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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef USER_RENDERER_H
+#define USER_RENDERER_H
+
+/*!
+\file
+\brief class UserRenderer
+*/
+
+#include "ApexUsingNamespace.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class RenderContext;
+
+/**
+\brief User provided renderer interface
+*/
+class UserRenderer
+{
+public:
+ virtual ~UserRenderer() {}
+ /**
+ \brief Render a resource
+
+ Renderable::dispatchRenderResouces() will call this
+ function as many times as possible to render all of the actor's
+ sub-meshes.
+ */
+ virtual void renderResource(const RenderContext& context) = 0;
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif