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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/pvd/include/PxPvdRenderBuffer.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PxShared/src/pvd/include/PxPvdRenderBuffer.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PXPVDSDK_PXPVDRENDERBUFFER_H
+#define PXPVDSDK_PXPVDRENDERBUFFER_H
+
+/** \addtogroup pvd
+@{
+*/
+
+#include "foundation/PxVec3.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+namespace pvdsdk
+{
+#endif
+
+/**
+\brief Default color values used for debug rendering.
+*/
+struct PvdDebugColor
+{
+ enum Enum
+ {
+ eARGB_BLACK = 0xff000000,
+ eARGB_RED = 0xffff0000,
+ eARGB_GREEN = 0xff00ff00,
+ eARGB_BLUE = 0xff0000ff,
+ eARGB_YELLOW = 0xffffff00,
+ eARGB_MAGENTA = 0xffff00ff,
+ eARGB_CYAN = 0xff00ffff,
+ eARGB_WHITE = 0xffffffff,
+ eARGB_GREY = 0xff808080,
+ eARGB_DARKRED = 0x88880000,
+ eARGB_DARKGREEN = 0x88008800,
+ eARGB_DARKBLUE = 0x88000088
+ };
+};
+
+/**
+\brief Used to store a single point and colour for debug rendering.
+*/
+struct PvdDebugPoint
+{
+ PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c)
+ {
+ }
+
+ PxVec3 pos;
+ uint32_t color;
+};
+
+/**
+\brief Used to store a single line and colour for debug rendering.
+*/
+struct PvdDebugLine
+{
+ PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c)
+ {
+ }
+
+ PxVec3 pos0;
+ uint32_t color0;
+ PxVec3 pos1;
+ uint32_t color1;
+};
+
+/**
+\brief Used to store a single triangle and colour for debug rendering.
+*/
+struct PvdDebugTriangle
+{
+ PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c)
+ : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c)
+ {
+ }
+
+ PxVec3 pos0;
+ uint32_t color0;
+ PxVec3 pos1;
+ uint32_t color1;
+ PxVec3 pos2;
+ uint32_t color2;
+};
+
+/**
+\brief Used to store a text for debug rendering. Doesn't own 'string' array.
+*/
+struct PvdDebugText
+{
+ PvdDebugText() : string(0)
+ {
+ }
+
+ PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str)
+ : position(p), size(s), color(c), string(str)
+ {
+ }
+
+ PxVec3 position;
+ float size;
+ uint32_t color;
+ const char* string;
+};
+
+#if !PX_DOXYGEN
+}
+} // namespace physx
+#endif
+
+/** @} */
+#endif // PXPVDSDK_PXPVDRENDERBUFFER_H