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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/pvd/include/PxPvdRenderBuffer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/src/pvd/include/PxPvdRenderBuffer.h')
| -rw-r--r-- | PxShared/src/pvd/include/PxPvdRenderBuffer.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/PxShared/src/pvd/include/PxPvdRenderBuffer.h b/PxShared/src/pvd/include/PxPvdRenderBuffer.h new file mode 100644 index 00000000..47b020b4 --- /dev/null +++ b/PxShared/src/pvd/include/PxPvdRenderBuffer.h @@ -0,0 +1,140 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXPVDSDK_PXPVDRENDERBUFFER_H +#define PXPVDSDK_PXPVDRENDERBUFFER_H + +/** \addtogroup pvd +@{ +*/ + +#include "foundation/PxVec3.h" + +#if !PX_DOXYGEN +namespace physx +{ +namespace pvdsdk +{ +#endif + +/** +\brief Default color values used for debug rendering. +*/ +struct PvdDebugColor +{ + enum Enum + { + eARGB_BLACK = 0xff000000, + eARGB_RED = 0xffff0000, + eARGB_GREEN = 0xff00ff00, + eARGB_BLUE = 0xff0000ff, + eARGB_YELLOW = 0xffffff00, + eARGB_MAGENTA = 0xffff00ff, + eARGB_CYAN = 0xff00ffff, + eARGB_WHITE = 0xffffffff, + eARGB_GREY = 0xff808080, + eARGB_DARKRED = 0x88880000, + eARGB_DARKGREEN = 0x88008800, + eARGB_DARKBLUE = 0x88000088 + }; +}; + +/** +\brief Used to store a single point and colour for debug rendering. +*/ +struct PvdDebugPoint +{ + PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c) + { + } + + PxVec3 pos; + uint32_t color; +}; + +/** +\brief Used to store a single line and colour for debug rendering. +*/ +struct PvdDebugLine +{ + PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c) + { + } + + PxVec3 pos0; + uint32_t color0; + PxVec3 pos1; + uint32_t color1; +}; + +/** +\brief Used to store a single triangle and colour for debug rendering. +*/ +struct PvdDebugTriangle +{ + PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c) + : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) + { + } + + PxVec3 pos0; + uint32_t color0; + PxVec3 pos1; + uint32_t color1; + PxVec3 pos2; + uint32_t color2; +}; + +/** +\brief Used to store a text for debug rendering. Doesn't own 'string' array. +*/ +struct PvdDebugText +{ + PvdDebugText() : string(0) + { + } + + PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str) + : position(p), size(s), color(c), string(str) + { + } + + PxVec3 position; + float size; + uint32_t color; + const char* string; +}; + +#if !PX_DOXYGEN +} +} // namespace physx +#endif + +/** @} */ +#endif // PXPVDSDK_PXPVDRENDERBUFFER_H |