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Diffstat (limited to 'APEX_1.4/include/UserRenderVertexBuffer.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderVertexBuffer.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderVertexBuffer.h b/APEX_1.4/include/UserRenderVertexBuffer.h new file mode 100644 index 00000000..04661f8e --- /dev/null +++ b/APEX_1.4/include/UserRenderVertexBuffer.h @@ -0,0 +1,83 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_VERTEX_BUFFER_H +#define USER_RENDER_VERTEX_BUFFER_H + +/*! +\file +\brief classes UserRenderVertexBuffer and RenderVertexBufferData +*/ + +#include "RenderBufferData.h" +#include "UserRenderVertexBufferDesc.h" + +#include "ApexUsingNamespace.h" + +/** +\brief Cuda graphics resource +*/ +typedef struct CUgraphicsResource_st* CUgraphicsResource; + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief vertex buffer data +*/ +class RenderVertexBufferData : public RenderBufferData<RenderVertexSemantic, RenderVertexSemantic::Enum>, public ModuleSpecificRenderBufferData +{ +}; + +/** +\brief Used for storing per-vertex data for rendering. +*/ +class UserRenderVertexBuffer +{ +public: + virtual ~UserRenderVertexBuffer() {} + + ///Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID) + ///\return true id succeeded, false otherwise + virtual bool getInteropResourceHandle(CUgraphicsResource& handle) +#if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION + { + PX_UNUSED(&handle); + return false; + } +#else + = 0; +#endif + + /** + \brief Called when APEX wants to update the contents of the vertex buffer. + + The source data type is assumed to be the same as what was defined in the descriptor. + APEX should call this function and supply data for ALL semantics that were originally + requested during creation every time its called. + + \param [in] data Contains the source data for the vertex buffer. + \param [in] firstVertex first vertex to start writing to. + \param [in] numVertices number of vertices to write. + */ + virtual void writeBuffer(const nvidia::RenderVertexBufferData& data, uint32_t firstVertex, uint32_t numVertices) = 0; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // USER_RENDER_VERTEX_BUFFER_H |