diff options
Diffstat (limited to 'APEX_1.4/include/IosAsset.h')
| -rw-r--r-- | APEX_1.4/include/IosAsset.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/include/IosAsset.h b/APEX_1.4/include/IosAsset.h new file mode 100644 index 00000000..4245a0ec --- /dev/null +++ b/APEX_1.4/include/IosAsset.h @@ -0,0 +1,53 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef IOS_ASSET_H +#define IOS_ASSET_H + +/*! +\file +\brief class IosAsset +*/ + +#include "Asset.h" + +namespace nvidia +{ +namespace apex +{ + +class Scene; +class Actor; + +class IofxAsset; + +PX_PUSH_PACK_DEFAULT + +/** +\brief The base class of all Instanced Object Simulation classes +*/ +class IosAsset : public Asset +{ +public: + //! \brief create a generic IOS Actor in a specific Scene + virtual Actor* createIosActor(Scene& scene, IofxAsset* iofxAsset) = 0; + //! \brief release a generic IOS Actor + virtual void releaseIosActor(Actor& actor) = 0; + //! \brief get supports density + virtual bool getSupportsDensity() const = 0; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // IOS_ASSET_H |