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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/pvd/include/PxPvdUserRenderer.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PxShared/src/pvd/include/PxPvdUserRenderer.h')
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1 files changed, 107 insertions, 0 deletions
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+#ifndef PXPVDSDK_PXPVDUSERRENDERER_H
+#define PXPVDSDK_PXPVDUSERRENDERER_H
+
+/** \addtogroup pvd
+@{
+*/
+#include "foundation/PxVec3.h"
+#include "foundation/PxTransform.h"
+#include "pvd/PxPvd.h"
+
+#include "PxPvdDataStream.h"
+#include "PxPvdRenderBuffer.h"
+#include "PsUserAllocated.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+class PxPvd;
+
+#if !PX_DOXYGEN
+namespace pvdsdk
+{
+#endif
+
+class RendererEventClient;
+
+class PvdUserRenderer : public shdfnd::UserAllocated
+{
+ protected:
+ virtual ~PvdUserRenderer()
+ {
+ }
+
+ public:
+ virtual void release() = 0;
+ virtual void setClient(RendererEventClient* client) = 0;
+
+ // Instance to associate the further rendering with.
+ virtual void setInstanceId(const void* instanceId) = 0;
+ // Draw these points associated with this instance
+ virtual void drawPoints(const PvdDebugPoint* points, uint32_t count) = 0;
+ // Draw these lines associated with this instance
+ virtual void drawLines(const PvdDebugLine* lines, uint32_t count) = 0;
+ // Draw these triangles associated with this instance
+ virtual void drawTriangles(const PvdDebugTriangle* triangles, uint32_t count) = 0;
+ // Draw this text associated with this instance
+ virtual void drawText(const PvdDebugText& text) = 0;
+
+ // Draw SDK debug render
+ virtual void drawRenderbuffer(const PvdDebugPoint* pointData, uint32_t pointCount, const PvdDebugLine* lineData,
+ uint32_t lineCount, const PvdDebugTriangle* triangleData, uint32_t triangleCount) = 0;
+
+ // Constraint visualization routines
+ virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0;
+ virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value, bool active) = 0;
+ virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper, bool active) = 0;
+ virtual void visualizeLimitCone(const PxTransform& t, float ySwing, float zSwing, bool active) = 0;
+ virtual void visualizeDoubleCone(const PxTransform& t, float angle, bool active) = 0;
+
+ // Clear the immedate buffer.
+ virtual void flushRenderEvents() = 0;
+
+ PX_PVDSDK_API static PvdUserRenderer* create(uint32_t bufferSize = 0x2000);
+};
+
+class RendererEventClient
+{
+ public:
+ virtual ~RendererEventClient(){}
+
+ virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0;
+};
+
+#if !PX_DOXYGEN
+}
+}
+#endif
+/** @} */
+#endif // PXPVDSDK_PXPVDUSERRENDERER_H