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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+# PhysX-3.4
+Welcome to NVIDIA's PhysX and APEX SDK source code repository.
+==============================================================
+
+To begin, clone this repository onto your local drive.
+______________________________________________________________
+See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt
+See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.
+______________________________________________________________
+To build PhysX and APEX SDKs:
+
+(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler.
+Supported platforms: Windows, Linux, OSX, Android, iOS
+
+(2) Build APEX SDK by opening one of the solutions found under APEX_1.4\compiler.
+Supported platform: Windows, Linux, Android
+______________________________________________________________
+To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.
+To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.
+To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.
+To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.
+