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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /README.md | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 00000000..6b5ad1f9 --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# PhysX-3.4 +Welcome to NVIDIA's PhysX and APEX SDK source code repository. +============================================================== + +To begin, clone this repository onto your local drive. +______________________________________________________________ +See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt +See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs. +______________________________________________________________ +To build PhysX and APEX SDKs: + +(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. +Supported platforms: Windows, Linux, OSX, Android, iOS + +(2) Build APEX SDK by opening one of the solutions found under APEX_1.4\compiler. +Supported platform: Windows, Linux, Android +______________________________________________________________ +To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. +To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler. +To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler. +To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler. + |