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Diffstat (limited to 'APEX_1.4/common/include/ApexMath.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexMath.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexMath.h b/APEX_1.4/common/include/ApexMath.h new file mode 100644 index 00000000..19d4af4c --- /dev/null +++ b/APEX_1.4/common/include/ApexMath.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_MATH_H +#define APEX_MATH_H + +#include "PxMat44.h" +#include "PsMathUtils.h" + +#include "PsVecMath.h" +namespace nvidia +{ + +#define APEX_ALIGN_UP(offset, alignment) (((offset) + (alignment)-1) & ~((alignment)-1)) + +/** + * computes weight * _origin + (1.0f - weight) * _target + */ +PX_INLINE PxMat44 interpolateMatrix(float weight, const PxMat44& _origin, const PxMat44& _target) +{ + // target: normalize, save scale, transform to quat + PxMat33 target(_target.column0.getXYZ(), + _target.column1.getXYZ(), + _target.column2.getXYZ()); + PxVec3 axis0 = target.column0; + PxVec3 axis1 = target.column1; + PxVec3 axis2 = target.column2; + const PxVec4 targetScale(axis0.normalize(), axis1.normalize(), axis2.normalize(), 1.0f); + target.column0 = axis0; + target.column1 = axis1; + target.column2 = axis2; + const PxQuat targetQ = PxQuat(target); + + // origin: normalize, save scale, transform to quat + PxMat33 origin(_origin.column0.getXYZ(), + _origin.column1.getXYZ(), + _origin.column2.getXYZ()); + const PxVec4 originScale(axis0.normalize(), axis1.normalize(), axis2.normalize(), 1.0f); + origin.column0 = axis0; + origin.column1 = axis1; + origin.column2 = axis2; + const PxQuat originQ = PxQuat(origin); + + // interpolate + PxQuat relativeQ = physx::shdfnd::slerp(1.0f - weight, originQ, targetQ); + PxMat44 relative(relativeQ); + relative.setPosition(weight * _origin.getPosition() + (1.0f - weight) * _target.getPosition()); + + PxMat44 _relative = relative; + const PxVec4 scale = weight * originScale + (1.0f - weight) * targetScale; + _relative.scale(scale); + + return _relative; +} + +bool operator != (const PxMat44& a, const PxMat44& b); + +} + + +#endif // APEX_MATH_H |