aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/include/IosAsset.h
diff options
context:
space:
mode:
Diffstat (limited to 'APEX_1.4/include/IosAsset.h')
-rw-r--r--APEX_1.4/include/IosAsset.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/include/IosAsset.h b/APEX_1.4/include/IosAsset.h
new file mode 100644
index 00000000..4245a0ec
--- /dev/null
+++ b/APEX_1.4/include/IosAsset.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef IOS_ASSET_H
+#define IOS_ASSET_H
+
+/*!
+\file
+\brief class IosAsset
+*/
+
+#include "Asset.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class Scene;
+class Actor;
+
+class IofxAsset;
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief The base class of all Instanced Object Simulation classes
+*/
+class IosAsset : public Asset
+{
+public:
+ //! \brief create a generic IOS Actor in a specific Scene
+ virtual Actor* createIosActor(Scene& scene, IofxAsset* iofxAsset) = 0;
+ //! \brief release a generic IOS Actor
+ virtual void releaseIosActor(Actor& actor) = 0;
+ //! \brief get supports density
+ virtual bool getSupportsDensity() const = 0;
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // IOS_ASSET_H