+ \brief Sets the current position of the actor
+ */
+ virtual void setCurrentPosition(const PxVec3& pos) = 0;
+
+ /**
+ \brief Sets the attracting radius of the field
+ */
+ virtual void setFieldRadius(float) = 0;
+
+ /**
+ \brief Sets strength of the constant part of attracting field
+ */
+ virtual void setConstFieldStrength(float) = 0;
+
+ /**
+ \brief Sets strength coefficient for variable part of attracting field
+ */
+ virtual void setVariableFieldStrength(float) = 0;
+
+ /**
+ \brief Enable/Disable the field simulation
+ */
+ virtual void setEnabled(bool isEnabled) = 0;
+
+ /**
+ \brief Sets the uniform overall object scale
+ */
+ virtual void setCurrentScale(float scale) = 0;
+
+ /**
+ \brief Retrieves the uniform overall object scale
+ */
+ virtual float getCurrentScale(void) const = 0;
+
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // ATTRACTOR_FSACTOR_H