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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_ASSET_PREVIEW_SCENE_H
+#define APEX_ASSET_PREVIEW_SCENE_H
+
+#include "Apex.h"
+#include "ApexResource.h"
+#include "PsUserAllocated.h"
+#include "ApexSDKImpl.h"
+#include "AssetPreviewScene.h"
+#include "ModuleIntl.h"
+#include "ApexContext.h"
+#include "PsMutex.h"
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+#include "PxScene.h"
+#include "PxRenderBuffer.h"
+#endif
+
+#include "ApexSceneUserNotify.h"
+
+#include "PsSync.h"
+#include "PxTask.h"
+#include "PxTaskManager.h"
+
+#include "ApexGroupsFiltering.h"
+#include "ApexRWLockable.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexAssetPreviewScene : public AssetPreviewScene, public ApexRWLockable, public UserAllocated
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ApexAssetPreviewScene(ApexSDKImpl* sdk);
+ virtual ~ApexAssetPreviewScene() {}
+
+ //Sets the view matrix. Should be called whenever the view matrix needs to be updated.
+ virtual void setCameraMatrix(const PxMat44& viewTransform);
+
+ //Returns the view matrix set by the user for the given viewID.
+ virtual PxMat44 getCameraMatrix() const;
+
+ virtual void setShowFullInfo(bool showFullInfo);
+
+ virtual bool getShowFullInfo() const;
+
+ virtual void release();
+
+ void destroy();
+
+private:
+ ApexSDKImpl* mApexSDK;
+
+ PxMat44 mCameraMatrix; // the pose for the preview rendering
+ bool mShowFullInfo;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // APEX_ASSET_PREVIEW_SCENE_H