diff options
Diffstat (limited to 'APEX_1.4/externals')
30 files changed, 2390 insertions, 0 deletions
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln new file mode 100644 index 00000000..12177b15 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "./nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|Win32.ActiveCfg = debug|Win32 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|Win32.Build.0 = debug|Win32 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|Win32.ActiveCfg = release|Win32 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj new file mode 100644 index 00000000..65211e81 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj @@ -0,0 +1,113 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}</ProjectGuid> + <RootNamespace>nvidiautils</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/nvidiautils/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvidiautilsDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvidiautilsDEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvidiautilsDEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/nvidiautils/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvidiautils</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvidiautils.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvidiautils.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h"> + </ClInclude> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters new file mode 100644 index 00000000..d1e935f7 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln new file mode 100644 index 00000000..e4998fde --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvsimplemesh", "./nvsimplemesh.vcxproj", "{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|Win32.ActiveCfg = debug|Win32 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|Win32.Build.0 = debug|Win32 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|Win32.ActiveCfg = release|Win32 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj new file mode 100644 index 00000000..c3cb8885 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj @@ -0,0 +1,121 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}</ProjectGuid> + <RootNamespace>nvsimplemesh</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/nvsimplemesh/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvsimplemeshDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvsimplemeshDEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>./../../externals/lib/WIN32;$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvsimplemeshDEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/nvsimplemesh/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvsimplemesh</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvsimplemesh.lib</OutputFile> + <AdditionalLibraryDirectories>./../../externals/lib/WIN32;$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvsimplemesh.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMeshLoader.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleRawMesh.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMesh.h"> + </ClInclude> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMeshLoader.h"> + </ClInclude> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h"> + </ClInclude> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters new file mode 100644 index 00000000..912fc0ce --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMeshLoader.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleRawMesh.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMesh.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMeshLoader.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln new file mode 100644 index 00000000..f37d0466 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "./nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|x64 = debug|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.ActiveCfg = debug|x64 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.Build.0 = debug|x64 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.ActiveCfg = release|x64 + {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.Build.0 = release|x64 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj new file mode 100644 index 00000000..28159add --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj @@ -0,0 +1,113 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|x64"> + <Configuration>debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|x64"> + <Configuration>release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}</ProjectGuid> + <RootNamespace>nvidiautils</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <OutDir>./../../lib/WIN64\</OutDir> + <IntDir>./x64/nvidiautils/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvidiautilsDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN64;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvidiautilsDEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvidiautilsDEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX64</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <OutDir>./../../lib/WIN64\</OutDir> + <IntDir>./x64/nvidiautils/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvidiautils</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN64;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvidiautils.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvidiautils.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX64</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h"> + </ClInclude> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj.filters new file mode 100644 index 00000000..d1e935f7 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj.filters @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.sln b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.sln new file mode 100644 index 00000000..8e8f1bda --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvsimplemesh", "./nvsimplemesh.vcxproj", "{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|x64 = debug|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|x64.ActiveCfg = debug|x64 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|x64.Build.0 = debug|x64 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|x64.ActiveCfg = release|x64 + {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|x64.Build.0 = release|x64 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj new file mode 100644 index 00000000..999e4706 --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj @@ -0,0 +1,121 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|x64"> + <Configuration>debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|x64"> + <Configuration>release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}</ProjectGuid> + <RootNamespace>nvsimplemesh</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <OutDir>./../../lib/WIN64\</OutDir> + <IntDir>./x64/nvsimplemesh/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvsimplemeshDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN64;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvsimplemeshDEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>./../../externals/lib/WIN64;$(WindowsSDK_LibraryPath_x64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvsimplemeshDEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX64</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <OutDir>./../../lib/WIN64\</OutDir> + <IntDir>./x64/nvsimplemesh/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>nvsimplemesh</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN64;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)nvsimplemesh.lib</OutputFile> + <AdditionalLibraryDirectories>./../../externals/lib/WIN64;$(WindowsSDK_LibraryPath_x64);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/nvsimplemesh.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX64</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMeshLoader.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleRawMesh.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMesh.h"> + </ClInclude> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMeshLoader.h"> + </ClInclude> + <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h"> + </ClInclude> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters new file mode 100644 index 00000000..912fc0ce --- /dev/null +++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp">
+ <Filter>src</Filter>
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+ <Filter>src</Filter>
+ </ClCompile>
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+ <Filter>src</Filter>
+ </ClCompile>
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+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h">
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\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.sln b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.sln new file mode 100644 index 00000000..9c93b48c --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "./DXUT.vcxproj", "{4507D448-C038-EA54-7F1E-7EA0C6B84F9D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|Win32.ActiveCfg = debug|Win32 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|Win32.Build.0 = debug|Win32 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.release|Win32.ActiveCfg = release|Win32 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj new file mode 100644 index 00000000..61807c28 --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj @@ -0,0 +1,179 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{4507D448-C038-EA54-7F1E-7EA0C6B84F9D}</ProjectGuid> + <RootNamespace>DXUT</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/DXUT/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>DXUTDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(WindowsSDK_IncludePath);./../../include/DXUT;./../../include/DXUT/Core;./../../include/DXUT/Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_UNICODE;UNICODE;_WINDOWS;_WIN32_WINNT=0x0600;_CRT_SECURE_NO_DEPRECATE;_LIB;DXUT_AUTOLIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + 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</ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj.filters b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj.filters new file mode 100644 index 00000000..1281943b --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DXUT.vcxproj.filters @@ -0,0 +1,132 @@ +<?xml version="1.0" encoding="utf-8"?>
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+ <ClInclude Include="..\..\include\DXUT\Core\DDSTextureLoader.h">
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+ <Filter>include\Optional</Filter>
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+ <ClInclude Include="..\..\include\DXUT\Optional\DXUTres.h">
+ <Filter>include\Optional</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\DXUT\Optional\DXUTsettingsdlg.h">
+ <Filter>include\Optional</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\DXUT\Optional\ImeUi.h">
+ <Filter>include\Optional</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\DXUT\Optional\SDKmesh.h">
+ <Filter>include\Optional</Filter>
+ </ClInclude>
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\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.sln b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.sln new file mode 100644 index 00000000..1c25299b --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "./DirectXTex.vcxproj", "{E4300CA4-818C-5C30-C94C-91C4220872A0}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|Win32.ActiveCfg = debug|Win32 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|Win32.Build.0 = debug|Win32 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.release|Win32.ActiveCfg = release|Win32 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.vcxproj b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.vcxproj new file mode 100644 index 00000000..debc01cf --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/DirectXTex.vcxproj @@ -0,0 +1,163 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{E4300CA4-818C-5C30-C94C-91C4220872A0}</ProjectGuid> + <RootNamespace>DirectXTex</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/DirectXTex/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>DirectXTexDEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/wd4005 /fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(WindowsSDK_IncludePath);./../../include/directxtex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_UNICODE;UNICODE;_WINDOWS;_WIN32_WINNT=0x0600;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)DirectXTexDEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/DirectXTexDEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/DirectXTex/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>DirectXTex</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/wd4005 /fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(WindowsSDK_IncludePath);./../../include/directxtex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_UNICODE;UNICODE;_WINDOWS;_WIN32_WINNT=0x0600;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)DirectXTex.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/DirectXTex.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\directxtex\BC.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\BC4BC5.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\BC6HBC7.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\BCDirectCompute.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexCompress.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexCompressGPU.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexConvert.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexDDS.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexFlipRotate.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexImage.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexMipmaps.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexMisc.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexNormalMaps.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexPMAlpha.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexResize.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexTGA.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\directxtex\DirectXTexWIC.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\directxtex\BC.h"> + </ClInclude> + <ClInclude Include="..\..\include\directxtex\BCDirectCompute.h"> + </ClInclude> + <ClInclude Include="..\..\include\directxtex\DDS.h"> + </ClInclude> + 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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\directxtex\BC.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\BC4BC5.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\BC6HBC7.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\BCDirectCompute.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexCompress.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexCompressGPU.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexConvert.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexD3D11.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexDDS.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexFlipRotate.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexImage.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexMipmaps.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexMisc.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexNormalMaps.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexPMAlpha.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexResize.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexTGA.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexUtil.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\directxtex\DirectXTexWIC.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\directxtex\BC.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\BCDirectCompute.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\DDS.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\DirectXTex.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\DirectXTexP.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\Filters.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\scoped.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\directxtex\DirectXTex.inl">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.sln b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.sln new file mode 100644 index 00000000..e62b0377 --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11", "./Effects11.vcxproj", "{223559A7-4AD8-97C2-820A-599906DBF2CC}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {223559A7-4AD8-97C2-820A-599906DBF2CC}.debug|Win32.ActiveCfg = debug|Win32 + {223559A7-4AD8-97C2-820A-599906DBF2CC}.debug|Win32.Build.0 = debug|Win32 + {223559A7-4AD8-97C2-820A-599906DBF2CC}.release|Win32.ActiveCfg = release|Win32 + {223559A7-4AD8-97C2-820A-599906DBF2CC}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.vcxproj b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.vcxproj new file mode 100644 index 00000000..ce9eb2ac --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.vcxproj @@ -0,0 +1,145 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{223559A7-4AD8-97C2-820A-599906DBF2CC}</ProjectGuid> + <RootNamespace>Effects11</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v141</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/Effects11/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>Effects11DEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(WindowsSDK_IncludePath);./../../include/Effects11;./../../include/Effects11/Binary;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_UNICODE;UNICODE;_WINDOWS;_WIN32_WINNT=0x0600;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)Effects11DEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/Effects11DEBUG.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../lib/WIN32\</OutDir> + <IntDir>./Win32/Effects11/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>Effects11</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(WindowsSDK_IncludePath);./../../include/Effects11;./../../include/Effects11/Binary;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_UNICODE;UNICODE;_WINDOWS;_WIN32_WINNT=0x0600;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Lib> + <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)Effects11.lib</OutputFile> + <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/Effects11.lib.pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\src\Effects11\d3dxGlobal.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\Effects11\EffectAPI.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\Effects11\EffectLoad.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\Effects11\EffectNonRuntime.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\Effects11\EffectReflection.cpp"> + </ClCompile> + <ClCompile Include="..\..\src\Effects11\EffectRuntime.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\Effects11\Binary\EffectBinaryFormat.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\Binary\EffectStateBase11.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\Binary\EffectStates11.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\Binary\SOParser.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\include\Effects11\d3dx11effect.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\d3dxGlobal.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\Effect.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\EffectLoad.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\IUnknownImp.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\pchfx.h"> + </ClInclude> + <ClInclude Include="..\..\include\Effects11\EffectVariable.inl"> + </ClInclude> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN32/Effects11.vcxproj.filters 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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\Effects11\d3dxGlobal.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Effects11\EffectAPI.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Effects11\EffectLoad.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Effects11\EffectNonRuntime.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Effects11\EffectReflection.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Effects11\EffectRuntime.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include\Binary">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\Effects11\Binary\EffectBinaryFormat.h">
+ <Filter>include\Binary</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\Binary\EffectStateBase11.h">
+ <Filter>include\Binary</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\Binary\EffectStates11.h">
+ <Filter>include\Binary</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\Binary\SOParser.h">
+ <Filter>include\Binary</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\Effects11\d3dx11effect.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\d3dxGlobal.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\Effect.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\EffectLoad.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\IUnknownImp.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\pchfx.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Effects11\EffectVariable.inl">
+ <Filter>include</Filter>
+ </ClInclude>
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\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DXUT.sln b/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DXUT.sln new file mode 100644 index 00000000..93a5f4d0 --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DXUT.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "./DXUT.vcxproj", "{4507D448-C038-EA54-7F1E-7EA0C6B84F9D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|x64 = debug|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|x64.ActiveCfg = debug|x64 + {4507D448-C038-EA54-7F1E-7EA0C6B84F9D}.debug|x64.Build.0 = debug|x64 + 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+ <Filter>include\Optional</Filter>
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+ <ClInclude Include="..\..\include\DXUT\Optional\DXUTsettingsdlg.h">
+ <Filter>include\Optional</Filter>
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\ No newline at end of file diff --git a/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DirectXTex.sln b/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DirectXTex.sln new file mode 100644 index 00000000..687f4bce --- /dev/null +++ b/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/DirectXTex.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "./DirectXTex.vcxproj", "{E4300CA4-818C-5C30-C94C-91C4220872A0}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|x64 = debug|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|x64.ActiveCfg = debug|x64 + {E4300CA4-818C-5C30-C94C-91C4220872A0}.debug|x64.Build.0 = debug|x64 + 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