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Diffstat (limited to 'APEX_1.4/include/UserRenderer.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderer.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderer.h b/APEX_1.4/include/UserRenderer.h new file mode 100644 index 00000000..c289dc38 --- /dev/null +++ b/APEX_1.4/include/UserRenderer.h @@ -0,0 +1,53 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDERER_H +#define USER_RENDERER_H + +/*! +\file +\brief class UserRenderer +*/ + +#include "ApexUsingNamespace.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class RenderContext; + +/** +\brief User provided renderer interface +*/ +class UserRenderer +{ +public: + virtual ~UserRenderer() {} + /** + \brief Render a resource + + Renderable::dispatchRenderResouces() will call this + function as many times as possible to render all of the actor's + sub-meshes. + */ + virtual void renderResource(const RenderContext& context) = 0; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif |