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Diffstat (limited to 'APEX_1.4/common/src/ApexActor.cpp')
| -rw-r--r-- | APEX_1.4/common/src/ApexActor.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/APEX_1.4/common/src/ApexActor.cpp b/APEX_1.4/common/src/ApexActor.cpp new file mode 100644 index 00000000..55a5c0eb --- /dev/null +++ b/APEX_1.4/common/src/ApexActor.cpp @@ -0,0 +1,94 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "Apex.h" +#include "ApexActor.h" +#include "ApexContext.h" + +#include "RenderDebugInterface.h" +#include "SceneIntl.h" + +#include "PsAtomic.h" + +namespace nvidia +{ +namespace apex +{ + +#if UNIQUE_ACTOR_ID +int32_t ApexActor::mUniqueActorIdCounter = 0; +#endif + +ApexActor::ApexActor() : mInRelease(false), mEnableDebugVisualization(true) +{ +#if UNIQUE_ACTOR_ID + mUniqueActorId = shdfnd::atomicIncrement(&mUniqueActorIdCounter); +#endif +} + + +ApexActor::~ApexActor() +{ + destroy(); +} + +void ApexActor::addSelfToContext(ApexContext& ctx, ApexActor* actorPtr) +{ + ContextTrack t; + + t.ctx = &ctx; + t.index = ctx.addActor(*this, actorPtr); + mContexts.pushBack(t); +} + +void ApexActor::updateIndex(ApexContext& ctx, uint32_t index) +{ + for (uint32_t i = 0 ; i < mContexts.size() ; i++) + { + ContextTrack& t = mContexts[i]; + if (t.ctx == &ctx) + { + t.index = index; + break; + } + } +} + +bool ApexActor::findSelfInContext(ApexContext& ctx) +{ + for (uint32_t i = 0 ; i < mContexts.size() ; i++) + { + ContextTrack& t = mContexts[i]; + if (t.ctx == &ctx) + { + return true; + } + } + + return false; +} + +void ApexActor::destroy() +{ + mInRelease = true; + + renderDataLock(); + + for (uint32_t i = 0 ; i < mContexts.size() ; i++) + { + ContextTrack& t = mContexts[i]; + t.ctx->removeActorAtIndex(t.index); + } + mContexts.clear(); +} + +} +} // end namespace nvidia::apex |